void Start() { gm = GameManager.instance; gm.player1Score = 0; gm.player2Score = 0; mover = GetComponent <PawnMover>(); cc = GetComponent <CharacterController>(); tf = GetComponent <Transform>(); gm.GetStuff(); if (gm.singlePlayer == true && gm.multiPlayer == false && gm.player2 != null) { gm.player2.SetActive(false); gm.player2Camera.enabled = false; gm.player2IC.enabled = false; gm.player1Camera.rect = new Rect(0f, 0f, 1f, 1f); } if (gm.singlePlayer == false && gm.multiPlayer == true && gm.player2 != null) { gm.player2.SetActive(true); gm.player2Camera.enabled = true; gm.player2IC.enabled = true; gm.player1Camera.rect = new Rect(0f, 0f, .5f, 1f); } }
private void Start() { pawnMover = GetComponentInParent <PawnMover>(); }