Esempio n. 1
0
 public void PatherTick()
 {
     if (this.WillCollideWithPawnAt(this.pawn.Position))
     {
         if (!this.FailedToFindCloseUnoccupiedCellRecently())
         {
             IntVec3 intVec;
             if (CellFinder.TryFindBestPawnStandCell(this.pawn, out intVec, true) && intVec != this.pawn.Position)
             {
                 this.pawn.Position = intVec;
                 this.ResetToCurrentPosition();
                 if (this.moving && this.TrySetNewPath())
                 {
                     this.TryEnterNextPathCell();
                 }
             }
             else
             {
                 this.failedToFindCloseUnoccupiedCellTicks = Find.TickManager.TicksGame;
             }
         }
         return;
     }
     if (this.pawn.stances.FullBodyBusy)
     {
         return;
     }
     if (!this.moving || !this.WillCollideWithPawnOnNextPathCell())
     {
         this.lastMovedTick = Find.TickManager.TicksGame;
         if (this.nextCellCostLeft > 0f)
         {
             this.nextCellCostLeft -= this.CostToPayThisTick();
         }
         else if (this.moving)
         {
             this.TryEnterNextPathCell();
         }
         return;
     }
     this.nextCellCostLeft = this.nextCellCostTotal;
     if (((this.curPath != null && this.curPath.NodesLeftCount < 30) || PawnUtility.AnyPawnBlockingPathAt(this.nextCell, this.pawn, false, true, false)) && !this.BestPathHadPawnsInTheWayRecently() && this.TrySetNewPath())
     {
         this.ResetToCurrentPosition();
         this.TryEnterNextPathCell();
         return;
     }
     if (Find.TickManager.TicksGame - this.lastMovedTick >= 180)
     {
         Pawn pawn = PawnUtility.PawnBlockingPathAt(this.nextCell, this.pawn, false, false, false);
         if (pawn != null && this.pawn.HostileTo(pawn) && this.pawn.TryGetAttackVerb(pawn, false) != null)
         {
             Job job = new Job(JobDefOf.AttackMelee, pawn);
             job.maxNumMeleeAttacks = 1;
             job.expiryInterval     = 300;
             this.pawn.jobs.StartJob(job, JobCondition.Incompletable, null, false, true, null, null, false);
             return;
         }
     }
 }
Esempio n. 2
0
        private bool TrySetNewPath()
        {
            PawnPath pawnPath = this.GenerateNewPath();

            if (!pawnPath.Found)
            {
                this.PatherFailed();
                return(false);
            }
            if (this.curPath != null)
            {
                this.curPath.ReleaseToPool();
            }
            this.curPath = pawnPath;
            int num = 0;

            while (num < 20 && num < this.curPath.NodesLeftCount)
            {
                IntVec3 c = this.curPath.Peek(num);
                if (PawnUtility.ShouldCollideWithPawns(this.pawn) && PawnUtility.AnyPawnBlockingPathAt(c, this.pawn, false, false, false))
                {
                    this.foundPathWhichCollidesWithPawns = Find.TickManager.TicksGame;
                }
                if (PawnUtility.KnownDangerAt(c, this.pawn.Map, this.pawn))
                {
                    this.foundPathWithDanger = Find.TickManager.TicksGame;
                }
                if (this.foundPathWhichCollidesWithPawns == Find.TickManager.TicksGame && this.foundPathWithDanger == Find.TickManager.TicksGame)
                {
                    break;
                }
                num++;
            }
            return(true);
        }
Esempio n. 3
0
        private static IAttackTarget FindBestReachableMeleeTarget(Predicate <IAttackTarget> validator, Pawn searcherPawn, float maxTargDist, bool canBash)
        {
            maxTargDist = Mathf.Min(maxTargDist, 30f);
            IAttackTarget reachableTarget = null;
            Func <IntVec3, IAttackTarget> bestTargetOnCell = delegate(IntVec3 x)
            {
                List <Thing> thingList = x.GetThingList(searcherPawn.Map);
                for (int j = 0; j < thingList.Count; j++)
                {
                    Thing         thing         = thingList[j];
                    IAttackTarget attackTarget2 = thing as IAttackTarget;
                    if (attackTarget2 != null && validator(attackTarget2) &&
                        ReachabilityImmediate.CanReachImmediate(x, thing, searcherPawn.Map, PathEndMode.Touch, searcherPawn) &&
                        (searcherPawn.CanReachImmediate(thing, PathEndMode.Touch) ||
                         searcherPawn.Map.attackTargetReservationManager.CanReserve(searcherPawn, attackTarget2)))
                    {
                        return(attackTarget2);
                    }
                }
                return(null);
            };

            searcherPawn.Map.floodFiller.FloodFill(searcherPawn.Position, delegate(IntVec3 x)
            {
                if (!x.Walkable(searcherPawn.Map))
                {
                    return(false);
                }
                if ((float)x.DistanceToSquared(searcherPawn.Position) > maxTargDist * maxTargDist)
                {
                    return(false);
                }
                if (!canBash)
                {
                    Building_Door building_Door = x.GetEdifice(searcherPawn.Map) as Building_Door;
                    if (building_Door != null && !building_Door.CanPhysicallyPass(searcherPawn))
                    {
                        return(false);
                    }
                }
                return((!PawnUtility.AnyPawnBlockingPathAt(x, searcherPawn, actAsIfHadCollideWithPawnsJob: true)) ? true : false);
            }, delegate(IntVec3 x)
            {
                for (int i = 0; i < 8; i++)
                {
                    IntVec3 intVec = x + GenAdj.AdjacentCells[i];
                    if (intVec.InBounds(searcherPawn.Map))
                    {
                        IAttackTarget attackTarget = bestTargetOnCell(intVec);
                        if (attackTarget != null)
                        {
                            reachableTarget = attackTarget;
                            break;
                        }
                    }
                }
                return(reachableTarget != null);
            });
            return(reachableTarget);
        }
Esempio n. 4
0
        void RepositionColonists()
        {
            var checkInterval = 15;
            var radius        = 7f;
            var radiusSquared = (int)(radius * radius);

            map.mapPawns
            .FreeHumanlikesSpawnedOfFaction(Faction.OfPlayer)
            .Where(colonist => colonist.IsHashIntervalTick(checkInterval) && RepositionCondition(colonist))
            .Do(pawn =>
            {
                var pos = pawn.Position;

                var zombiesNearby = Tools.GetCircle(radius).Select(vec => pos + vec)
                                    .Where(vec => vec.InBounds(map) && avoidGrid.GetCosts()[vec.x + vec.z * map.Size.x] >= 3000)
                                    .SelectMany(vec => map.thingGrid.ThingsListAtFast(vec).OfType <Zombie>())
                                    .Where(zombie => zombie.Downed == false);

                var maxDistance     = 0;
                var safeDestination = IntVec3.Invalid;
                map.floodFiller.FloodFill(pos, delegate(IntVec3 vec)
                {
                    if (!vec.Walkable(map))
                    {
                        return(false);
                    }
                    if ((float)vec.DistanceToSquared(pos) > radiusSquared)
                    {
                        return(false);
                    }
                    if (map.thingGrid.ThingAt <Zombie>(vec)?.Downed ?? true == false)
                    {
                        return(false);
                    }
                    if (vec.GetEdifice(map) is Building_Door building_Door && !building_Door.CanPhysicallyPass(pawn))
                    {
                        return(false);
                    }
                    return(!PawnUtility.AnyPawnBlockingPathAt(vec, pawn, true, false));
                }, delegate(IntVec3 vec)
                {
                    var distance = zombiesNearby.Select(zombie => (vec - zombie.Position).LengthHorizontalSquared).Sum();
                    if (distance > maxDistance)
                    {
                        maxDistance     = distance;
                        safeDestination = vec;
                    }
                    return(false);
                });

                if (safeDestination.IsValid)
                {
                    var newJob = new Job(JobDefOf.Goto, safeDestination)
                    {
                        playerForced = true
                    };
                    pawn.jobs.StartJob(newJob, JobCondition.InterruptForced, null, false, true, null, null);
                }
            });
        }
Esempio n. 5
0
 public override int GetCost(CellRef cell)
 {
     if (PawnUtility.AnyPawnBlockingPathAt(cell, pawn, false, false, true))
     {
         return(Cost_PawnCollision);
     }
     return(0);
 }
 private bool WillCollideWithPawnAt(IntVec3 c)
 {
     if (!PawnUtility.ShouldCollideWithPawns(this.pawn))
     {
         return(false);
     }
     return(PawnUtility.AnyPawnBlockingPathAt(c, this.pawn, false, false));
 }
        private short GetTotalPerceivedPathCost(TraverseParms traverseParms, bool canPassAnything, bool shouldCollideWithPawns, Pawn pawn, PawnPathCostSettings pawnPathCosts)
        {
            int neighCost = 0;

            if (!pathGridDirect.WalkableExtraFast(neighIndex))
            {
                if (!canPassAnything)
                {
                    return(10000);
                }
                neighCost += 60;
                Thing edifice = edificeGrid[neighIndex];
                if (edifice == null || !edifice.def.useHitPoints)
                {
                    return(10000);
                }
                neighCost += (int)(edifice.HitPoints * 0.1f);
            }
            else
            {
                neighCost += pathGridDirect[neighIndex];
            }
            if (shouldCollideWithPawns && PawnUtility.AnyPawnBlockingPathAt(map.cellIndices.IndexToCell(neighIndex), pawn))
            {
                neighCost += 800;
            }
            Building building = edificeGrid[neighIndex];

            if (building != null)
            {
                int cost = GetPathCostForBuilding(building, traverseParms);
                if (cost < 0)
                {
                    return(10000);
                }
                neighCost += cost;
            }
            if (pawnPathCosts.avoidGrid != null)
            {
                neighCost += pawnPathCosts.avoidGrid[neighIndex] * 8;
            }
            if (pawnPathCosts.area?[neighIndex] == false)
            {       //Allowed area path cost switched from adding a constant to multiplying the path cost
                //Mostly this was to reduce reopens when very high path cost nodes get explored greedily (like trees)
                //But I would imagine the player would generally prefer their pawns not spend ages walking over several trees
                //just to get a path one tile shorter.
                neighCost = (Math.Max(neighCost, 10) + moveTicksCardinal * 2) * 10;
            }
            return((short)Math.Min(neighCost, 9999));
        }
Esempio n. 8
0
        public static bool TrySetNewPath(ref Pawn_PathFollower instance, ref IntVec3 lastPathedTargetPosition, LocalTargetInfo destination, Pawn pawn, Map map, ref PathEndMode peMode)
        {
            PawnPath pawnPath = GenerateNewPath(ref lastPathedTargetPosition, destination, ref pawn, map, peMode);

            if (!pawnPath.Found)
            {
                PatherFailedHelper(ref instance, pawn);
                return(false);
            }
            if (!(instance.curPath is null))
            {
                instance.curPath.ReleaseToPool();
            }
            instance.curPath = pawnPath;
            int num = 0;
            int foundPathWhichCollidesWithPawns = Traverse.Create(instance).Field("foundPathWhichCollidesWithPawns").GetValue <int>();
            int foundPathWithDanger             = Traverse.Create(instance).Field("foundPathWithDanger").GetValue <int>();

            while (num < 20 && num < instance.curPath.NodesLeftCount)
            {
                IntVec3 c = instance.curPath.Peek(num);

                if (pawn.GetComp <CompShips>().beached)
                {
                    break;
                }
                if (PawnUtility.ShouldCollideWithPawns(pawn) && PawnUtility.AnyPawnBlockingPathAt(c, pawn, false, false, false))
                {
                    foundPathWhichCollidesWithPawns = Find.TickManager.TicksGame;
                }
                if (PawnUtility.KnownDangerAt(c, pawn.Map, pawn))
                {
                    foundPathWithDanger = Find.TickManager.TicksGame;
                }
                if (foundPathWhichCollidesWithPawns == Find.TickManager.TicksGame && foundPathWithDanger == Find.TickManager.TicksGame)
                {
                    break;
                }
                num++;
            }
            return(true);
        }
Esempio n. 9
0
        //public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, Pawn pawn, PathEndMode peMode = PathEndMode.OnCell)
        //{
        //    bool flag = false;
        //    if (pawn != null && pawn.CurJob != null && pawn.CurJob.canBash)
        //    {
        //        flag = true;
        //    }
        //    Danger maxDanger = Danger.Deadly;
        //    bool canBash = flag;
        //    return this.FindPath(start, dest, TraverseParms.For(pawn, maxDanger, TraverseMode.ByPawn, canBash), peMode);
        //}

