private static CustomBasicList <PaydayPlayerItem> GetPossiblePlayerList(PaydayGameContainer mainGame, PaydayVMData model)
        {
            CustomBasicList <PaydayPlayerItem> output   = new CustomBasicList <PaydayPlayerItem>();
            CustomBasicList <string>           tempList = model.PopUpList !.TextList.Select(items => items.DisplayText).ToCustomBasicList();

            tempList.ForEach(Name =>
            {
                output.Add(mainGame.PlayerList.Single(Items => Items.NickName == Name));
            });
            return(output);
        }
 public static async Task StartProcessPopUpAsync(this PaydayGameContainer gameContainer, PaydayVMData model)
 {
     if (gameContainer.SingleInfo !.CanSendMessage(gameContainer.BasicData))
     {
         await gameContainer.Network !.SendAllAsync("popupchosen", model.PopUpChosen);
     }
     model.PopUpList.ShowOnlyOneSelectedItem(model.PopUpChosen);
     if (gameContainer.Test.NoAnimations == false)
     {
         await gameContainer.Delay.DelaySeconds(1.5);
     }
 }
        public static string PlayerChosen(PaydayGameContainer mainGame, PaydayVMData model)
        {
            if (model.PopUpList !.Count() == 1)
            {
                return(model.PopUpList.GetText(1)); //i think.
            }
            CustomBasicList <PaydayPlayerItem> tempList = GetPossiblePlayerList(mainGame, model);
            MailCard thisMail = model.MailPile.GetCardInfo();

            return(thisMail.MailType switch
            {
                EnumMailType.MadMoney => tempList.OrderByDescending(Items => Items.NetIncome()).Take(1).Single().NickName,
                EnumMailType.PayNeighbor => tempList.OrderBy(Items => Items.NetIncome()).Take(1).Single().NickName,
                _ => throw new BasicBlankException($"Must be madmoney or payneighbor, not {thisMail.CardCategory.ToString()}"),
            });
Esempio n. 4
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 public MoveProcesses(
     PaydayGameContainer gameContainer,
     PaydayVMData model,
     GameBoardProcesses gameBoard,
     ILotteryProcesses lotteryProcesses,
     IMailProcesses mailProcesses,
     IYardSaleProcesses yardSaleProcesses,
     IBuyProcesses buyProcesses,
     IDealProcesses dealProcesses
     )
 {
     _gameContainer     = gameContainer;
     _model             = model;
     _gameBoard         = gameBoard;
     _lotteryProcesses  = lotteryProcesses;
     _mailProcesses     = mailProcesses;
     _yardSaleProcesses = yardSaleProcesses;
     _buyProcesses      = buyProcesses;
     _dealProcesses     = dealProcesses;
 }
 internal static bool ShouldReshuffle(this PaydayGameContainer gameContainer)
 {
     gameContainer.SingleInfo = gameContainer.PlayerList !.GetWhoPlayer();
     if (gameContainer.BasicData !.MultiPlayer == false)
     {
         return(true);
     }
     if (gameContainer.SingleInfo.PlayerCategory == EnumPlayerCategory.Self)
     {
         return(true);
     }
     if (gameContainer.SingleInfo.PlayerCategory == EnumPlayerCategory.OtherHuman)
     {
         return(false);
     }
     if (gameContainer.BasicData.Client == false)
     {
         return(true);
     }
     return(false);
 }
Esempio n. 6
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 private readonly GameBoardGraphicsCP _graphicsBoard; //hopefully this simple.
 public GameBoardProcesses(PaydayGameContainer gameContainer, GameBoardGraphicsCP boardGraphicsCP)
 {
     _gameContainer = gameContainer;
     _graphicsBoard = boardGraphicsCP;
     _dayList       = new CustomBasicList <EnumDay>
     {
         EnumDay.Mail,
         EnumDay.SweepStakes,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Mail,
         EnumDay.Lottery,
         EnumDay.SkiWeekEnd,
         EnumDay.RadioContest,
         EnumDay.Buyer,
         EnumDay.HappyBirthday,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Lottery,
         EnumDay.CharityConcert,
         EnumDay.Deal,
         EnumDay.Mail,
         EnumDay.Buyer,
         EnumDay.Food,
         EnumDay.Mail,
         EnumDay.Lottery,
         EnumDay.YardSale,
         EnumDay.Mail,
         EnumDay.Buyer,
         EnumDay.Mail,
         EnumDay.Deal,
         EnumDay.Buyer,
         EnumDay.Lottery,
         EnumDay.ShoppingSpree,
         EnumDay.Buyer,
         EnumDay.WalkForCharity
     };
 }
Esempio n. 7
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 public PaydayMainGameClass(IGamePackageResolver resolver,
                            IEventAggregator aggregator,
                            BasicData basic,
                            TestOptions test,
                            PaydayVMData model,
                            IMultiplayerSaveState state,
                            IAsyncDelayer delay,
                            CommandContainer command,
                            PaydayGameContainer container,
                            StandardRollProcesses <SimpleDice, PaydayPlayerItem> roller,
                            GameBoardProcesses gameBoard,
                            IMailProcesses mailProcesses,
                            IDealProcesses dealProcesses,
                            ILotteryProcesses lotteryProcesses,
                            IYardSaleProcesses yardSaleProcesses,
                            IBuyProcesses buyProcesses,
                            IChoosePlayerProcesses playerProcesses,
                            IDealBuyChoiceProcesses choiceProcesses,
                            IMoveProcesses moveProcesses
                            ) : base(resolver, aggregator, basic, test, model, state, delay, command, container, roller)
 {
     _model             = model;
     _command           = command;
     _gameBoard         = gameBoard;
     _mailProcesses     = mailProcesses;
     _dealProcesses     = dealProcesses;
     _lotteryProcesses  = lotteryProcesses;
     _yardSaleProcesses = yardSaleProcesses;
     _buyProcesses      = buyProcesses;
     _playerProcesses   = playerProcesses;
     _choiceProcesses   = choiceProcesses;
     _gameContainer     = container;
     _gameContainer.OtherTurnProgressAsync = OtherTurnProgressAsync;
     _gameContainer.SpaceClickedAsync      = _gameBoard.AnimateMoveAsync;
     _gameContainer.ResultsOfMoveAsync     = moveProcesses.ResultsOfMoveAsync;
 }
        public PaydayMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register,
                              PaydayGameContainer gameContainer,
                              PaydayVMData model
                              )
        {
            _aggregator = aggregator;
            _model      = model;
            _aggregator.Subscribe(this);
            StackLayout             mainStack = new StackLayout();
            ParentSingleUIContainer?restoreP  = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer(nameof(PaydayMainViewModel.RestoreScreen));
            }

