Esempio n. 1
0
    private void OnSceneUnload(Scene current)
    {
        //GameSceneのポーズ状態を解除
        if (_Pausing != null)
        {
            _Pausing.SetResume();
        }

        Debug.Log("きてる?");
        StartCoroutine(MonoBehaviourExtensions.DelayMethod(DelayWait, () =>
        {
            MenuLoad = false;
        }));
    }