        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            //Walk through Walls Mode
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            //Check if there's a pawn to path for
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != this.map)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath for pawn which is spawned in another map. His map CVPathFinder should have been used, not this one. pawn=",
                    pawn,
                    " pawn.Map=",
                    pawn.Map,
                    " map=",
                    this.map
                }));
                return(PawnPath.NotFound);
            }
            //Make sure the start is valid
            if (!start.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start ",
                    start,
                    ", pawn= ",
                    pawn
                }));
                return(PawnPath.NotFound);
            }
            //Make sure the end is valid
            if (!dest.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest ",
                    dest,
                    ", pawn= ",
                    pawn
                }));
                return(PawnPath.NotFound);
            }
            //Check if it's possible to get to the destination
            Log.Error(traverseParms.mode.ToString());
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            Log.Error("a");
            this.PfProfilerBeginSample(string.Concat(new object[]
            {
                "FindPath for ",
                pawn,
                " from ",
                start,
                " to ",
                dest,
                (!dest.HasThing) ? string.Empty : (" at " + dest.Cell)
            }));
            this.cellIndices = this.map.cellIndices;
            this.pathGrid    = this.map.pathGrid;
            this.edificeGrid = this.map.edificeGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      num      = this.cellIndices.CellToIndex(start);
            int      num2     = this.cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = this.CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]       array       = this.map.pathGrid.pathGrid;
            EdificeGrid edificeGrid = this.map.edificeGrid;
            int         num3        = 0;
            int         num4        = 0;
            Area        allowedArea = this.GetAllowedArea(pawn);
            bool        flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool        flag6       = true && DebugViewSettings.drawPaths;
            bool        flag7       = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null;
            bool        flag8       = !flag || !flag3;
            bool        flag9       = false;
            int         num5        = 0;
            int         num6        = 0;
            float       num7        = this.DetermineHeuristicStrength(pawn, start, dest);
            int         num8;
            int         num9;

            Log.Error("b");
            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }
            this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            this.InitStatusesAndPushStartNode(ref num, start);
            while (true)
            {
                Log.Error("c");
                this.PfProfilerBeginSample("Open cell");
                if (this.openList.Count <= 0)
                {
                    break;
                }
                num5 += this.openList.Count;
                num6++;
                CVPathFinder.CostNode costNode = this.openList.Pop();
                num = costNode.index;
                if (costNode.cost != this.calcGrid[num].costNodeCost)
                {
                    Log.Error("d");
                    this.PfProfilerEndSample();
                }
                else if (this.calcGrid[num].status == this.statusClosedValue)
                {
                    Log.Error("e");
                    this.PfProfilerEndSample();
                }
                else
                {
                    Log.Error("f");
                    IntVec3 c  = this.cellIndices.IndexToCell(num);
                    int     x2 = c.x;
                    int     z2 = c.z;
                    if (flag6)
                    {
                        this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString());
                    }
                    if (flag4)
                    {
                        if (num == num2)
                        {
                            goto Block_27;
                        }
                    }
                    else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num))
                    {
                        goto Block_29;
                    }
                    if (num3 > 160000)
                    {
                        goto Block_30;
                    }
                    this.PfProfilerEndSample();
                    this.PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num10 = (uint)(x2 + CVPathFinder.Directions[i]);
                        uint num11 = (uint)(z2 + CVPathFinder.Directions[i + 8]);
                        if ((ulong)num10 < (ulong)((long)this.mapSizeX) && (ulong)num11 < (ulong)((long)this.mapSizeZ))
                        {
                            int num12 = (int)num10;
                            int num13 = (int)num11;
                            int num14 = this.cellIndices.CellToIndex(num12, num13);
                            if (this.calcGrid[num14].status != this.statusClosedValue || flag9)
                            {
                                int  num15  = 0;
                                bool flag10 = false;
                                if (flag2 || !new IntVec3(num12, 0, num13).GetTerrain(this.map).HasTag("Water") || (pawn.GetComp <CompVehicle>() != null && pawn.GetComp <CompVehicle>().Props.vehicleType == VehicleType.Amphibious))
                                {
                                    if (!this.pathGrid.WalkableFast(num14))
                                    {
                                        if (!flag)
                                        {
                                            if (flag6)
                                            {
                                                this.DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk");
                                            }
                                            goto IL_C2E;
                                        }
                                        flag10 = true;
                                        num15 += 70;
                                        Building building = edificeGrid[num14];
                                        if (building == null)
                                        {
                                            goto IL_C2E;
                                        }
                                        if (!CVPathFinder.IsDestroyable(building))
                                        {
                                            goto IL_C2E;
                                        }
                                        num15 += (int)((float)building.HitPoints * 0.11f);
                                    }
                                    if (i > 3)
                                    {
                                        switch (i)
                                        {
                                        case 4:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 5:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 6:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;

                                        case 7:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_C2E;
                                                }
                                                num15 += 70;
                                            }
                                            break;
                                        }
                                    }
                                    Log.Error("g");
                                    int num16 = (i <= 3) ? num8 : num9;
                                    num16 += num15;
                                    if (!flag10)
                                    {
                                        num16 += array[num14];
                                    }
                                    if (byteGrid != null)
                                    {
                                        num16 += (int)(byteGrid[num14] * 8);
                                    }
                                    if (allowedArea != null && !allowedArea[num14])
                                    {
                                        num16 += 600;
                                    }
                                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, false, false))
                                    {
                                        num16 += 175;
                                    }
                                    Log.Error("h");
                                    Building building2 = this.edificeGrid[num14];
                                    if (building2 != null)
                                    {
                                        this.PfProfilerBeginSample("Edifices");
                                        int buildingCost = CVPathFinder.GetBuildingCost(building2, traverseParms, pawn);
                                        if (buildingCost == 2147483647)
                                        {
                                            this.PfProfilerEndSample();
                                            goto IL_C2E;
                                        }
                                        num16 += buildingCost;
                                        this.PfProfilerEndSample();
                                    }
                                    int    num17  = num16 + this.calcGrid[num].knownCost;
                                    ushort status = this.calcGrid[num14].status;
                                    if (status == this.statusClosedValue || status == this.statusOpenValue)
                                    {
                                        int num18 = 0;
                                        if (status == this.statusClosedValue)
                                        {
                                            num18 = num8;
                                        }
                                        if (this.calcGrid[num14].knownCost <= num17 + num18)
                                        {
                                            goto IL_C2E;
                                        }
                                    }
                                    if (status != this.statusClosedValue && status != this.statusOpenValue)
                                    {
                                        if (flag9)
                                        {
                                            this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * CVPathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4));
                                        }
                                        else
                                        {
                                            int dx    = Math.Abs(num12 - x);
                                            int dz    = Math.Abs(num13 - z);
                                            int num19 = GenMath.OctileDistance(dx, dz, num8, num9);
                                            this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num19 * num7);
                                        }
                                    }
                                    int num20 = num17 + this.calcGrid[num14].heuristicCost;
                                    this.calcGrid[num14].parentIndex  = num;
                                    this.calcGrid[num14].knownCost    = num17;
                                    this.calcGrid[num14].status       = this.statusOpenValue;
                                    this.calcGrid[num14].costNodeCost = num20;
                                    num4++;
                                    this.openList.Push(new CVPathFinder.CostNode(num14, num20));
                                }
                            }
                        }
                        IL_C2E :;
                    }
                    this.PfProfilerEndSample();
                    num3++;
                    this.calcGrid[num].status = this.statusClosedValue;
                    if (num4 >= 2000 && flag7 && !flag9)
                    {
                        flag9 = true;
                        this.regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, this.disallowedCornerIndices);
                        this.InitStatusesAndPushStartNode(ref num, start);
                        num4 = 0;
                        num3 = 0;
                    }
                }
            }
            string text  = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString();
            string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString();

            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " ran out of cells to process.\nJob:",
                text,
                "\nFaction: ",
                text2
            }));
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);

Block_27:
            this.PfProfilerEndSample();
            PawnPath result = this.FinalizedPath(num);

            this.PfProfilerEndSample();
            return(result);

Block_29:
            this.PfProfilerEndSample();
            PawnPath result2 = this.FinalizedPath(num);

            this.PfProfilerEndSample();
            return(result2);

Block_30:
            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " hit search limit of ",
                160000,
                " cells."
            }));
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 10
0
        //public static FastPriorityQueue<CostNode2> openList = new FastPriorityQueue<CostNode2>(new CostNodeComparer2());
        //public static PathFinderNodeFast[] calcGrid = new PathFinderNodeFast[40000];
        //public static ushort statusOpenValue = 1;
        //public static ushort statusClosedValue = 2;
        public static bool FindPath(PathFinder __instance, ref PawnPath __result, IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            FastPriorityQueue <CostNode2> openList = getOpenList();
            ushort statusOpenValue   = getOpenValue();
            ushort statusClosedValue = getClosedValue();

            PathFinderNodeFast[]        calcGrid             = getCalcGrid(__instance);
            RegionCostCalculatorWrapper regionCostCalculator = getRegionCostCalculatorWrapper(__instance);

            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }

            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != mapField(__instance))
            {
                Log.Error(string.Concat("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=", pawn, " pawn.Map=", pawn.Map, " map=", mapField(__instance)));
                __result = PawnPath.NotFound;
                return(false);
            }

            if (!start.IsValid)
            {
                Log.Error(string.Concat("Tried to FindPath with invalid start ", start, ", pawn= ", pawn));
                __result = PawnPath.NotFound;
                return(false);
            }

            if (!dest.IsValid)
            {
                Log.Error(string.Concat("Tried to FindPath with invalid dest ", dest, ", pawn= ", pawn));
                __result = PawnPath.NotFound;
                return(false);
            }

            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    __result = PawnPath.NotFound;
                    return(false);
                }
            }
            else if (!mapField(__instance).reachability.CanReach(start, dest, peMode, traverseParms))
            {
                __result = PawnPath.NotFound;
                return(false);
            }

            PfProfilerBeginSample(string.Concat("FindPath for ", pawn, " from ", start, " to ", dest, dest.HasThing ? (" at " + dest.Cell) : ""));
            cellIndicesField(__instance)   = mapField(__instance).cellIndices;
            pathGridField(__instance)      = mapField(__instance).pathGrid;
            edificeGridField(__instance)   = mapField(__instance).edificeGrid.InnerArray;
            blueprintGridField(__instance) = mapField(__instance).blueprintGrid.InnerArray;
            int      x               = dest.Cell.x;
            int      z               = dest.Cell.z;
            int      curIndex        = cellIndicesField(__instance).CellToIndex(start);
            int      num             = cellIndicesField(__instance).CellToIndex(dest.Cell);
            ByteGrid byteGrid        = pawn?.GetAvoidGrid();
            bool     flag            = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2           = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3           = !flag;
            CellRect destinationRect = CalculateDestinationRect(dest, peMode);
            bool     flag4           = destinationRect.Width == 1 && destinationRect.Height == 1;

            int[]        array       = mapField(__instance).pathGrid.pathGrid;
            TerrainDef[] topGrid     = mapField(__instance).terrainGrid.topGrid;
            EdificeGrid  edificeGrid = mapField(__instance).edificeGrid;
            int          num2        = 0;
            int          num3        = 0;
            Area         allowedArea = GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = !flag && start.GetRegion(mapField(__instance)) != null && flag2;
            bool         flag7       = !flag || !flag3;
            bool         flag8       = false;
            bool         flag9       = pawn?.Drafted ?? false;
            int          num4        = (pawn?.IsColonist ?? false) ? 100000 : 2000;
            int          num5        = 0;
            int          num6        = 0;
            float        num7        = DetermineHeuristicStrength(pawn, start, dest);
            int          num8;
            int          num9;

            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }

            CalculateAndAddDisallowedCorners2(disallowedCornerIndicesField(__instance), mapField(__instance), peMode, destinationRect);
            InitStatusesAndPushStartNode3(ref curIndex, start, cellIndicesField(__instance), calcGrid, ref statusOpenValue, ref statusClosedValue);
            openList.Clear();
            openList.Push(new CostNode2(curIndex, 0));
            while (true)
            {
                PfProfilerBeginSample("Open cell");
                if (openList.Count <= 0)
                {
                    string text  = (pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null";
                    string text2 = (pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null";
                    Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " ran out of cells to process.\nJob:", text, "\nFaction: ", text2));
                    DebugDrawRichData();
                    PfProfilerEndSample();
                    PfProfilerEndSample();
                    __result = PawnPath.NotFound;
                    return(false);
                }

                num5 += openList.Count;
                num6++;
                CostNode2 costNode = openList.Pop();
                curIndex = costNode.index;
                if (costNode.cost != calcGrid[curIndex].costNodeCost)
                {
                    PfProfilerEndSample();
                    continue;
                }

                if (calcGrid[curIndex].status == statusClosedValue)
                {
                    PfProfilerEndSample();
                    continue;
                }

                IntVec3 c  = cellIndicesField(__instance).IndexToCell(curIndex);
                int     x2 = c.x;
                int     z2 = c.z;
                if (flag4)
                {
                    if (curIndex == num)
                    {
                        PfProfilerEndSample();
                        PawnPath result = FinalizedPath2(curIndex, flag8, cellIndicesField(__instance), calcGrid);
                        PfProfilerEndSample();
                        __result = result;
                        return(false);
                    }
                }
                else if (destinationRect.Contains(c) && !disallowedCornerIndicesField(__instance).Contains(curIndex))
                {
                    PfProfilerEndSample();
                    PawnPath result2 = FinalizedPath2(curIndex, flag8, cellIndicesField(__instance), calcGrid);
                    PfProfilerEndSample();
                    __result = result2;
                    return(false);
                }

                if (num2 > 160000)
                {
                    break;
                }

                PfProfilerEndSample();
                PfProfilerBeginSample("Neighbor consideration");
                for (int i = 0; i < 8; i++)
                {
                    uint num10 = (uint)(x2 + Directions[i]);
                    uint num11 = (uint)(z2 + Directions[i + 8]);
                    if (num10 >= mapSizeXField(__instance) || num11 >= mapSizeZField(__instance))
                    {
                        continue;
                    }

                    int num12 = (int)num10;
                    int num13 = (int)num11;
                    int num14 = cellIndicesField(__instance).CellToIndex(num12, num13);
                    if (calcGrid[num14].status == statusClosedValue && !flag8)
                    {
                        continue;
                    }

                    int  num15  = 0;
                    bool flag10 = false;
                    if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(mapField(__instance)).HasTag("Water"))
                    {
                        continue;
                    }

                    if (!pathGridField(__instance).WalkableFast(num14))
                    {
                        if (!flag)
                        {
                            continue;
                        }

