Esempio n. 1
0
        protected void DecrementJobPriority(WorkTypeDef work, bool toggle)
        {
            bool min = Pawns.All(p => (p.workSettings.GetPriority(work) == 0 || (p.story == null || p.story.WorkTypeIsDisabled(work))));

            foreach (Pawn p in Pawns)
            {
                if (!(p.story == null || p.story.WorkTypeIsDisabled(work)))
                {
                    int cur = p.workSettings.GetPriority(work);
                    if (!toggle && cur > 0 && cur < 4)
                    {
                        p.workSettings.SetPriority(work, cur + 1);
                    }
                    if (cur == 4 || (toggle && cur == 1))
                    {
                        p.workSettings.SetPriority(work, 0);
                        if (toggle)
                        {
                            SoundDefOf.CheckboxTurnedOff.PlayOneShotOnCamera();
                        }
                    }
                    if (min && toggle)
                    {
                        p.workSettings.SetPriority(work, 3);
                        SoundDefOf.CheckboxTurnedOn.PlayOneShotOnCamera();
                    }
                }
            }
        }
Esempio n. 2
0
        protected void IncrementJobPriority(WorkTypeDef work, bool toggle)
        {
            int  start = toggle ? 3 : 4;
            bool max   = Pawns.All(p => (p.workSettings.GetPriority(work) == 1 || (p.story == null || p.story.WorkTypeIsDisabled(work))));

            foreach (Pawn t in Pawns)
            {
                if (!(t.story == null || t.story.WorkTypeIsDisabled(work)))
                {
                    int cur = t.workSettings.GetPriority(work);
                    if (cur > 1)
                    {
                        t.workSettings.SetPriority(work, cur - 1);
                    }
                    if (cur == 0)
                    {
                        if (toggle)
                        {
                            SoundDefOf.CheckboxTurnedOn.PlayOneShotOnCamera();
                        }
                        t.workSettings.SetPriority(work, start);
                    }
                    if (toggle && max)
                    {
                        SoundDefOf.CheckboxTurnedOff.PlayOneShotOnCamera();
                        t.workSettings.SetPriority(work, 0);
                    }
                }
            }
        }