            _aggregator    = aggregator;
            _gameContainer = gameContainer;
            _model         = model;
            _aggregator.Subscribe(this);
            _board = new GameBoardXF();
            register.RegisterControl(_board.Element, "main");
            graphicsCP.LinkBoard();
            _score = new ScoreBoardXF();
            _score.AddColumn("Money", true, nameof(PaydayPlayerItem.MoneyHas), useCurrency: true, rightMargin: 10);
            _score.AddColumn("Loans", true, nameof(PaydayPlayerItem.Loans), useCurrency: true, rightMargin: 10);



            SimpleLabelGridXF firstInfo = new SimpleLabelGridXF();

            firstInfo.AddRow("Main Turn", nameof(PaydayMainViewModel.NormalTurn));
            firstInfo.AddRow("Other Turn", nameof(PaydayMainViewModel.OtherLabel));
            firstInfo.AddRow("Progress", nameof(PaydayMainViewModel.MonthLabel));
            firstInfo.AddRow("Status", nameof(PaydayMainViewModel.Status));


            var         firstContent = firstInfo.GetContent;
            StackLayout tempStack    = new StackLayout();

            AddVerticalLabelGroup("Instructions", nameof(PaydayMainViewModel.Instructions), tempStack);
            ScrollView tempScroll = new ScrollView();

            tempScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Never;

            tempScroll.Content = tempStack;

            StackLayout firstStack = new StackLayout();

            firstStack.Orientation = StackOrientation.Horizontal;
            firstStack.Children.Add(_board);
            mainStack.Children.Add(firstStack);
            firstStack.Margin = new Thickness(3, 3, 3, 0);
            Grid rightGrid = new Grid();

            //this is very iffy.  lots of adjustments may be needed.
            //it only works for large tablets now anyways.


            firstStack.Children.Add(rightGrid);
            AddPixelRow(rightGrid, 225);
            AddLeftOverRow(rightGrid, 1);
            AddAutoColumns(rightGrid, 1);
            Grid grid1 = new Grid();

            AddControlToGrid(rightGrid, grid1, 0, 0);
            AddAutoRows(grid1, 1);
            AddPixelColumn(grid1, 200);
            AddPixelColumn(grid1, 130);
            AddPixelColumn(grid1, 250);
            //AddLeftOverColumn(grid1, 1);
            StackLayout stack1 = new StackLayout();

            AddControlToGrid(grid1, stack1, 0, 0);

            ParentSingleUIContainer mailPile = new ParentSingleUIContainer(nameof(PaydayMainViewModel.MailPileScreen));
            ParentSingleUIContainer dealPile = new ParentSingleUIContainer(nameof(PaydayMainViewModel.DealPileScreen));

            stack1.Children.Add(mailPile);
            stack1.Children.Add(dealPile);