                        flag10 = true;
                        num15 += 70;
                        Building building = edificeGrid[num14];
                        if (building == null || !PathFinder.IsDestroyable(building))
                        {
                            continue;
                        }

                        num15 += (int)(building.HitPoints * 0.2f);
                    }

                    switch (i)
                    {
                    case 4:
                        if (PathFinder.BlocksDiagonalMovement(curIndex - mapSizeXField(__instance), mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        if (PathFinder.BlocksDiagonalMovement(curIndex + 1, mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        break;

                    case 5:
                        if (PathFinder.BlocksDiagonalMovement(curIndex + mapSizeXField(__instance), mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        if (PathFinder.BlocksDiagonalMovement(curIndex + 1, mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        break;

                    case 6:
                        if (PathFinder.BlocksDiagonalMovement(curIndex + mapSizeXField(__instance), mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        if (PathFinder.BlocksDiagonalMovement(curIndex - 1, mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        break;

                    case 7:
                        if (PathFinder.BlocksDiagonalMovement(curIndex - mapSizeXField(__instance), mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        if (PathFinder.BlocksDiagonalMovement(curIndex - 1, mapField(__instance)))
                        {
                            if (flag7)
                            {
                                continue;
                            }

                            num15 += 70;
                        }

                        break;
                    }

                    int num16 = (i > 3) ? num9 : num8;
                    num16 += num15;
                    if (!flag10)
                    {
                        num16 += array[num14];
                        num16  = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost));
                    }

                    if (byteGrid != null)
                    {
                        num16 += byteGrid[num14] * 8;
                    }

                    if (allowedArea != null && !allowedArea[num14])
                    {
                        num16 += 600;
                    }

                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true))
                    {
                        num16 += 175;
                    }

                    Building building2 = edificeGridField(__instance)[num14];
                    if (building2 != null)
                    {
                        PfProfilerBeginSample("Edifices");
                        int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn);
                        if (buildingCost == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }

                        num16 += buildingCost;
                        PfProfilerEndSample();
                    }

                    List <Blueprint> list = blueprintGridField(__instance)[num14];
                    if (list != null)
                    {
                        PfProfilerBeginSample("Blueprints");
                        int num17 = 0;
                        for (int j = 0; j < list.Count; j++)
                        {
                            num17 = Mathf.Max(num17, PathFinder.GetBlueprintCost(list[j], pawn));
                        }

                        if (num17 == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }

                        num16 += num17;
                        PfProfilerEndSample();
                    }

                    int    num18  = num16 + calcGrid[curIndex].knownCost;
                    ushort status = calcGrid[num14].status;
                    if (status == statusClosedValue || status == statusOpenValue)
                    {
                        int num19 = 0;
                        if (status == statusClosedValue)
                        {
                            num19 = num8;
                        }

                        if (calcGrid[num14].knownCost <= num18 + num19)
                        {
                            continue;
                        }
                    }

                    if (flag8)
                    {
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3));
                        if (calcGrid[num14].heuristicCost < 0)
                        {
                            Log.ErrorOnce(string.Concat("Heuristic cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0xB8DC389);
                            calcGrid[num14].heuristicCost = 0;
                        }
                    }
                    else if (status != statusClosedValue && status != statusOpenValue)
                    {
                        int dx    = Math.Abs(num12 - x);
                        int dz    = Math.Abs(num13 - z);
                        int num20 = GenMath.OctileDistance(dx, dz, num8, num9);
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7);
                    }

                    int num21 = num18 + calcGrid[num14].heuristicCost;
                    if (num21 < 0)
                    {
                        Log.ErrorOnce(string.Concat("Node cost overflow for ", pawn.ToStringSafe(), " pathing from ", start, " to ", dest, "."), pawn.GetHashCode() ^ 0x53CB9DE);
                        num21 = 0;
                    }

                    calcGrid[num14].parentIndex  = curIndex;
                    calcGrid[num14].knownCost    = num18;
                    calcGrid[num14].status       = statusOpenValue;
                    calcGrid[num14].costNodeCost = num21;
                    num3++;
                    openList.Push(new CostNode2(num14, num21));
                }

                PfProfilerEndSample();
                num2++;
                calcGrid[curIndex].status = statusClosedValue;
                if (num3 >= num4 && flag6 && !flag8)
                {
                    flag8 = true;
                    regionCostCalculator.Init(destinationRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndicesField(__instance));
                    InitStatusesAndPushStartNode3(ref curIndex, start, cellIndicesField(__instance), calcGrid, ref statusOpenValue, ref statusClosedValue);
                    openList.Clear();
                    openList.Push(new CostNode2(curIndex, 0));
                    num3 = 0;
                    num2 = 0;
                }
            }

            Log.Warning(string.Concat(pawn, " pathing from ", start, " to ", dest, " hit search limit of ", 160000, " cells."));
            DebugDrawRichData();
            PfProfilerEndSample();
            PfProfilerEndSample();
            __result = PawnPath.NotFound;
            return(false);
        }
Esempio n. 11
0
        private bool NeedNewPath()
        {
            if (!this.destination.IsValid || this.curPath == null || !this.curPath.Found || this.curPath.NodesLeftCount == 0)
            {
                return(true);
            }
            if (this.destination.HasThing && this.destination.Thing.Map != this.pawn.Map)
            {
                return(true);
            }
            if ((this.pawn.Position.InHorDistOf(this.curPath.LastNode, 15f) || this.pawn.Position.InHorDistOf(this.destination.Cell, 15f)) && !ReachabilityImmediate.CanReachImmediate(this.curPath.LastNode, this.destination, this.pawn.Map, this.peMode, this.pawn))
            {
                return(true);
            }
            if (this.curPath.UsedRegionHeuristics && this.curPath.NodesConsumedCount >= 75)
            {
                return(true);
            }
            if (this.lastPathedTargetPosition != this.destination.Cell)
            {
                float num = (float)(this.pawn.Position - this.destination.Cell).LengthHorizontalSquared;
                float num2;
                if (num > 900f)
                {
                    num2 = 10f;
                }
                else if (num > 289f)
                {
                    num2 = 5f;
                }
                else if (num > 100f)
                {
                    num2 = 3f;
                }
                else if (num > 49f)
                {
                    num2 = 2f;
                }
                else
                {
                    num2 = 0.5f;
                }
                if ((float)(this.lastPathedTargetPosition - this.destination.Cell).LengthHorizontalSquared > num2 * num2)
                {
                    return(true);
                }
            }
            bool    flag  = PawnUtility.ShouldCollideWithPawns(this.pawn);
            bool    flag2 = this.curPath.NodesLeftCount < 30;
            IntVec3 other = IntVec3.Invalid;
            int     num3  = 0;

            while (num3 < 20 && num3 < this.curPath.NodesLeftCount)
            {
                IntVec3 intVec = this.curPath.Peek(num3);
                if (!intVec.Walkable(this.pawn.Map))
                {
                    return(true);
                }
                if (flag && !this.BestPathHadPawnsInTheWayRecently() && (PawnUtility.AnyPawnBlockingPathAt(intVec, this.pawn, false, true, false) || (flag2 && PawnUtility.AnyPawnBlockingPathAt(intVec, this.pawn, false, false, false))))
                {
                    return(true);
                }
                if (!this.BestPathHadDangerRecently() && PawnUtility.KnownDangerAt(intVec, this.pawn.Map, this.pawn))
                {
                    return(true);
                }
                Building_Door building_Door = intVec.GetEdifice(this.pawn.Map) as Building_Door;
                if (building_Door != null)
                {
                    if (!building_Door.CanPhysicallyPass(this.pawn) && !this.pawn.HostileTo(building_Door))
                    {
                        return(true);
                    }
                    if (building_Door.IsForbiddenToPass(this.pawn))
                    {
                        return(true);
                    }
                }
                if (num3 != 0 && intVec.AdjacentToDiagonal(other) && (PathFinder.BlocksDiagonalMovement(intVec.x, other.z, this.pawn.Map) || PathFinder.BlocksDiagonalMovement(other.x, intVec.z, this.pawn.Map)))
                {
                    return(true);
                }
                other = intVec;
                num3++;
            }
            return(false);
        }
Esempio n. 12
0
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != map)
            {
                Log.Warning(String.Format("Map object was rebuilt, but new pather was not assigned to new map (new {0}) (old {1})", pawn.Map.uniqueID, map.uniqueID));
                Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + map);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + (dest.HasThing ? (" at " + dest.Cell) : ""));
            cellIndices      = map.cellIndices;
            pathGrid         = map.pathGrid;
            this.edificeGrid = map.edificeGrid.InnerArray;
            blueprintGrid    = map.blueprintGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      curIndex = cellIndices.CellToIndex(start);
            int      num      = cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = pawn?.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = map.pathGrid.pathGrid;
            TerrainDef[] topGrid     = map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = map.edificeGrid;
            int          num2        = 0;
            int          num3        = 0;
            Area         allowedArea = GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = (!flag && start.GetRegion(map) != null) & flag2;
            bool         flag7       = !flag || !flag3;
            bool         flag8       = false;
            bool         flag9       = pawn?.Drafted ?? false;
            int          num4        = (pawn?.IsColonist ?? false) ? 100000 : 2000;
            int          num5        = 0;
            int          num6        = 0;
            float        num7        = DetermineHeuristicStrength(pawn, start, dest);
            // BEGIN CHANGED SECTION
            // In case pawn is null
            int num8 = 13;
            int num9 = 18;
            Dictionary <TerrainDef, int>  pawnTerrainCacheCardinal    = new Dictionary <TerrainDef, int>();
            Dictionary <TerrainDef, int>  pawnTerrainCacheDiagonal    = new Dictionary <TerrainDef, int>();
            Dictionary <TerrainDef, bool> pawnSpecialMovementCache    = new Dictionary <TerrainDef, bool>();
            Dictionary <TerrainDef, bool> pawnImpassibleMovementCache = new Dictionary <TerrainDef, bool>();
            Dictionary <TerrainDef, int>  pawnTerrainMovementCache    = new Dictionary <TerrainDef, int>();

            // END CHANGED SECTION
            CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            InitStatusesAndPushStartNode(ref curIndex, start);
            while (true)
            {
                PfProfilerBeginSample("Open cell");
                if (openList.Count <= 0)
                {
                    string text  = (pawn != null && pawn.CurJob != null) ? pawn.CurJob.ToString() : "null";
                    string text2 = (pawn != null && pawn.Faction != null) ? pawn.Faction.ToString() : "null";
                    Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2);
                    DebugDrawRichData();
                    PfProfilerEndSample();
                    PfProfilerEndSample();
                    return(PawnPath.NotFound);
                }
                num5 += openList.Count;
                num6++;
                CostNode costNode = openList.Pop();
                curIndex = costNode.index;
                if (costNode.cost != calcGrid[curIndex].costNodeCost)
                {
                    PfProfilerEndSample();
                    continue;
                }
                if (calcGrid[curIndex].status == statusClosedValue)
                {
                    PfProfilerEndSample();
                    continue;
                }
                IntVec3 c  = cellIndices.IndexToCell(curIndex);
                int     x2 = c.x;
                int     z2 = c.z;
                if (flag4)
                {
                    if (curIndex == num)
                    {
                        PfProfilerEndSample();
                        PawnPath result = FinalizedPath(curIndex, flag8);
                        PfProfilerEndSample();
                        return(result);
                    }
                }
                else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex))
                {
                    PfProfilerEndSample();
                    PawnPath result2 = FinalizedPath(curIndex, flag8);
                    PfProfilerEndSample();
                    return(result2);
                }
                if (num2 > 160000)
                {
                    break;
                }
                PfProfilerEndSample();
                PfProfilerBeginSample("Neighbor consideration");
                for (int i = 0; i < 8; i++)
                {
                    uint num10 = (uint)(x2 + Directions[i]);
                    uint num11 = (uint)(z2 + Directions[i + 8]);
                    if (num10 >= mapSizeX || num11 >= mapSizeZ)
                    {
                        continue;
                    }
                    int num12 = (int)num10;
                    int num13 = (int)num11;
                    int num14 = cellIndices.CellToIndex(num12, num13);
                    if (calcGrid[num14].status == statusClosedValue && !flag8)
                    {
                        continue;
                    }
                    // BEGIN CHANGED SECTION
                    IntVec3    targetCell    = new IntVec3(num12, 0, num13);
                    TerrainDef targetTerrain = topGrid[num14];
                    if (pawn != null)
                    {
                        // Use cache of terrain movement indicators to avoid a lot of repeated computation
                        if (!pawnImpassibleMovementCache.TryGetValue(targetTerrain, out bool impassible))
                        {
                            impassible = pawn.kindDef.UnreachableTerrainCheck(targetTerrain);
                            pawnImpassibleMovementCache[targetTerrain] = impassible;
                        }
                        if (impassible)
                        {
                            // Skip this cell for pathing calculations
                            calcGrid[num14].status = statusClosedValue;
                            continue;
                        }

