protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Faction faction = default(Faction);

            if (!this.TryFindFaction(out faction))
            {
                return(false);
            }
            int tile = default(int);

            if (!this.TryFindTile(out tile))
            {
                return(false);
            }
            PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks);

            peaceTalks.Tile = tile;
            peaceTalks.SetFaction(faction);
            ((WorldObject)peaceTalks).GetComponent <TimeoutComp>().StartTimeout(900000);
            Find.WorldObjects.Add(peaceTalks);
            string text = string.Format(base.def.letterText.AdjustedFor(faction.leader), faction.def.leaderTitle, faction.Name, 15).CapitalizeFirst();

            Find.LetterStack.ReceiveLetter(base.def.letterLabel, text, base.def.letterDef, peaceTalks, null);
            return(true);
        }
        protected override bool TryExecuteWorker(IncidentParms parms)
        {
            Faction faction;

            if (!this.TryFindFaction(out faction))
            {
                return(false);
            }
            int tile;

            if (!this.TryFindTile(out tile))
            {
                return(false);
            }
            PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks);

            peaceTalks.Tile = tile;
            peaceTalks.SetFaction(faction);
            int randomInRange = SiteTuning.QuestSiteTimeoutDaysRange.RandomInRange;

            peaceTalks.GetComponent <TimeoutComp>().StartTimeout(randomInRange * 60000);
            Find.WorldObjects.Add(peaceTalks);
            string text = this.def.letterText.Formatted(faction.def.leaderTitle, faction.Name, randomInRange, faction.leader.Named("PAWN")).AdjustedFor(faction.leader, "PAWN").CapitalizeFirst();

            Find.LetterStack.ReceiveLetter(this.def.letterLabel, text, this.def.letterDef, peaceTalks, faction, null);
            return(true);
        }
Esempio n. 3
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        public static void DebugDrawSettlement(int from, int to)
        {
            PeaceTalks o = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOfVehicles.DebugSettlement);

            o.Tile = from;
            o.SetFaction(Faction.OfMechanoids);
            Find.WorldObjects.Add(o);
            if (VehicleHarmony.drawPaths)
            {
                VehicleHarmony.debugLines.Add(Find.WorldPathFinder.FindPath(from, to, null, null));
            }
        }
        private static bool TryStartPeaceTalks(Faction faction)
        {
            int tile;

            if (!JecsToolsFactionDialogMaker.TryFindTile(out tile))
            {
                return(false);
            }
            PeaceTalks peaceTalks = (PeaceTalks)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.PeaceTalks);

            peaceTalks.Tile = tile;
            peaceTalks.SetFaction(faction);
            peaceTalks.GetComponent <TimeoutComp>().StartTimeout(900000);
            Find.WorldObjects.Add(peaceTalks);
            var    def  = IncidentDef.Named("QuestPeaceTalks");
            string text = string.Format(def.letterText.AdjustedFor(faction.leader), faction.def.leaderTitle, faction.Name, 15).CapitalizeFirst();

            Find.LetterStack.ReceiveLetter(def.letterLabel, text, def.letterDef, peaceTalks, null);
            return(true);
        }
Esempio n. 5
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        public static void AlliedBooom(int destinationTile, IntVec3 targetCell)
        {
            if (!Find.WorldObjects.AnyMapParentAt(destinationTile))
            {
                Messages.Message("SWeaponDestoryBase".Translate(), MessageTypeDefOf.NeutralEvent, true);

                SoundDef.Named("ra2_StormAppear").PlayOneShotOnCamera(null);


                WorldObject worldObject = Find.WorldObjects.WorldObjectAt <WorldObject>(destinationTile);
                if (worldObject != null && worldObject.Faction != null && !worldObject.Faction.IsPlayer)
                {
                    worldObject.Faction.TryAffectGoodwillWith(Faction.OfPlayer, -999, true, true, null, null);
                }
                PeaceTalks peaceTalks = Find.WorldObjects.WorldObjectAt <PeaceTalks>(destinationTile);
                if (peaceTalks != null)
                {
                    try
                    {
                        peaceTalks.GetType().GetMethod("Outcome_Disaster", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(peaceTalks, null);
                    }
                    catch (Exception)
                    {
                    }
                    Find.WorldObjects.Remove(peaceTalks);
                }
                return;
            }



            MapParent mapParent = Find.WorldObjects.MapParentAt(destinationTile);

            if (mapParent.Faction != null && !mapParent.Faction.IsPlayer)
            {
                mapParent.Faction.TryAffectGoodwillWith(Faction.OfPlayer, -999, true, true, null, null);
            }

            if (mapParent.HasMap)
            {
                AlliedStormCondition asc = (AlliedStormCondition)ThingMaker.MakeThing(ThingDef.Named("AlliedStorm"), null);
                asc.centerLocation = targetCell.ToIntVec2;

                asc.SingleMap = mapParent.Map;
                SoundInfo info = SoundInfo.InMap(new TargetInfo(asc.centerLocation.ToIntVec3, asc.SingleMap, false), MaintenanceType.None);
                SoundDef.Named("ra2_StormAppear").PlayOneShotOnCamera(mapParent.Map);//.PlayOneShot(info);


                // SovietNuclearFallen bomb = (SovietNuclearFallen)ThingMaker.MakeThing(ThingDef.Named("SovietNuclearFallen"));
                // bomb.targetCell = targetCell;
                // bomb.ExactPosition = new Vector3(targetCell.x, 10, mapParent.Map.Size.z - 10);
                GenSpawn.Spawn(asc, asc.centerLocation.ToIntVec3, mapParent.Map);
                return;
            }