            ParentSingleUIContainer roller = new ParentSingleUIContainer(nameof(PaydayMainViewModel.RollerScreen));

            stack1.Children.Add(roller);
            AddControlToGrid(grid1, tempScroll, 0, 1); // instructions on card
            //StackLayout endStack = new StackLayout();
            //endStack.Children.Add(_score);
            //endStack.Children.Add(firstContent);


            AddControlToGrid(grid1, _score, 0, 2);
            //AddControlToGrid(grid1, firstContent, 0, 2);
            //AddControlToGrid(grid1, _score, 0, 3);
            Grid grid2 = new Grid();

            AddControlToGrid(rightGrid, grid2, 1, 0);
            AddAutoRows(grid2, 1);
            AddAutoColumns(grid2, 1);
            AddLeftOverColumn(grid2, 1);
            StackLayout finalStack = new StackLayout();

            _dealList = new BaseHandXF <DealCard, CardGraphicsCP, DealCardXF>();
            _dealList.HeightRequest     = 500;
            _dealList.HandType          = HandObservable <DealCard> .EnumHandList.Vertical;
            _dealList.HorizontalOptions = LayoutOptions.Start;

            finalStack.Children.Add(_dealList);
            AddControlToGrid(grid2, finalStack, 0, 0);
            _currentPiece               = new PawnPiecesXF <EnumColorChoice>();
            _currentPiece.IsVisible     = false; // until proven to need it
            _currentPiece.WidthRequest  = 70;
            _currentPiece.HeightRequest = 70;
            _currentPiece.Margin        = new Thickness(5, 5, 5, 5);
            _currentPiece.Init();
            finalStack.Children.Add(_currentPiece);

            ParentSingleUIContainer mailList = new ParentSingleUIContainer(nameof(PaydayMainViewModel.MailListScreen));

            AddControlToGrid(grid2, mailList, 0, 1);



            ParentSingleUIContainer extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.DealOrBuyScreen));

            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.BuyDealScreen));
            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.ChooseDealScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.LotteryScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer(nameof(PaydayMainViewModel.PlayerScreen));
            AddControlToGrid(grid2, extras, 0, 1);
            //_score.Margin = new Thickness(0, -150, 0, 0);
            mainStack.Children.Add(firstContent);

            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
Esempio n. 9
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 public DealBuyChoiceProcesses(PaydayGameContainer gameContainer, PaydayVMData model, GameBoardProcesses gameBoard)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _gameBoard     = gameBoard;
 }
 internal static void ProcessExpense(this PaydayGameContainer gameContainer, GameBoardProcesses gameBoard, decimal amount)
 {
     gameBoard !.AddToJackPot(amount);
     gameContainer.SingleInfo !.ReduceFromPlayer(amount);
 }
 internal static void MonthLabel(this PaydayGameContainer gameContainer, PaydayVMData model)
 {
     model !.MonthLabel = $"Payday, month {gameContainer.SingleInfo!.CurrentMonth} of {gameContainer.SaveRoot!.MaxMonths}";
 }
Esempio n. 12
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 public MailProcesses(PaydayGameContainer gameContainer, PaydayVMData model, GameBoardProcesses gameBoard)
 {
     _gameContainer = gameContainer;
     _model         = model;
     _gameBoard     = gameBoard;
 }
        public PaydayMainView(IEventAggregator aggregator,
                              TestOptions test,
                              GameBoardGraphicsCP graphicsCP,
                              IGamePackageRegister register,
                              PaydayGameContainer gameContainer,
                              PaydayVMData model
                              )
        {
            StackPanel mainStack = new StackPanel();

            _aggregator    = aggregator;
            _gameContainer = gameContainer;
            _model         = model;
            _aggregator.Subscribe(this);
            _board = new GameBoardWPF();
            register.RegisterControl(_board.Element, "main");
            graphicsCP.LinkBoard();
            _score = new ScoreBoardWPF();
            _score.AddColumn("Money", true, nameof(PaydayPlayerItem.MoneyHas), useCurrency: true, rightMargin: 10);
            _score.AddColumn("Loans", true, nameof(PaydayPlayerItem.Loans), useCurrency: true, rightMargin: 10);
            SimpleLabelGrid firstInfo = new SimpleLabelGrid();

            firstInfo.AddRow("Main Turn", nameof(PaydayMainViewModel.NormalTurn));
            firstInfo.AddRow("Other Turn", nameof(PaydayMainViewModel.OtherLabel));
            firstInfo.AddRow("Progress", nameof(PaydayMainViewModel.MonthLabel));
            firstInfo.AddRow("Status", nameof(PaydayMainViewModel.Status));
            //firstInfo.AddRow("Instructions", nameof(PaydayMainViewModel.Instructions));
            var        firstContent = firstInfo.GetContent;
            StackPanel tempStack    = new StackPanel();