                        // Overwrite directional move costs
                        if (!pawnTerrainCacheCardinal.TryGetValue(targetTerrain, out num8))
                        {
                            num8 = pawn.TerrainAwareTicksPerMoveCardinal(targetTerrain);
                            pawnTerrainCacheCardinal[targetTerrain] = num8;
                        }
                        if (!pawnTerrainCacheDiagonal.TryGetValue(targetTerrain, out num9))
                        {
                            num9 = pawn.TerrainAwareTicksPerMoveDiagonal(targetTerrain);
                            pawnTerrainCacheDiagonal[targetTerrain] = num9;
                        }
                    }
                    // END CHANGED SECTION
                    int  num15  = 0;
                    bool flag10 = false;
                    //if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water"))
                    if (!flag2 && targetTerrain.HasTag("Water"))
                    {
                        continue;
                    }
                    if (!pathGrid.WalkableFast(num14))
                    {
                        if (!flag)
                        {
                            continue;
                        }
                        flag10 = true;
                        num15 += 70;
                        Building building = edificeGrid[num14];
                        if (building == null || !IsDestroyable(building))
                        {
                            continue;
                        }
                        num15 += (int)((float)building.HitPoints * 0.2f);
                    }
                    switch (i)
                    {
                    case 4:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 5:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex + 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 6:
                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;

                    case 7:
                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        if (BlocksDiagonalMovement(curIndex - 1))
                        {
                            if (flag7)
                            {
                                continue;
                            }
                            num15 += 70;
                        }
                        break;
                    }
                    int num16 = (i > 3) ? num9 : num8;
                    num16 += num15;
                    if (!flag10)
                    {
                        // BEGIN CHANGED SECTION
                        //num16 += array[num14];
                        //num16 = ((!flag9) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost));
                        if (pawn == null)
                        {
                            num16 += array[num14];
                            if (flag9)
                            {
                                num16 += targetTerrain.extraDraftedPerceivedPathCost;
                            }
                            else
                            {
                                num16 += targetTerrain.extraNonDraftedPerceivedPathCost;
                            }
                        }
                        else
                        {
                            // Use cache of terrain perceived cost instead of fixed pathCost grid to avoid a lot of repeated computation while maintaining accuracy
                            if (!pawnTerrainMovementCache.TryGetValue(targetTerrain, out int terrainMoveCost))
                            {
                                terrainMoveCost = pawn.TerrainMoveCost(targetTerrain);
                                pawnTerrainMovementCache[targetTerrain] = terrainMoveCost;
                            }
                            // This was really really expensive, so we opted to mod this pre-calced value
                            //num16 += pathGrid.TerrainCalculatedCostAt(map, pawn, targetCell, true, IntVec3.Invalid, terrainMoveCost);
                            num16 += pathGrid.ApplyTerrainModToCalculatedCost(targetTerrain, array[num14], terrainMoveCost);
                            // Use cache of terrain movement indicators to avoid a lot of repeated computation
                            if (!pawnSpecialMovementCache.TryGetValue(targetTerrain, out bool specialMovement))
                            {
                                specialMovement = pawn.TerrainMoveStat(targetTerrain) != StatDefOf.MoveSpeed;
                                pawnSpecialMovementCache[targetTerrain] = specialMovement;
                            }
                            // Skip applying the PerceivedPathCost hack if we've got a specialized speed stat for this terrain
                            if (!specialMovement)
                            {
                                if (flag9)
                                {
                                    num16 += targetTerrain.extraDraftedPerceivedPathCost;
                                }
                                else
                                {
                                    num16 += targetTerrain.extraNonDraftedPerceivedPathCost;
                                }
                            }
                        }
                        // END CHANGED SECTION
                    }
                    if (byteGrid != null)
                    {
                        num16 += byteGrid[num14] * 8;
                    }
                    if (allowedArea != null && !allowedArea[num14])
                    {
                        num16 += 600;
                    }
                    //new IntVec3(num12, 0, num13) -> targetCell
                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(targetCell, pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true))
                    {
                        num16 += 175;
                    }
                    Building building2 = this.edificeGrid[num14];
                    if (building2 != null)
                    {
                        PfProfilerBeginSample("Edifices");
                        int buildingCost = GetBuildingCost(building2, traverseParms, pawn);
                        if (buildingCost == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += buildingCost;
                        PfProfilerEndSample();
                    }
                    List <Blueprint> list = blueprintGrid[num14];
                    if (list != null)
                    {
                        PfProfilerBeginSample("Blueprints");
                        int num17 = 0;
                        for (int j = 0; j < list.Count; j++)
                        {
                            num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn));
                        }
                        if (num17 == int.MaxValue)
                        {
                            PfProfilerEndSample();
                            continue;
                        }
                        num16 += num17;
                        PfProfilerEndSample();
                    }
                    int    num18  = num16 + calcGrid[curIndex].knownCost;
                    ushort status = calcGrid[num14].status;
                    if (status == statusClosedValue || status == statusOpenValue)
                    {
                        int num19 = 0;
                        if (status == statusClosedValue)
                        {
                            num19 = num8;
                        }
                        if (calcGrid[num14].knownCost <= num18 + num19)
                        {
                            continue;
                        }
                    }
                    if (flag8)
                    {
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate(num3));
                        if (calcGrid[num14].heuristicCost < 0)
                        {
                            Log.ErrorOnce("Heuristic cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0xB8DC389);
                            calcGrid[num14].heuristicCost = 0;
                        }
                    }
                    else if (status != statusClosedValue && status != statusOpenValue)
                    {
                        int dx    = Math.Abs(num12 - x);
                        int dz    = Math.Abs(num13 - z);
                        int num20 = GenMath.OctileDistance(dx, dz, num8, num9);
                        calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7);
                    }
                    int num21 = num18 + calcGrid[num14].heuristicCost;
                    if (num21 < 0)
                    {
                        Log.ErrorOnce("Node cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0x53CB9DE);
                        num21 = 0;
                    }
                    calcGrid[num14].parentIndex  = curIndex;
                    calcGrid[num14].knownCost    = num18;
                    calcGrid[num14].status       = statusOpenValue;
                    calcGrid[num14].costNodeCost = num21;
                    num3++;
                    openList.Push(new CostNode(num14, num21));
                }
                PfProfilerEndSample();
                num2++;
                calcGrid[curIndex].status = statusClosedValue;
                if (num3 >= num4 && flag6 && !flag8)
                {
                    flag8 = true;
                    regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag9, disallowedCornerIndices);
                    InitStatusesAndPushStartNode(ref curIndex, start);
                    num3 = 0;
                    num2 = 0;
                }
            }
            Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells.");
            DebugDrawRichData();
            PfProfilerEndSample();
            PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 13
0
        private static IAttackTarget FindBestReachableMeleeTarget(
            Predicate <IAttackTarget> validator,
            Pawn searcherPawn,
            float maxTargDist,
            bool canBash)
        {
            maxTargDist = Mathf.Min(maxTargDist, 30f);
            IAttackTarget reachableTarget = (IAttackTarget)null;
            Func <IntVec3, IAttackTarget> bestTargetOnCell = (Func <IntVec3, IAttackTarget>)(x =>
            {
                List <Thing> thingList = x.GetThingList(searcherPawn.Map);
                for (int index = 0; index < thingList.Count; ++index)
                {
                    Thing thing = thingList[index];
                    if (thing is IAttackTarget target && validator(target) && ReachabilityImmediate.CanReachImmediate(x, (LocalTargetInfo)thing, searcherPawn.Map, PathEndMode.Touch, searcherPawn) && (searcherPawn.CanReachImmediate((LocalTargetInfo)thing, PathEndMode.Touch) || searcherPawn.Map.attackTargetReservationManager.CanReserve(searcherPawn, target)))
                    {
                        return(target);
                    }
                }
                return((IAttackTarget)null);
            });

            searcherPawn.Map.floodFiller.FloodFill(searcherPawn.Position, (Predicate <IntVec3>)(x => x.Walkable(searcherPawn.Map) && (double)x.DistanceToSquared(searcherPawn.Position) <= (double)maxTargDist * (double)maxTargDist && (canBash || !(x.GetEdifice(searcherPawn.Map) is Building_Door edifice) || edifice.CanPhysicallyPass(searcherPawn)) && !PawnUtility.AnyPawnBlockingPathAt(x, searcherPawn, true, false, false)), (Func <IntVec3, bool>)(x =>
            {
                for (int index = 0; index < 8; ++index)
                {
                    IntVec3 c = x + GenAdj.AdjacentCells[index];
                    if (c.InBounds(searcherPawn.Map))
                    {
                        IAttackTarget attackTarget = bestTargetOnCell(c);
                        if (attackTarget != null)
                        {
                            reachableTarget = attackTarget;
                            break;
                        }
                    }
                }
                return(reachableTarget != null);
            }), int.MaxValue, false, (IEnumerable <IntVec3>)null);
            return(reachableTarget);
        }
Esempio n. 14
0
        public static bool TryFindBestPawnStandCell(ref bool __result, Pawn forPawn, out IntVec3 cell, bool cellByCell = false)
        {
            cell = IntVec3.Invalid;
            int   num1   = -1;
            float radius = 10f;
            Dictionary <IntVec3, float>   tmpDistances = new Dictionary <IntVec3, float>();
            Dictionary <IntVec3, IntVec3> tmpParents   = new Dictionary <IntVec3, IntVec3>();
            DijkstraIntVec3 dijkstraIntVec3            = new DijkstraIntVec3();

            while (true)
            {
                tmpDistances.Clear();
                tmpParents.Clear();
                dijkstraIntVec3.Run(forPawn.Position, (Func <IntVec3, IEnumerable <IntVec3> >)(x => GetAdjacentCardinalCellsForBestStandCell(x, radius, forPawn)), (Func <IntVec3, IntVec3, float>)((from, to) =>
                {
                    float num2 = 1f;
                    if (from.x != to.x && from.z != to.z)
                    {
                        num2 = 1.414214f;
                    }
                    if (!to.Standable(forPawn.Map))
                    {
                        num2 += 3f;
                    }
                    if (PawnUtility.AnyPawnBlockingPathAt(to, forPawn, false, false, false))
                    {
                        if (to.GetThingList(forPawn.Map).Find((Predicate <Thing>)(x => x is Pawn && x.HostileTo((Thing)forPawn))) != null)
                        {
                            num2 += 40f;
                        }
                        else
                        {
                            num2 += 15f;
                        }
                    }
                    if (to.GetEdifice(forPawn.Map) is Building_Door edifice && !edifice.FreePassage)
                    {
                        if (edifice.PawnCanOpen(forPawn))
                        {
                            num2 += 6f;
                        }
                        else
                        {
                            num2 += 50f;
                        }
                    }
                    return(num2);
                }), tmpDistances, tmpParents);
                if (tmpDistances.Count != num1)
                {
                    float num2 = 0.0f;
                    foreach (KeyValuePair <IntVec3, float> tmpDistance in tmpDistances)
                    {
                        if ((!cell.IsValid || (double)tmpDistance.Value < (double)num2) && (tmpDistance.Key.Walkable(forPawn.Map) && !PawnUtility.AnyPawnBlockingPathAt(tmpDistance.Key, forPawn, false, false, false)))
                        {
                            Building_Door door = tmpDistance.Key.GetDoor(forPawn.Map);
                            if (door == null || door.FreePassage)
                            {
                                cell = tmpDistance.Key;
                                num2 = tmpDistance.Value;
                            }
                        }
                    }
                    if (!cell.IsValid)
                    {
                        if ((double)radius <= (double)forPawn.Map.Size.x || (double)radius <= (double)forPawn.Map.Size.z)
                        {
                            radius *= 2f;
                            num1    = tmpDistances.Count;
                        }
                        else
                        {
                            goto label_23;
                        }
                    }
                    else
                    {
                        goto label_11;
                    }
                }
                else
                {
                    break;
                }
            }
            __result = false;
            return(false);

label_11:
            if (!cellByCell)
            {
                __result = true;
                return(false);
            }
            IntVec3 c    = cell;
            int     num3 = 0;

            while (c != null && c.IsValid && c != forPawn.Position)
            {
                ++num3;
                if (num3 >= 10000)
                {
                    Log.Error("Too many iterations.", false);
                    break;
                }
                if (c.Walkable(forPawn.Map))
                {
                    Building_Door door = c.GetDoor(forPawn.Map);
                    if (door == null || door.FreePassage)
                    {
                        cell = c;
                    }
                }
                if (!tmpParents.TryGetValue(c, out c))
                {
                    break;
                }
            }

