Esempio n. 1
0
        ///<summary> Sets variables up for use, sets adjustedDamage to resistance adjusted damage if dynamicDamage is not chosen. </summary>
        public void Setup(ResistanceInfo targetR)
        {
            delay.ResetTimer();
            attackGap.timer = 0;

            if (limitType == DamageLimit.NONE)
            {
                limit.timer = 1;
            }
            else
            {
                limit.ResetTimer();
            }

            if (!dynamicDamage)
            {
                adjustedDamage = (targetR != null) ? GetAdjustedDamage(targetR) : damage;
            }
        }
Esempio n. 2
0
        ///<summary> Sets variables up for use. </summary>
        public void Setup(GameObject targetObject)
        {
            destroy = false;
            target  = targetObject;

            if (condition == DestroyCondition.TIMER_ZERO)
            {
                limit.ResetTimer();
            }
        }
        ///<summary> Sets Info and variables up for use. </summary>
        public void Setup(EnvironObject targetEO, EnvironObject lastSourceEO)
        {
            if (damageI)
            {
                damageI = Instantiate(damageI);
                damageI.Setup(targetEO.resistances);
            }

            if (appearanceI)
            {
                appearanceI = Instantiate(appearanceI);
                appearanceI.Setup(targetEO.gameObject);

                if (appearanceI.hideOnResistance && targetEO.resistances)   //Turns off Appearance particles and materials if hideOnResistance has been set up
                {
                    if (targetEO.resistances.HasTypeIDMatch(ResistanceType.NULLIFY_DAMAGE, appearanceI.hideIDList.Distinct()))
                    {
                        appearanceI.TurnOff();
                    }
                }
            }

            limit.ResetTimer();
            lastSource = lastSourceEO;
            target     = targetEO;

            if (similarity == Similarity.SELECTIVE)
            {
                uniqueID = selectiveDescription;
            }
            if (similarity == Similarity.UNIQUE)
            {
                uniqueID    = GetInstanceID().ToString();
                firstSource = lastSourceEO;
            }
        }
Esempio n. 4
0
        ///<summary> Updates several timers, returns true if an attack can be made. </summary>
        private bool CanAttack()
        {
            delay.UpdateTimer();                        //Attacks can only be made when delay has timed out, attack gap has timed out,
            if (delay.belowZero)                        //and limit is still above zero
            {
                attackGap.UpdateTimer();
                if (limitType == DamageLimit.TIME_LIMIT)
                {
                    limit.UpdateTimer();
                }
            }

            if (attackGap.belowZero)
            {
                attackGap.ResetTimer();
                if (limit.aboveZero)
                {
                    return(true);
                }
            }

            return(false);
        }