            Messages.Message("SWeaponDestoryBase".Translate(), mapParent, MessageTypeDefOf.NegativeEvent, true);
            SoundDef.Named("ra2_StormAppear").PlayOneShotOnCamera(null);
            SettlementBase settlementBase;

            if ((settlementBase = (mapParent as SettlementBase)) != null)
            {
                if (settlementBase.Faction == Faction.OfPlayer)
                {
                    return;
                }
                foreach (Faction faction in Find.FactionManager.AllFactionsListForReading)
                {
                    if (faction != Faction.OfPlayer)
                    {
                        faction.TryAffectGoodwillWith(Faction.OfPlayer, -10, true, true, null, null);
                    }
                }
                try
                {
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.Append("LetterFactionBaseDefeated".Translate(new object[]
                    {
                        settlementBase.Label,
                        TimedForcedExit.GetForceExitAndRemoveMapCountdownTimeLeftString(60000)
                    }));

                    Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), stringBuilder.ToString(), LetterDefOf.PositiveEvent, new GlobalTargetInfo(settlementBase.Tile), null, null);
                    DestroyedSettlement destroyedSettlement = (DestroyedSettlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedSettlement);
                    destroyedSettlement.Tile = settlementBase.Tile;
                    Find.WorldObjects.Add(destroyedSettlement);
                }
                catch (Exception)
                {
                    Log.Warning("Failed to end settlement", false);
                }
            }
            Find.WorldObjects.Remove(mapParent);
        }
Esempio n. 6
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        // Token: 0x04001627 RID: 5671

        public void Booom()
        {
            if (!Find.WorldObjects.AnyMapParentAt(this.destinationTile))
            {
                Messages.Message("SWeaponDestoryBase".Translate(), MessageTypeDefOf.NeutralEvent, true);
                // DubDef.hugeExplosionDistantDef.PlayOneShotOnCamera(null);
                WorldObject worldObject = Find.WorldObjects.WorldObjectAt <WorldObject>(this.destinationTile);
                if (worldObject != null && worldObject.Faction != null && !worldObject.Faction.IsPlayer)
                {
                    worldObject.Faction.TryAffectGoodwillWith(Faction.OfPlayer, -999, true, true, null, null);
                }
                PeaceTalks peaceTalks = Find.WorldObjects.WorldObjectAt <PeaceTalks>(this.destinationTile);
                if (peaceTalks != null)
                {
                    try
                    {
                        peaceTalks.GetType().GetMethod("Outcome_Disaster", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(peaceTalks, null);
                    }
                    catch (Exception)
                    {
                    }
                    Find.WorldObjects.Remove(peaceTalks);
                }
                return;
            }



            this.mapParent = Find.WorldObjects.MapParentAt(this.destinationTile);
            if (this.mapParent.Faction != null && !this.mapParent.Faction.IsPlayer)
            {
                this.mapParent.Faction.TryAffectGoodwillWith(Faction.OfPlayer, -999, true, true, null, null);
            }

            /*
             * if (this.mapParent is DestroyedSettlement)
             * {
             *  Messages.Message("critBombDet".Translate(), MessageTypeDefOf.NeutralEvent, true);
             *  // DubDef.hugeExplosionDistantDef.PlayOneShotOnCamera(null);
             *  return;
             * }
             */
            if (this.mapParent.HasMap)
            {
                //IntVec3 destinationCell = CellFinderLoose.TryFindCentralCell(this.mapParent.Map, 25, 1000, null);

                // SkyfallerMaker.SpawnSkyfaller(ThingDef.Named("NuclearIncoming"), ThingDef.Named("SovietNuclearStrike"), destinationCell, this.mapParent.Map);
                SovietNuclearFallen bomb = (SovietNuclearFallen)ThingMaker.MakeThing(ThingDef.Named("SovietNuclearFallen"));
                bomb.targetCell    = this.targetCell;
                bomb.ExactPosition = new Vector3(this.targetCell.x, 10, this.mapParent.Map.Size.z - 10);
                GenSpawn.Spawn(bomb, bomb.ExactPosition.ToIntVec3(), this.mapParent.Map);
                return;
            }

            Messages.Message("SWeaponDestoryBase".Translate(), this.mapParent, MessageTypeDefOf.NegativeEvent, true);
            SoundDef.Named("ra2_NuclearExplode").PlayOneShotOnCamera(null);
            SettlementBase settlementBase;

            if ((settlementBase = (this.mapParent as SettlementBase)) != null)
            {
                if (settlementBase.Faction == Faction.OfPlayer)
                {
                    return;
                }
                foreach (Faction faction in Find.FactionManager.AllFactionsListForReading)
                {
                    if (faction != Faction.OfPlayer)
                    {
                        faction.TryAffectGoodwillWith(Faction.OfPlayer, -10, true, true, null, null);
                    }
                }
                try
                {
                    StringBuilder stringBuilder = new StringBuilder();
                    stringBuilder.Append("LetterFactionBaseDefeated".Translate(new object[]
                    {
                        settlementBase.Label,
                        TimedForcedExit.GetForceExitAndRemoveMapCountdownTimeLeftString(60000)
                    }));

                    Find.LetterStack.ReceiveLetter("LetterLabelFactionBaseDefeated".Translate(), stringBuilder.ToString(), LetterDefOf.PositiveEvent, new GlobalTargetInfo(settlementBase.Tile), null, null);
                    DestroyedSettlement destroyedSettlement = (DestroyedSettlement)WorldObjectMaker.MakeWorldObject(WorldObjectDefOf.DestroyedSettlement);
                    destroyedSettlement.Tile = settlementBase.Tile;
                    Find.WorldObjects.Add(destroyedSettlement);
                }
                catch (Exception)
                {
                    Log.Warning("Failed to end settlement", false);
                }
            }
            Find.WorldObjects.Remove(this.mapParent);
        }