            __result = true;
            return(false);

label_23:
            __result = false;
            return(false);
        }
Esempio n. 15
0
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != this.map)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=",
                    pawn,
                    " pawn.Map=",
                    pawn.Map,
                    " map=",
                    this.map
                }), false);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid start ",
                    start,
                    ", pawn= ",
                    pawn
                }), false);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest ",
                    dest,
                    ", pawn= ",
                    pawn
                }), false);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            this.PfProfilerBeginSample(string.Concat(new object[]
            {
                "FindPath for ",
                pawn,
                " from ",
                start,
                " to ",
                dest,
                (!dest.HasThing) ? string.Empty : (" at " + dest.Cell)
            }));
            this.cellIndices   = this.map.cellIndices;
            this.pathGrid      = this.map.pathGrid;
            this.edificeGrid   = this.map.edificeGrid.InnerArray;
            this.blueprintGrid = this.map.blueprintGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      num      = this.cellIndices.CellToIndex(start);
            int      num2     = this.cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = this.CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = this.map.pathGrid.pathGrid;
            TerrainDef[] topGrid     = this.map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = this.map.edificeGrid;
            int          num3        = 0;
            int          num4        = 0;
            Area         allowedArea = this.GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = true && DebugViewSettings.drawPaths;
            bool         flag7       = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null && flag2;
            bool         flag8       = !flag || !flag3;
            bool         flag9       = false;
            bool         flag10      = pawn != null && pawn.Drafted;
            bool         flag11      = pawn != null && pawn.IsColonist;
            int          num5        = (!flag11) ? 2000 : 100000;
            int          num6        = 0;
            int          num7        = 0;
            float        num8        = this.DetermineHeuristicStrength(pawn, start, dest);
            int          num9;
            int          num10;

            if (pawn != null)
            {
                num9  = pawn.TicksPerMoveCardinal;
                num10 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num9  = 13;
                num10 = 18;
            }
            this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            this.InitStatusesAndPushStartNode(ref num, start);
            for (;;)
            {
                this.PfProfilerBeginSample("Open cell");
                if (this.openList.Count <= 0)
                {
                    break;
                }
                num6 += this.openList.Count;
                num7++;
                PathFinder.CostNode costNode = this.openList.Pop();
                num = costNode.index;
                if (costNode.cost != this.calcGrid[num].costNodeCost)
                {
                    this.PfProfilerEndSample();
                }
                else if (this.calcGrid[num].status == this.statusClosedValue)
                {
                    this.PfProfilerEndSample();
                }
                else
                {
                    IntVec3 c  = this.cellIndices.IndexToCell(num);
                    int     x2 = c.x;
                    int     z2 = c.z;
                    if (flag6)
                    {
                        this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString());
                    }
                    if (flag4)
                    {
                        if (num == num2)
                        {
                            goto Block_32;
                        }
                    }
                    else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num))
                    {
                        goto Block_34;
                    }
                    if (num3 > 160000)
                    {
                        goto Block_35;
                    }
                    this.PfProfilerEndSample();
                    this.PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num11 = (uint)(x2 + PathFinder.Directions[i]);
                        uint num12 = (uint)(z2 + PathFinder.Directions[i + 8]);
                        if ((ulong)num11 < (ulong)((long)this.mapSizeX) && (ulong)num12 < (ulong)((long)this.mapSizeZ))
                        {
                            int num13 = (int)num11;
                            int num14 = (int)num12;
                            int num15 = this.cellIndices.CellToIndex(num13, num14);
                            if (this.calcGrid[num15].status != this.statusClosedValue || flag9)
                            {
                                int  num16  = 0;
                                bool flag12 = false;
                                if (flag2 || !new IntVec3(num13, 0, num14).GetTerrain(this.map).HasTag("Water"))
                                {
                                    if (!this.pathGrid.WalkableFast(num15))
                                    {
                                        if (!flag)
                                        {
                                            if (flag6)
                                            {
                                                this.DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk");
                                            }
                                            goto IL_D53;
                                        }
                                        flag12 = true;
                                        num16 += 70;
                                        Building building = edificeGrid[num15];
                                        if (building == null)
                                        {
                                            goto IL_D53;
                                        }
                                        if (!PathFinder.IsDestroyable(building))
                                        {
                                            goto IL_D53;
                                        }
                                        num16 += (int)((float)building.HitPoints * 0.2f);
                                    }
                                    if (i > 3)
                                    {
                                        switch (i)
                                        {
                                        case 4:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 5:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 6:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 7:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                    }
                                                    goto IL_D53;
                                                }
                                                num16 += 70;
                                            }
                                            break;
                                        }
                                    }
                                    int num17 = (i <= 3) ? num9 : num10;
                                    num17 += num16;
                                    if (!flag12)
                                    {
                                        num17 += array[num15];
                                        if (flag10)
                                        {
                                            num17 += topGrid[num15].extraDraftedPerceivedPathCost;
                                        }
                                        else
                                        {
                                            num17 += topGrid[num15].extraNonDraftedPerceivedPathCost;
                                        }
                                    }
                                    if (byteGrid != null)
                                    {
                                        num17 += (int)(byteGrid[num15] * 8);
                                    }
                                    if (allowedArea != null && !allowedArea[num15])
                                    {
                                        num17 += 600;
                                    }
                                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num13, 0, num14), pawn, false, false, true))
                                    {
                                        num17 += 175;
                                    }
                                    Building building2 = this.edificeGrid[num15];
                                    if (building2 != null)
                                    {
                                        this.PfProfilerBeginSample("Edifices");
                                        int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn);
                                        if (buildingCost == 2147483647)
                                        {
                                            this.PfProfilerEndSample();
                                            goto IL_D53;
                                        }
                                        num17 += buildingCost;
                                        this.PfProfilerEndSample();
                                    }
                                    List <Blueprint> list = this.blueprintGrid[num15];
                                    if (list != null)
                                    {
                                        this.PfProfilerBeginSample("Blueprints");
                                        int num18 = 0;
                                        for (int j = 0; j < list.Count; j++)
                                        {
                                            num18 = Mathf.Max(num18, PathFinder.GetBlueprintCost(list[j], pawn));
                                        }
                                        if (num18 == 2147483647)
                                        {
                                            this.PfProfilerEndSample();
                                            goto IL_D53;
                                        }
                                        num17 += num18;
                                        this.PfProfilerEndSample();
                                    }
                                    int    num19  = num17 + this.calcGrid[num].knownCost;
                                    ushort status = this.calcGrid[num15].status;
                                    if (status == this.statusClosedValue || status == this.statusOpenValue)
                                    {
                                        int num20 = 0;
                                        if (status == this.statusClosedValue)
                                        {
                                            num20 = num9;
                                        }
                                        if (this.calcGrid[num15].knownCost <= num19 + num20)
                                        {
                                            goto IL_D53;
                                        }
                                    }
                                    if (status != this.statusClosedValue && status != this.statusOpenValue)
                                    {
                                        if (flag9)
                                        {
                                            this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num15) * PathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4));
                                        }
                                        else
                                        {
                                            int dx    = Math.Abs(num13 - x);
                                            int dz    = Math.Abs(num14 - z);
                                            int num21 = GenMath.OctileDistance(dx, dz, num9, num10);
                                            this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)num21 * num8);
                                        }
                                    }
                                    int num22 = num19 + this.calcGrid[num15].heuristicCost;
                                    this.calcGrid[num15].parentIndex  = num;
                                    this.calcGrid[num15].knownCost    = num19;
                                    this.calcGrid[num15].status       = this.statusOpenValue;
                                    this.calcGrid[num15].costNodeCost = num22;
                                    num4++;
                                    this.openList.Push(new PathFinder.CostNode(num15, num22));
                                }
                            }
                        }
                        IL_D53 :;
                    }
                    this.PfProfilerEndSample();
                    num3++;
                    this.calcGrid[num].status = this.statusClosedValue;
                    if (num4 >= num5 && flag7 && !flag9)
                    {
                        flag9 = true;
                        this.regionCostCalculator.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10, this.disallowedCornerIndices);
                        this.InitStatusesAndPushStartNode(ref num, start);
                        num4 = 0;
                        num3 = 0;
                    }
                }
            }
            string text  = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString();
            string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString();

            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " ran out of cells to process.\nJob:",
                text,
                "\nFaction: ",
                text2
            }), false);
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);

Block_32:
            this.PfProfilerEndSample();
            PawnPath result = this.FinalizedPath(num, flag9);

            this.PfProfilerEndSample();
            return(result);

Block_34:
            this.PfProfilerEndSample();
            PawnPath result2 = this.FinalizedPath(num, flag9);

            this.PfProfilerEndSample();
            return(result2);

Block_35:
            Log.Warning(string.Concat(new object[]
            {
                pawn,
                " pathing from ",
                start,
                " to ",
                dest,
                " hit search limit of ",
                160000,
                " cells."
            }), false);
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 16
0
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != this.map)
            {
                Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + this.map);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!this.map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            this.PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + ((!dest.HasThing) ? string.Empty : (" at " + dest.Cell)));
            this.cellIndices = this.map.cellIndices;
            this.pathGrid    = this.map.pathGrid;
            this.edificeGrid = this.map.edificeGrid.InnerArray;
            IntVec3  cell     = dest.Cell;
            int      x        = cell.x;
            IntVec3  cell2    = dest.Cell;
            int      z        = cell2.z;
            int      num      = this.cellIndices.CellToIndex(start);
            int      num2     = this.cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = (pawn == null) ? null : pawn.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = this.CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]       array       = this.map.pathGrid.pathGrid;
            EdificeGrid edificeGrid = this.map.edificeGrid;
            int         num3        = 0;
            int         num4        = 0;
            Area        allowedArea = this.GetAllowedArea(pawn);
            bool        flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool        flag6       = true && DebugViewSettings.drawPaths;
            bool        flag7       = !flag && start.GetRegion(this.map, RegionType.Set_Passable) != null;
            bool        flag8       = !flag || !flag3;
            bool        flag9       = false;
            int         num5        = 0;
            int         num6        = 0;
            float       num7        = this.DetermineHeuristicStrength(pawn, start, dest);
            int         num8;
            int         num9;

            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }
            this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            this.InitStatusesAndPushStartNode(ref num, start);
            while (true)
            {
                this.PfProfilerBeginSample("Open cell");
                if (this.openList.Count <= 0)
                {
                    string text  = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString();
                    string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString();
                    Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2);
                    this.DebugDrawRichData();
                    this.PfProfilerEndSample();
                    return(PawnPath.NotFound);
                }
                num5 += this.openList.Count;
                num6++;
                CostNode costNode = this.openList.Pop();
                num = costNode.index;
                if (costNode.cost != this.calcGrid[num].costNodeCost)
                {
                    this.PfProfilerEndSample();
                    continue;
                }
                if (this.calcGrid[num].status == this.statusClosedValue)
                {
                    this.PfProfilerEndSample();
                    continue;
                }
                IntVec3 c  = this.cellIndices.IndexToCell(num);
                int     x2 = c.x;
                int     z2 = c.z;
                if (flag6)
                {
                    this.DebugFlash(c, (float)((float)this.calcGrid[num].knownCost / 1500.0), this.calcGrid[num].knownCost.ToString());
                }
                if (flag4)
                {
                    if (num == num2)
                    {
                        this.PfProfilerEndSample();
                        PawnPath result = this.FinalizedPath(num);
                        this.PfProfilerEndSample();
                        return(result);
                    }
                }
                else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num))
                {
                    this.PfProfilerEndSample();
                    PawnPath result2 = this.FinalizedPath(num);
                    this.PfProfilerEndSample();
                    return(result2);
                }
                if (num3 <= 160000)
                {
                    this.PfProfilerEndSample();
                    this.PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num10 = (uint)(x2 + PathFinder.Directions[i]);
                        uint num11 = (uint)(z2 + PathFinder.Directions[i + 8]);
                        int  num12;
                        int  num13;
                        int  num14;
                        bool flag10;
                        int  num15;
                        if (num10 < this.mapSizeX && num11 < this.mapSizeZ)
                        {
                            num12 = (int)num10;
                            num13 = (int)num11;
                            num14 = this.cellIndices.CellToIndex(num12, num13);
                            if (this.calcGrid[num14].status == this.statusClosedValue && !flag9)
                            {
                                continue;
                            }
                            num15  = 0;
                            flag10 = false;
                            if (!flag2 && new IntVec3(num12, 0, num13).GetTerrain(this.map).HasTag("Water"))
                            {
                                continue;
                            }
                            if (!this.pathGrid.WalkableFast(num14))
                            {
                                if (!flag)
                                {
                                    if (flag6)
                                    {
                                        this.DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk");
                                    }
                                }
                                else
                                {
                                    flag10 = true;
                                    num15 += 70;
                                    Building building = edificeGrid[num14];
                                    if (building != null && PathFinder.IsDestroyable(building))
                                    {
                                        num15 += (int)((float)building.HitPoints * 0.10999999940395355);
                                        goto IL_0749;
                                    }
                                }
                                continue;
                            }
                            goto IL_0749;
                        }
                        continue;
IL_092b:
                        if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        if (this.BlocksDiagonalMovement(num - 1))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        goto IL_09bf;
IL_0b0e:
                        ushort status;
                        if (status != this.statusClosedValue && status != this.statusOpenValue)
                        {
                            if (flag9)
                            {
                                this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num14) * PathFinder.RegionHeuristicWeightByNodesOpened.Evaluate((float)num4));
                            }
                            else
                            {
                                int dx    = Math.Abs(num12 - x);
                                int dz    = Math.Abs(num13 - z);
                                int num16 = GenMath.OctileDistance(dx, dz, num8, num9);
                                this.calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num16 * num7);
                            }
                        }
                        int num17;
                        int num18 = num17 + this.calcGrid[num14].heuristicCost;
                        this.calcGrid[num14].parentIndex  = num;
                        this.calcGrid[num14].knownCost    = num17;
                        this.calcGrid[num14].status       = this.statusOpenValue;
                        this.calcGrid[num14].costNodeCost = num18;
                        num4++;
                        this.openList.Push(new CostNode(num14, num18));
                        continue;
IL_0803:
                        if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        if (this.BlocksDiagonalMovement(num + 1))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        goto IL_09bf;
IL_09bf:
                        int num19 = (i <= 3) ? num8 : num9;
                        num19    += num15;
                        if (!flag10)
                        {
                            num19 += array[num14];
                        }
                        if (byteGrid != null)
                        {
                            num19 += byteGrid[num14] * 8;
                        }
                        if (allowedArea != null && !allowedArea[num14])
                        {
                            num19 += 600;
                        }
                        if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, false, false))
                        {
                            num19 += 175;
                        }
                        Building building2 = this.edificeGrid[num14];
                        if (building2 != null)
                        {
                            this.PfProfilerBeginSample("Edifices");
                            int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn);
                            if (buildingCost == 2147483647)
                            {
                                this.PfProfilerEndSample();
                                continue;
                            }
                            num19 += buildingCost;
                            this.PfProfilerEndSample();
                        }
                        num17  = num19 + this.calcGrid[num].knownCost;
                        status = this.calcGrid[num14].status;
                        if (status != this.statusClosedValue && status != this.statusOpenValue)
                        {
                            goto IL_0b0e;
                        }
                        int num20 = 0;
                        if (status == this.statusClosedValue)
                        {
                            num20 = num8;
                        }
                        if (this.calcGrid[num14].knownCost > num17 + num20)
                        {
                            goto IL_0b0e;
                        }
                        continue;
IL_0897:
                        if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        if (this.BlocksDiagonalMovement(num - 1))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        goto IL_09bf;
IL_0749:
                        switch (i)
                        {
                        case 4:
                            break;