            AddVerticalLabelGroup("Instructions", nameof(PaydayMainViewModel.Instructions), tempStack);
            ScrollViewer tempScroll = new ScrollViewer();

            tempScroll.VerticalScrollBarVisibility   = ScrollBarVisibility.Auto;
            tempScroll.HorizontalScrollBarVisibility = ScrollBarVisibility.Disabled;
            tempScroll.Content = tempStack;

            ParentSingleUIContainer?restoreP = null;

            if (test.SaveOption == EnumTestSaveCategory.RestoreOnly)
            {
                restoreP = new ParentSingleUIContainer()
                {
                    Name = nameof(PaydayMainViewModel.RestoreScreen)
                };
            }
            StackPanel firstStack = new StackPanel();

            firstStack.Orientation = Orientation.Horizontal;
            firstStack.Children.Add(_board);
            mainStack.Children.Add(firstStack);
            firstStack.Margin = new Thickness(3, 3, 3, 3);
            Grid rightGrid = new Grid();


            firstStack.Children.Add(rightGrid);
            AddPixelRow(rightGrid, 225);
            AddLeftOverRow(rightGrid, 1);
            AddAutoColumns(rightGrid, 1);
            Grid grid1 = new Grid();

            AddControlToGrid(rightGrid, grid1, 0, 0);
            AddAutoRows(grid1, 1);
            AddPixelColumn(grid1, 200);
            AddPixelColumn(grid1, 150);
            AddPixelColumn(grid1, 200);
            AddLeftOverColumn(grid1, 1);
            StackPanel stack1 = new StackPanel();

            AddControlToGrid(grid1, stack1, 0, 0);

            ParentSingleUIContainer mailPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailPileScreen)
            };
            ParentSingleUIContainer dealPile = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealPileScreen)
            };

            stack1.Children.Add(mailPile);
            stack1.Children.Add(dealPile);

            ParentSingleUIContainer roller = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.RollerScreen)
            };

            stack1.Children.Add(roller);
            AddControlToGrid(grid1, tempScroll, 0, 1); // instructions on card
            AddControlToGrid(grid1, firstContent, 0, 2);
            AddControlToGrid(grid1, _score, 0, 3);
            Grid grid2 = new Grid();

            AddControlToGrid(rightGrid, grid2, 1, 0);
            AddAutoRows(grid2, 1);
            AddAutoColumns(grid2, 1);
            AddLeftOverColumn(grid2, 1);
            StackPanel finalStack = new StackPanel();

            _dealList                     = new BaseHandWPF <DealCard, CardGraphicsCP, DealCardWPF>();
            _dealList.Height              = 500;
            _dealList.HandType            = HandObservable <DealCard> .EnumHandList.Vertical;
            _dealList.HorizontalAlignment = HorizontalAlignment.Left;

            finalStack.Children.Add(_dealList);
            AddControlToGrid(grid2, finalStack, 0, 0);
            _currentPiece            = new PawnPiecesWPF <EnumColorChoice>();
            _currentPiece.Visibility = Visibility.Collapsed; // until proven to need it
            _currentPiece.Width      = 80;
            _currentPiece.Height     = 80;
            _currentPiece.Margin     = new Thickness(5, 5, 5, 5);
            _currentPiece.Init();
            finalStack.Children.Add(_currentPiece);

            ParentSingleUIContainer mailList = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.MailListScreen)
            };

            AddControlToGrid(grid2, mailList, 0, 1);


            ParentSingleUIContainer extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.DealOrBuyScreen)
            };

            AddControlToGrid(grid2, extras, 0, 1);

            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.ChooseDealScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.LotteryScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);
            extras = new ParentSingleUIContainer()
            {
                Name = nameof(PaydayMainViewModel.PlayerScreen)
            };
            AddControlToGrid(grid2, extras, 0, 1);



            if (restoreP != null)
            {
                //todo:  figure out where to place the restore ui if there is a restore option.
                mainStack.Children.Add(restoreP); //default add to grid but does not have to.
            }
            Content = mainStack;
        }
 public YardSaleProcesses(PaydayGameContainer gameContainer, IDealProcesses dealProcesses)
 {
     _gameContainer = gameContainer;
     _dealProcesses = dealProcesses;
 }
 public BuyProcesses(PaydayGameContainer gameContainer, PaydayVMData model)
 {
     _gameContainer = gameContainer;
     _model         = model;
 }
 public ChoosePlayerProcesses(PaydayGameContainer gameContainer, PaydayVMData model)
 {
     _gameContainer = gameContainer;
     _model         = model;
 }
        internal static void PopulateDeals(this PaydayGameContainer gameContainer, PaydayVMData model)
        {
            var tempList = gameContainer.SingleInfo !.Hand.GetMailOrDealList <DealCard>(EnumCardCategory.Deal);

            model !.CurrentDealList !.HandList.ReplaceRange(tempList);
        }