/// <summary> /// 保存方向信息. /// </summary> public void SaveSteerVal(PcvrValState key) { string fileName = ReadGameInfo.GetInstance().mFileName; switch (key) { case PcvrValState.ValMin: { SteerValMinAy = SteerValCurAy; HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMin", SteerValCurAy.ToString()); break; } case PcvrValState.ValCenter: { SteerValCenAy = SteerValCurAy; HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValCen", SteerValCurAy.ToString()); break; } case PcvrValState.ValMax: { SteerValMaxAy = SteerValCurAy; HandleJson.GetInstance().WriteToFileXml(fileName, "SteerValMax", SteerValCurAy.ToString()); break; } } }
void CheckFangXiangJiaoZhun() { if (!FangXiangJiaoZhunObj.activeSelf) { return; } PcvrValState jiaoZhunSt = (PcvrValState)DirJiaoZhunCount; pcvr.SaveSteerVal(jiaoZhunSt, PlayerEnum.PlayerOne); if (DirJiaoZhunCount >= 2) { ResetFangXiangJiaoZhun(); return; } DirJiaoZhunCount++; FangXiangJZUITexture.mainTexture = FangXiangJZTextureArray[DirJiaoZhunCount]; }