                        case 5:
                            goto IL_0803;

                        case 6:
                            goto IL_0897;

                        case 7:
                            goto IL_092b;

                        default:
                            goto IL_09bf;
                        }
                        if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        if (this.BlocksDiagonalMovement(num + 1))
                        {
                            if (flag8)
                            {
                                if (flag6)
                                {
                                    this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                }
                                continue;
                            }
                            num15 += 70;
                        }
                        goto IL_09bf;
                    }
                    this.PfProfilerEndSample();
                    num3++;
                    this.calcGrid[num].status = this.statusClosedValue;
                    if (num4 >= 2000 && flag7 && !flag9)
                    {
                        flag9 = true;
                        this.regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, this.disallowedCornerIndices);
                        this.InitStatusesAndPushStartNode(ref num, start);
                        num4 = 0;
                        num3 = 0;
                    }
                    continue;
                }
                break;
            }
            Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells.");
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 17
0
        public PawnPath FindPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (pawn != null && pawn.Map != map)
            {
                Log.Error("Tried to FindPath for pawn which is spawned in another map. His map PathFinder should have been used, not this one. pawn=" + pawn + " pawn.Map=" + pawn.Map + " map=" + map);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error("Tried to FindPath with invalid start " + start + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error("Tried to FindPath with invalid dest " + dest + ", pawn= " + pawn);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!pawn.CanReach(dest, peMode, Danger.Deadly, traverseParms.canBash, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!map.reachability.CanReach(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            PfProfilerBeginSample("FindPath for " + pawn + " from " + start + " to " + dest + ((!dest.HasThing) ? string.Empty : (" at " + dest.Cell)));
            cellIndices      = map.cellIndices;
            pathGrid         = map.pathGrid;
            this.edificeGrid = map.edificeGrid.InnerArray;
            blueprintGrid    = map.blueprintGrid.InnerArray;
            IntVec3  cell     = dest.Cell;
            int      x        = cell.x;
            IntVec3  cell2    = dest.Cell;
            int      z        = cell2.z;
            int      curIndex = cellIndices.CellToIndex(start);
            int      num      = cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = pawn?.GetAvoidGrid();
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = map.pathGrid.pathGrid;
            TerrainDef[] topGrid     = map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = map.edificeGrid;
            int          num2        = 0;
            int          num3        = 0;
            Area         allowedArea = GetAllowedArea(pawn);
            bool         flag5       = pawn != null && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = true && DebugViewSettings.drawPaths;
            bool         flag7       = !flag && start.GetRegion(map) != null && flag2;
            bool         flag8       = !flag || !flag3;
            bool         flag9       = false;
            bool         flag10      = pawn?.Drafted ?? false;
            int          num4        = (!(pawn?.IsColonist ?? false)) ? 2000 : 100000;
            int          num5        = 0;
            int          num6        = 0;
            float        num7        = DetermineHeuristicStrength(pawn, start, dest);
            int          num8;
            int          num9;

            if (pawn != null)
            {
                num8 = pawn.TicksPerMoveCardinal;
                num9 = pawn.TicksPerMoveDiagonal;
            }
            else
            {
                num8 = 13;
                num9 = 18;
            }
            CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            InitStatusesAndPushStartNode(ref curIndex, start);
            while (true)
            {
                PfProfilerBeginSample("Open cell");
                if (openList.Count <= 0)
                {
                    string text  = (pawn == null || pawn.CurJob == null) ? "null" : pawn.CurJob.ToString();
                    string text2 = (pawn == null || pawn.Faction == null) ? "null" : pawn.Faction.ToString();
                    Log.Warning(pawn + " pathing from " + start + " to " + dest + " ran out of cells to process.\nJob:" + text + "\nFaction: " + text2);
                    DebugDrawRichData();
                    PfProfilerEndSample();
                    return(PawnPath.NotFound);
                }
                num5 += openList.Count;
                num6++;
                CostNode costNode = openList.Pop();
                curIndex = costNode.index;
                if (costNode.cost != calcGrid[curIndex].costNodeCost)
                {
                    PfProfilerEndSample();
                }
                else if (calcGrid[curIndex].status == statusClosedValue)
                {
                    PfProfilerEndSample();
                }
                else
                {
                    IntVec3 c  = cellIndices.IndexToCell(curIndex);
                    int     x2 = c.x;
                    int     z2 = c.z;
                    if (flag6)
                    {
                        DebugFlash(c, (float)calcGrid[curIndex].knownCost / 1500f, calcGrid[curIndex].knownCost.ToString());
                    }
                    if (flag4)
                    {
                        if (curIndex == num)
                        {
                            PfProfilerEndSample();
                            PawnPath result = FinalizedPath(curIndex, flag9);
                            PfProfilerEndSample();
                            return(result);
                        }
                    }
                    else if (cellRect.Contains(c) && !disallowedCornerIndices.Contains(curIndex))
                    {
                        PfProfilerEndSample();
                        PawnPath result2 = FinalizedPath(curIndex, flag9);
                        PfProfilerEndSample();
                        return(result2);
                    }
                    if (num2 > 160000)
                    {
                        break;
                    }
                    PfProfilerEndSample();
                    PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num10 = (uint)(x2 + Directions[i]);
                        uint num11 = (uint)(z2 + Directions[i + 8]);
                        if (num10 < mapSizeX && num11 < mapSizeZ)
                        {
                            int num12 = (int)num10;
                            int num13 = (int)num11;
                            int num14 = cellIndices.CellToIndex(num12, num13);
                            if (calcGrid[num14].status != statusClosedValue || flag9)
                            {
                                int  num15  = 0;
                                bool flag11 = false;
                                if (flag2 || !new IntVec3(num12, 0, num13).GetTerrain(map).HasTag("Water"))
                                {
                                    if (!pathGrid.WalkableFast(num14))
                                    {
                                        if (!flag)
                                        {
                                            if (flag6)
                                            {
                                                DebugFlash(new IntVec3(num12, 0, num13), 0.22f, "walk");
                                            }
                                            continue;
                                        }
                                        flag11 = true;
                                        num15 += 70;
                                        Building building = edificeGrid[num14];
                                        if (building == null || !IsDestroyable(building))
                                        {
                                            continue;
                                        }
                                        num15 += (int)((float)building.HitPoints * 0.2f);
                                    }
                                    switch (i)
                                    {
                                    case 4:
                                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        if (BlocksDiagonalMovement(curIndex + 1))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        goto default;

                                    case 5:
                                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        if (BlocksDiagonalMovement(curIndex + 1))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        goto default;

                                    case 6:
                                        if (BlocksDiagonalMovement(curIndex + mapSizeX))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        if (BlocksDiagonalMovement(curIndex - 1))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        goto default;

                                    case 7:
                                        if (BlocksDiagonalMovement(curIndex - mapSizeX))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        if (BlocksDiagonalMovement(curIndex - 1))
                                        {
                                            if (flag8)
                                            {
                                                if (flag6)
                                                {
                                                    DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "corn");
                                                }
                                                break;
                                            }
                                            num15 += 70;
                                        }
                                        goto default;

                                    default:
                                    {
                                        int num16 = (i <= 3) ? num8 : num9;
                                        num16 += num15;
                                        if (!flag11)
                                        {
                                            num16 += array[num14];
                                            num16  = ((!flag10) ? (num16 + topGrid[num14].extraNonDraftedPerceivedPathCost) : (num16 + topGrid[num14].extraDraftedPerceivedPathCost));
                                        }
                                        if (byteGrid != null)
                                        {
                                            num16 += byteGrid[num14] * 8;
                                        }
                                        if (allowedArea != null && !allowedArea[num14])
                                        {
                                            num16 += 600;
                                        }
                                        if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num12, 0, num13), pawn, actAsIfHadCollideWithPawnsJob: false, collideOnlyWithStandingPawns: false, forPathFinder: true))
                                        {
                                            num16 += 175;
                                        }
                                        Building building2 = this.edificeGrid[num14];
                                        if (building2 != null)
                                        {
                                            PfProfilerBeginSample("Edifices");
                                            int buildingCost = GetBuildingCost(building2, traverseParms, pawn);
                                            if (buildingCost == 2147483647)
                                            {
                                                PfProfilerEndSample();
                                                break;
                                            }
                                            num16 += buildingCost;
                                            PfProfilerEndSample();
                                        }
                                        List <Blueprint> list = blueprintGrid[num14];
                                        if (list != null)
                                        {
                                            PfProfilerBeginSample("Blueprints");
                                            int num17 = 0;
                                            for (int j = 0; j < list.Count; j++)
                                            {
                                                num17 = Mathf.Max(num17, GetBlueprintCost(list[j], pawn));
                                            }
                                            if (num17 == 2147483647)
                                            {
                                                PfProfilerEndSample();
                                                break;
                                            }
                                            num16 += num17;
                                            PfProfilerEndSample();
                                        }
                                        int    num18  = num16 + calcGrid[curIndex].knownCost;
                                        ushort status = calcGrid[num14].status;
                                        if (status == statusClosedValue || status == statusOpenValue)
                                        {
                                            int num19 = 0;
                                            if (status == statusClosedValue)
                                            {
                                                num19 = num8;
                                            }
                                            if (calcGrid[num14].knownCost <= num18 + num19)
                                            {
                                                break;
                                            }
                                        }
                                        if (flag9)
                                        {
                                            calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)regionCostCalculator.GetPathCostFromDestToRegion(num14) * RegionHeuristicWeightByNodesOpened.Evaluate((float)num3));
                                            if (calcGrid[num14].heuristicCost < 0)
                                            {
                                                Log.ErrorOnce("Heuristic cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0xB8DC389);
                                                calcGrid[num14].heuristicCost = 0;
                                            }
                                        }
                                        else if (status != statusClosedValue && status != statusOpenValue)
                                        {
                                            int dx    = Math.Abs(num12 - x);
                                            int dz    = Math.Abs(num13 - z);
                                            int num20 = GenMath.OctileDistance(dx, dz, num8, num9);
                                            calcGrid[num14].heuristicCost = Mathf.RoundToInt((float)num20 * num7);
                                        }
                                        int num21 = num18 + calcGrid[num14].heuristicCost;
                                        if (num21 < 0)
                                        {
                                            Log.ErrorOnce("Node cost overflow for " + pawn.ToStringSafe() + " pathing from " + start + " to " + dest + ".", pawn.GetHashCode() ^ 0x53CB9DE);
                                            num21 = 0;
                                        }
                                        calcGrid[num14].parentIndex  = curIndex;
                                        calcGrid[num14].knownCost    = num18;
                                        calcGrid[num14].status       = statusOpenValue;
                                        calcGrid[num14].costNodeCost = num21;
                                        num3++;
                                        openList.Push(new CostNode(num14, num21));
                                        break;
                                    }
                                    }
                                }
                            }
                        }
                    }
                    PfProfilerEndSample();
                    num2++;
                    calcGrid[curIndex].status = statusClosedValue;
                    if (num3 >= num4 && flag7 && !flag9)
                    {
                        flag9 = true;
                        regionCostCalculator.Init(cellRect, traverseParms, num8, num9, byteGrid, allowedArea, flag10, disallowedCornerIndices);
                        InitStatusesAndPushStartNode(ref curIndex, start);
                        num3 = 0;
                        num2 = 0;
                    }
                }
            }
            Log.Warning(pawn + " pathing from " + start + " to " + dest + " hit search limit of " + 160000 + " cells.");
            DebugDrawRichData();
            PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
Esempio n. 18
0
        public static bool TryFindBestPawnStandCell(Pawn forPawn, out IntVec3 cell, bool cellByCell = false)
        {
            cell = IntVec3.Invalid;
            int   num    = -1;
            float radius = 10f;

