public void SetVsPawnData(Pawn selected, Pawn vs) { if (vs == null || selected == null) { HideVsPawn(); return; } AttackerDamage.text = Combat.Damage(selected.Attack, vs.Defence, selected.Damage, 50).ToString(); DefenderDamage.text = Combat.Damage(vs.Attack, selected.Defence, vs.Damage, 50).ToString(); ShowVsPawn(); VsPawnInfo.Show(vs); }
public void SetPawnData(Pawn pawn) { SelectedPawnInfo.Show(pawn); }