SetInitPosition() private method

private SetInitPosition ( Vector3 target ) : void
target Vector3
return void
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    // Use this for initialization
    private void Start()
    {
        Fader = GetComponentInChildren<SceneFadeInOut>();
        CursorManager = GetComponent<CursorManager>();

        PlayerController = PlayerCharacter.GetComponent<PawnController>();
        DescriptionController = FindObjectOfType<DescriptionController>();
        dialogueBlocker = FindObjectOfType<DialogueBlockerController>();
        HidingController = FindObjectOfType<HidingController>();
        ControlsScreenController = FindObjectOfType<ControlsScreenController>();

        if (PlayerController == null)
        {
            Debug.LogError("No controller");
            return;
        }

        var enterData = GetEnterData(PreviousLoadedLevel);
        PlayerController.SetInitPosition(enterData.StartPoint);
        PlayerController.SetNewFacing(enterData.Direction);
    }