            while (true)
            {
                tmpDistances.Clear();
                tmpParents.Clear();
                Dijkstra <IntVec3> .Run(forPawn.Position, (IntVec3 x) => GetAdjacentCardinalCellsForBestStandCell(x, radius, forPawn), delegate(IntVec3 from, IntVec3 to)
                {
                    float num4 = 1f;
                    if (from.x != to.x && from.z != to.z)
                    {
                        num4 = 1.41421354f;
                    }
                    if (!to.Standable(forPawn.Map))
                    {
                        num4 += 3f;
                    }
                    if (PawnUtility.AnyPawnBlockingPathAt(to, forPawn))
                    {
                        num4 = ((to.GetThingList(forPawn.Map).Find((Thing x) => x is Pawn && x.HostileTo(forPawn)) == null) ? (num4 + 15f) : (num4 + 40f));
                    }
                    Building_Door building_Door = to.GetEdifice(forPawn.Map) as Building_Door;
                    if (building_Door != null && !building_Door.FreePassage)
                    {
                        num4 = ((!building_Door.PawnCanOpen(forPawn)) ? (num4 + 50f) : (num4 + 6f));
                    }
                    return(num4);
                }, tmpDistances, tmpParents);

                if (tmpDistances.Count == num)
                {
                    return(false);
                }
                float num2 = 0f;
                foreach (KeyValuePair <IntVec3, float> tmpDistance in tmpDistances)
                {
                    if ((!cell.IsValid || !(tmpDistance.Value >= num2)) && tmpDistance.Key.Walkable(forPawn.Map) && !PawnUtility.AnyPawnBlockingPathAt(tmpDistance.Key, forPawn))
                    {
                        Building_Door door = tmpDistance.Key.GetDoor(forPawn.Map);
                        if (door == null || door.FreePassage)
                        {
                            cell = tmpDistance.Key;
                            num2 = tmpDistance.Value;
                        }
                    }
                }
                if (cell.IsValid)
                {
                    if (!cellByCell)
                    {
                        return(true);
                    }
                    IntVec3 intVec = cell;
                    int     num3   = 0;
                    while (intVec.IsValid && intVec != forPawn.Position)
                    {
                        num3++;
                        if (num3 >= 10000)
                        {
                            Log.Error("Too many iterations.");
                            break;
                        }
                        if (intVec.Walkable(forPawn.Map))
                        {
                            Building_Door door2 = intVec.GetDoor(forPawn.Map);
                            if (door2 == null || door2.FreePassage)
                            {
                                cell = intVec;
                            }
                        }
                        intVec = tmpParents[intVec];
                    }
                    return(true);
                }
                if (radius > (float)forPawn.Map.Size.x && radius > (float)forPawn.Map.Size.z)
                {
                    break;
                }
                radius *= 2f;
                num     = tmpDistances.Count;
            }
            return(false);
        }
Esempio n. 19
0
        public PawnPath FindShipPath(IntVec3 start, LocalTargetInfo dest, TraverseParms traverseParms, PathEndMode peMode = PathEndMode.OnCell)
        {
            if (DebugSettings.pathThroughWalls)
            {
                traverseParms.mode = TraverseMode.PassAllDestroyableThings;
            }
            Pawn pawn = traverseParms.pawn;

            if (!(pawn is null) && pawn.Map != this.map)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindShipPath for pawn which is spawned in another map. his map ShipPathFinder should  have been used, not this one. " +
                    "pawn=", pawn,
                    " pawn.Map=", pawn.Map,
                    " map=", this.map
                }), false);
                return(PawnPath.NotFound);
            }
            if (!start.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindShipPath with invalid start ",
                    start,
                    ", pawn=", pawn
                }), false);
                return(PawnPath.NotFound);
            }
            if (!dest.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    "Tried to FindPath with invalid dest ",
                    dest,
                    ", pawn= ",
                    pawn
                }), false);
                return(PawnPath.NotFound);
            }
            if (traverseParms.mode == TraverseMode.ByPawn)
            {
                if (!ShipReachabilityUtility.CanReachShip(pawn, dest, peMode, Danger.Deadly, false, traverseParms.mode))
                {
                    return(PawnPath.NotFound);
                }
            }
            else if (!mapE.getShipReachability.CanReachShip(start, dest, peMode, traverseParms))
            {
                return(PawnPath.NotFound);
            }
            this.PfProfilerBeginSample(string.Concat(new object[]
            {
                "FindPath for ", pawn,
                " from ", start,
                " to ", dest,
                (!dest.HasThing) ? string.Empty : (" at " + dest.Cell)
            }));
            this.cellIndices   = this.map.cellIndices;
            this.shipPathGrid  = mapE.getShipPathGrid;
            this.edificeGrid   = this.map.edificeGrid.InnerArray;
            this.blueprintGrid = this.map.blueprintGrid.InnerArray;
            int      x        = dest.Cell.x;
            int      z        = dest.Cell.z;
            int      num      = this.cellIndices.CellToIndex(start);
            int      num2     = this.cellIndices.CellToIndex(dest.Cell);
            ByteGrid byteGrid = (pawn is null) ? null : pawn.GetAvoidGrid(true);
            bool     flag     = traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag2    = traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater && traverseParms.mode != TraverseMode.PassAllDestroyableThingsNotWater;
            bool     flag3    = !flag;
            CellRect cellRect = this.CalculateDestinationRect(dest, peMode);
            bool     flag4    = cellRect.Width == 1 && cellRect.Height == 1;

            int[]        array       = mapE.getShipPathGrid.pathGrid;
            TerrainDef[] topGrid     = this.map.terrainGrid.topGrid;
            EdificeGrid  edificeGrid = this.map.edificeGrid;
            int          num3        = 0;
            int          num4        = 0;
            Area         allowedArea = this.GetAllowedArea(pawn);
            bool         flag5       = !(pawn is null) && PawnUtility.ShouldCollideWithPawns(pawn);
            bool         flag6       = true && DebugViewSettings.drawPaths;
            bool         flag7       = !flag && !(WaterGridsUtility.GetRegion(start, this.map, RegionType.Set_Passable) is null) && flag2;
            bool         flag8       = !flag || !flag3;
            bool         flag9       = false;
            bool         flag10      = !(pawn is null) && pawn.Drafted;
            bool         flag11      = !(pawn is null) && !(pawn.GetComp <CompShips>() is null);

            int   num5  = (!flag11) ? NodesToOpenBeforeRegionbasedPathing_NonShip : NodesToOpenBeforeRegionBasedPathing_Ship;
            int   num6  = 0;
            int   num7  = 0;
            float num8  = this.DetermineHeuristicStrength(pawn, start, dest);
            int   num9  = !(pawn is null) ? pawn.TicksPerMoveCardinal : DefaultMoveTicksCardinal;
            int   num10 = !(pawn is null) ? pawn.TicksPerMoveDiagonal : DefaultMoveTicksDiagonal;

            this.CalculateAndAddDisallowedCorners(traverseParms, peMode, cellRect);
            this.InitStatusesAndPushStartNode(ref num, start);
            for (;;)
            {
                this.PfProfilerBeginSample("Open cell");
                if (this.openList.Count <= 0)
                {
                    break;
                }
                num6 += this.openList.Count;
                num7++;
                ShipPathFinder.CostNode costNode = this.openList.Pop();
                num = costNode.index;
                if (costNode.cost != this.calcGrid[num].costNodeCost)
                {
                    this.PfProfilerEndSample();
                }
                else if (this.calcGrid[num].status == this.statusClosedValue)
                {
                    this.PfProfilerEndSample();
                }
                else
                {
                    IntVec3 c  = this.cellIndices.IndexToCell(num);
                    int     x2 = c.x;
                    int     z2 = c.z;
                    if (flag6)
                    {
                        this.DebugFlash(c, (float)this.calcGrid[num].knownCost / 1500f, this.calcGrid[num].knownCost.ToString());
                    }
                    if (flag4)
                    {
                        if (num == num2)
                        {
                            goto Block_32;
                        }
                    }
                    else if (cellRect.Contains(c) && !this.disallowedCornerIndices.Contains(num))
                    {
                        goto Block_34;
                    }
                    if (num3 > SearchLimit)
                    {
                        goto Block_35;
                    }
                    this.PfProfilerEndSample();
                    this.PfProfilerBeginSample("Neighbor consideration");
                    for (int i = 0; i < 8; i++)
                    {
                        uint num11 = (uint)(x2 + ShipPathFinder.Directions[i]);
                        uint num12 = (uint)(z2 + ShipPathFinder.Directions[i + 8]);
                        if ((ulong)num11 < ((ulong)this.mapSizeX) && (ulong)num12 < (ulong)((long)this.mapSizeZ))
                        {
                            int num13 = (int)num11;
                            int num14 = (int)num12;
                            int num15 = this.cellIndices.CellToIndex(num13, num14);
                            if (this.calcGrid[num15].status != this.statusClosedValue || flag9)
                            {
                                int num16 = 0;
                                //bool flag12 = false; Extra cost for traversing water

                                if (flag2 || !new IntVec3(num13, 0, num14).GetTerrain(this.map).HasTag("Water"))
                                {
                                    if (!this.shipPathGrid.WalkableFast(num15))
                                    {
                                        if (!flag)
                                        {
                                            if (flag6)
                                            {
                                                this.DebugFlash(new IntVec3(num13, 0, num14), 0.22f, "walk");
                                            }
                                            goto IL_E3A;
                                        }
                                        //flag12 = true;
                                        num16 += 70;
                                        Building building = edificeGrid[num15];
                                        if (building is null)
                                        {
                                            goto IL_E3A;
                                        }
                                        if (!IsDestroyable(building))
                                        {
                                            goto IL_E3A;
                                        }
                                        num16 += (int)((float)building.HitPoints * 0.2f);
                                    }
                                    if (i > 3)
                                    {
                                        switch (i)
                                        {
                                        case 4:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 5:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num + 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 + 1, 0, z2), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 6:
                                            if (this.BlocksDiagonalMovement(num + this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 + 1), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            break;

                                        case 7:
                                            if (this.BlocksDiagonalMovement(num - this.mapSizeX))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2, 0, z2 - 1), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            if (this.BlocksDiagonalMovement(num - 1))
                                            {
                                                if (flag8)
                                                {
                                                    if (flag6)
                                                    {
                                                        this.DebugFlash(new IntVec3(x2 - 1, 0, z2), 0.9f, "ships");
                                                    }
                                                    goto IL_E3A;
                                                }
                                                num16 += 70;
                                            }
                                            break;
                                        }
                                    }
                                    int num17 = (i <= 3) ? num9 : num10;
                                    num17 += num16;

                                    /*if(!flag12)
                                     * {
                                     *  //Extra Costs for traversing water
                                     *  num17 += array[num15];
                                     *  num17 += flag10 ? topGrid[num15].extraDraftedPerceivedPathCost : topGrid[num15].extraNonDraftedPerceivedPathCost;
                                     * }*/
                                    if (!(byteGrid is null))
                                    {
                                        num17 += (int)(byteGrid[num15] * 8);
                                    }
                                    //Allowed area cost?
                                    if (flag5 && PawnUtility.AnyPawnBlockingPathAt(new IntVec3(num13, 0, num14), pawn, false, false, true))
                                    {
                                        num17 += Cost_PawnCollision;
                                    }
                                    Building building2 = this.edificeGrid[num15];
                                    if (!(building2 is null))
                                    {
                                        //Building Costs Here
                                    }
                                    List <Blueprint> list = this.blueprintGrid[num15];
                                    if (!(list is null))
                                    {
                                        this.PfProfilerBeginSample("Blueprints");
                                        int num18 = 0;
                                        foreach (Blueprint bp in list)
                                        {
                                            num18 = Mathf.Max(num18, GetBlueprintCost(bp, pawn));
                                        }
                                        if (num18 == int.MaxValue)
                                        {
                                            this.PfProfilerEndSample();
                                            goto IL_E3A;
                                        }
                                        num17 += num18;
                                        this.PfProfilerEndSample();
                                    }
                                    int    num19  = num17 + this.calcGrid[num].knownCost;
                                    ushort status = this.calcGrid[num15].status;
                                    if (!(pawn.GetComp <CompShips>() is null) && !this.map.terrainGrid.TerrainAt(num15).IsWater)
                                    {
                                        num19 += 10000;
                                    }
                                    if (status == this.statusClosedValue || status == this.statusOpenValue)
                                    {
                                        int num20 = 0;
                                        if (status == this.statusClosedValue)
                                        {
                                            num20 = num9;
                                        }
                                        if (this.calcGrid[num15].knownCost <= num19 + num20)
                                        {
                                            goto IL_E3A;
                                        }
                                    }
                                    if (flag9)
                                    {
                                        this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)this.regionCostCalculator.GetPathCostFromDestToRegion(num15) *
                                                                                              ShipPathFinder.RegionheuristicWeighByNodesOpened.Evaluate((float)num4));
                                        if (this.calcGrid[num15].heuristicCost < 0)
                                        {
                                            Log.ErrorOnce(string.Concat(new object[]
                                            {
                                                "Heuristic cost overflow for ship ", pawn.ToStringSafe <Pawn>(),
                                                " pathing from ", start,
                                                " to ", dest, "."
                                            }), pawn.GetHashCode() ^ 193840009, false);
                                            this.calcGrid[num15].heuristicCost = 0;
                                        }
                                    }
                                    else if (status != this.statusClosedValue && status != this.statusOpenValue)
                                    {
                                        int dx    = Math.Abs(num13 - x);
                                        int dz    = Math.Abs(num14 - z);
                                        int num21 = GenMath.OctileDistance(dx, dz, num9, num10);
                                        this.calcGrid[num15].heuristicCost = Mathf.RoundToInt((float)num21 * num8);
                                    }
                                    int num22 = num19 + this.calcGrid[num15].heuristicCost;
                                    //Log.Message("Num19: " + num19 + " || num22: " + num22);
                                    if (num22 < 0)
                                    {
                                        Log.ErrorOnce(string.Concat(new object[]
                                        {
                                            "Node cost overflow for ship ", pawn.ToStringSafe <Pawn>(),
                                            " pathing from ", start,
                                            " to ", dest, "."
                                        }), pawn.GetHashCode() ^ 87865822, false);
                                        num22 = 0;
                                    }
                                    this.calcGrid[num15].parentIndex  = num;
                                    this.calcGrid[num15].knownCost    = num19;
                                    this.calcGrid[num15].status       = this.statusOpenValue;
                                    this.calcGrid[num15].costNodeCost = num22;
                                    num4++;
                                    this.openList.Push(new ShipPathFinder.CostNode(num15, num22));
                                }
                            }
                        }
                        IL_E3A :;
                    }
                    this.PfProfilerEndSample();
                    num3++;
                    this.calcGrid[num].status = this.statusClosedValue;
                    if (num4 >= num5 && flag7 && !flag9)
                    {
                        flag9 = true;
                        this.regionCostCalculator.Init(cellRect, traverseParms, num9, num10, byteGrid, allowedArea, flag10,
                                                       this.disallowedCornerIndices);
                        this.InitStatusesAndPushStartNode(ref num, start);
                        num4 = 0;
                        num3 = 0;
                    }
                }
            }
            string text  = ((pawn is null) || pawn.CurJob is null) ? "null" : pawn.CurJob.ToString();
            string text2 = ((pawn is null) || pawn.Faction is null) ? "null" : pawn.Faction.ToString();

            Log.Warning(string.Concat(new object[]
            {
                "ship pawn: ", pawn, " pathing from ", start,
                " to ", dest, " ran out of cells to process.\nJob:", text,
                "\nFaction: ", text2
            }), false);
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);

Block_32:
            this.PfProfilerEndSample();
            PawnPath result = this.FinalizedPath(num, flag9);

            this.PfProfilerEndSample();
            return(result);

Block_34:
            this.PfProfilerEndSample();
            PawnPath result2 = this.FinalizedPath(num, flag9);

            this.PfProfilerEndSample();
            return(result2);

Block_35:
            Log.Warning(string.Concat(new object[]
            {
                "Ship ", pawn, " pathing from ", start,
                " to ", dest, " hit search limit of ", SearchLimit, " cells."
            }), false);
            this.DebugDrawRichData();
            this.PfProfilerEndSample();
            return(PawnPath.NotFound);
        }
        private static IAttackTarget FindBestReachableMeleeTarget(Predicate <IAttackTarget> validator, Pawn searcherPawn, float maxTargDist, bool canBash)
        {
            maxTargDist = Mathf.Min(maxTargDist, 30f);
            IAttackTarget reachableTarget = null;

            IAttackTarget bestTargetOnCell(IntVec3 x)
            {
                List <Thing> thingList = x.GetThingList(searcherPawn.Map);

                for (int i = 0; i < thingList.Count; i++)
                {
                    Thing thing = thingList[i];
                    if (thing is IAttackTarget attackTarget)
                    {
                        if (validator(attackTarget))
                        {
                            if (ReachabilityImmediate.CanReachImmediate(x, thing, searcherPawn.Map, PathEndMode.Touch, searcherPawn))
                            {
                                if (searcherPawn.CanReachImmediate(thing, PathEndMode.Touch) || searcherPawn.Map.attackTargetReservationManager.CanReserve(searcherPawn, attackTarget))
                                {
                                    return(attackTarget);
                                }
                            }
                        }
                    }
                }
                return(null);
            }

            searcherPawn.Map.floodFiller.FloodFill(searcherPawn.Position, delegate(IntVec3 x)
            {
                if (!x.Walkable(searcherPawn.Map))
                {
                    return(false);
                }
                if ((float)x.DistanceToSquared(searcherPawn.Position) > maxTargDist * maxTargDist)
                {
                    return(false);
                }
                if (!canBash)
                {
                    if (x.GetEdifice(searcherPawn.Map) is Building_Door building_Door && !building_Door.CanPhysicallyPass(searcherPawn))
                    {
                        return(false);
                    }
                }
                return(!PawnUtility.AnyPawnBlockingPathAt(x, searcherPawn, true, false, false));
            }, delegate(IntVec3 x)
            {
                for (int i = 0; i < 8; i++)
                {
                    IntVec3 intVec = x + GenAdj.AdjacentCells[i];
                    if (intVec.InBounds(searcherPawn.Map))
                    {
                        IAttackTarget attackTarget = bestTargetOnCell(intVec);
                        if (attackTarget != null)
                        {
                            reachableTarget = attackTarget;
                            break;
                        }
                    }
                }
                return(reachableTarget != null);
            }, int.MaxValue, false, null);
            return(reachableTarget);
        }
Esempio n. 21
0
        private void expandNode(Step currentNode)
        {
            bool     previousNodeHasDoor, previousNodeIsPathCostIgnoreRepeater;
            Building previousBuilding = edificeGrid[currentNode.currentIndx];

            if (previousBuilding is Building_Door)
            {
                previousNodeHasDoor = true;
            }
            else
            {
                previousNodeHasDoor = false;
            }

            previousNodeIsPathCostIgnoreRepeater = false;
            foreach (ThingDef def in map.thingGrid.ThingsListAtFast(currentNode.currentIndx).Select(t => t.def))
            {
                if (def.pathCostIgnoreRepeat)
                {
                    previousNodeIsPathCostIgnoreRepeater = true;
                    break;
                }
            }

            //add all neighboring tiles but diagonal only if it is allowed, fixed size where we null out the after last entry if it is not full
            int currentIndice = currentNode.currentIndx;
            int currentX      = currentNode.current.x;
            int currentZ      = currentNode.current.z;

            int[]   Directions     = DirectionsShared;
            IntVec3 invalidIntVec3 = invalidIntVec3Shared;

            byte byteDirections;

            if (pathfinderDirections != null)
            {
                byteDirections = pathfinderDirections.GetDirections(currentNode.current);
            }
            else
            {
                byteDirections = 0xFF;
            }
            for (int i = 0; i < 8; i++)
            {
                if (byteDirections != 0xFF)
                {
                    //{ 0, 1, 0, -1,  1, 1, -1, -1,
                    // -1, 0, 1,  0, -1, 1,  1, -1 }
                    switch (i)
                    {
                    case 2: if ((byteDirections & 1) != 1)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 5: if ((byteDirections & 2) != 2)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 1: if ((byteDirections & 4) != 4)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 4: if ((byteDirections & 8) != 8)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 0: if ((byteDirections & 16) != 16)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 8: if ((byteDirections & 32) != 32)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 3: if ((byteDirections & 64) != 64)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    case 7: if ((byteDirections & 128) != 128)
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                        break;

                    default: neighbors[i] = invalidIntVec3; continue;
                    }
                }
                int neighborX = currentX + Directions[i];
                int neighborZ = currentZ + Directions[i + 8];
                //check if we are within map bounds
                if (neighborX >= mapSizeX || neighborZ >= mapSizeZ || neighborX < 0 || neighborZ < 0)
                {
                    neighbors[i] = invalidIntVec3; continue;
                }
                //check if we have to skip diagonal movement due to adjacent tiles.
                if (i > 3)
                {
                    if (Directions[i] == 1)
                    {
                        if (BlocksDiagonalMovement(currentIndice + 1))
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                    }
                    else
                    {
                        if (BlocksDiagonalMovement(currentIndice - 1))
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                    }
                    if (Directions[i + 8] == 1)
                    {
                        if (BlocksDiagonalMovement(currentIndice + mapSizeX))
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                    }
                    else
                    {
                        if (BlocksDiagonalMovement(currentIndice - mapSizeX))
                        {
                            neighbors[i] = invalidIntVec3; continue;
                        }
                    }
                }
                //check if we can cross water tiles
                IntVec3 ngb = new IntVec3(neighborX, 0, neighborZ);
                if (dontPassWater && ngb.GetTerrain(map).HasTag("Water"))
                {
                    neighbors[i] = invalidIntVec3; continue;
                }
                neighbors[i] = ngb;
            }
            for (int i = 0; i < neighbors.Count(); i++)
            {
                IntVec3 neighbor = neighbors[i];
                if (neighbor == invalidIntVec3)
                {
                    continue;
                }
                int  neighborIndice = cellIndices.CellToIndex(neighbor);
                Step successor      = stepCache.getCachedOrNewStep(neighbor, neighborIndice);

                // wenn der Nachfolgeknoten bereits geschlossen wurde - tue nichts
                if (successor.closed)
                {
                    continue;
                }

                //can the tile be walked across?
                bool useTerrainCost = true;
                int  costToDestroyInsteadOfTerrainCost = 0;
                if (!pathGrid.WalkableFast(neighborIndice))
                {
                    if (traverseParms.mode != TraverseMode.PassAllDestroyableThings)
                    {
                        continue;
                    }
                    useTerrainCost = false;
                    costToDestroyInsteadOfTerrainCost += 70;
                    Building building = edificeGrid[neighborIndice];
                    if (building == null)
                    {
                        continue;
                    }
                    if (!PathFinder.IsDestroyable(building))
                    {
                        continue;
                    }
                    costToDestroyInsteadOfTerrainCost += (int)((float)building.HitPoints * 0.11f);
                }

                bool isUpdate = successor.costToReachThis > 0;

                int      stepCosts = (i <= 3) ? costPerMoveCardinal : costPerMoveDiagonal;
                Building building2 = edificeGrid[neighborIndice];
                if (building2 != null)
                {
                    int buildingCost = PathFinder.GetBuildingCost(building2, traverseParms, pawn);
                    if (buildingCost == Int32.MaxValue)
                    {
                        continue;
                    }
                    stepCosts += buildingCost;
                }
                List <Blueprint> blueprints = this.blueprintGrid[neighborIndice];
                if (blueprints != null)
                {
                    int maxBluprintCost = 0;
                    blueprints.ForEach(bp => maxBluprintCost = Math.Max(maxBluprintCost, PathFinder.GetBlueprintCost(bp, pawn)));
                    if (maxBluprintCost == Int32.MaxValue)
                    {
                        continue;
                    }
                    stepCosts += maxBluprintCost;
                }
                if (useTerrainCost)
                {
                    stepCosts += pathGridArray[neighborIndice] - minTerrainCost;
                    //PathGrid uses cached static cost and does not account for directional costs
                    //1. moving from a thing with pathCostIgnoreRepeat and a cost of at least 25 to a thing with pathCostIgnoreRepeat reduces the cost by the pathCost of the first thing
                    //2. moving from door to door increases the cost by 45
                    if (previousNodeHasDoor && building2 != null && building2 is Building_Door)
                    {
                        stepCosts += 45;
                    }
                    if (previousNodeIsPathCostIgnoreRepeater)
                    {
                        foreach (ThingDef def in map.thingGrid.ThingsListAtFast(neighborIndice).Select(t => t.def))
                        {
                            if (def.pathCostIgnoreRepeat && def.pathCost >= 25)
                            {
                                stepCosts -= def.pathCost;
                            }
                        }
                    }
                    //new in 1.0
                    if (drafted)
                    {
                        stepCosts += topGrid[neighborIndice].extraDraftedPerceivedPathCost;
                    }
                    else
                    {
                        stepCosts += topGrid[neighborIndice].extraNonDraftedPerceivedPathCost;
                    }
                }
                else
                {
                    stepCosts += costToDestroyInsteadOfTerrainCost;
                }
                if (avoidGrid != null)
                {
                    stepCosts += (int)(avoidGrid[neighborIndice] * 8);
                }
                //Variation to default behaviour:
                //When pathfinding from outside the allowed area back into the allowed area we ignore the malus for forbidden area to avoid ruining the performance for no good reason.
                //We check the current position and if it is forbidden we do not apply a malus if it is allowed the current neighbor is tested.
                if (allowedArea != null && allowedArea[currentIndice] && !allowedArea[neighborIndice])
                {
                    stepCosts += 600;
                }
                if (collidesWithPawns && PawnUtility.AnyPawnBlockingPathAt(neighbor, pawn, false, false, true))
                {
                    stepCosts += 175;
                }

                // g Wert für den neuen Weg berechnen: g Wert des Vorgängers plus
                // die Kosten der gerade benutzten Kante
                int costToReachThisNeighbor = currentNode.costToReachThis + stepCosts;
                // wenn der Nachfolgeknoten bereits auf der Open List ist,
                // aber der neue Weg nicht besser ist als der alte - tue nichts
                if (isUpdate && successor.costToReachThis <= costToReachThisNeighbor)
                {
                    continue;
                }
                successor.costToReachThis = costToReachThisNeighbor;
                // Vorgängerzeiger setzen und g Wert merken
                successor.predecessor = currentNode;
                // f Wert des Knotens in der Open List aktualisieren
                // bzw. Knoten mit f Wert in die Open List einfügen
                if (isUpdate)
                {
                    openlist.UpdatePriority(successor, successor.costToReachThis + successor.estimatedCostsToDestination);
                    //if ( drawPath ) map.debugDrawer.FlashCell(successor.current, 0.1f, "updated", 100);
                }
                else
                {
                    openlist.Enqueue(successor, successor.costToReachThis + successor.estimatedCostsToDestination);
                    if (drawPath)
                    {
                        map.debugDrawer.FlashCell(successor.current, 0.22f, "opened", 100);
                    }
                }
            }
        }