private void Awake() { this.state = GameManager.instance.pauseState; this.itemSelect = GameManager.instance.itemSelect; this.party = GameManager.instance.party; this.PartyMembers = GameManager.instance.PartyMembers; this.isBoy = GameManager.instance.gender; }
private void Awake() { this.state = GameManager.instance.pauseState; this.playerStats = GameManager.instance.playerStats; this.friend1 = GameManager.instance.friend1CharStats; this.friend2 = GameManager.instance.friend2CharStats; this.friend3 = GameManager.instance.friend3CharStats; this.itemSelect = GameManager.instance.itemSelect; this.mcEquipment = GameManager.instance.mcEquipment; this.memOneEquipment = GameManager.instance.memOneEquipment; this.memTwoEquipment = GameManager.instance.memTwoEquipment; this.memThreeEquipment = GameManager.instance.memThreeEquipment; }
private void Start() { this.battleStates = GameManager.instance.battleStates; this.pauseState = GameManager.instance.pauseState; this.sceneChecker = GameManager.instance.sceneChecker; sceneChecker.sceneNameChange += changeBGMusic; pauseState.pauseStateChange += onPauseStateChange; battleStates.battleStateChange += onBattleStateChange; ambianceSource.clip = forestAmbiance; BGMusicSource.clip = forestBGMusic; BGMusicSource.Play(); ambianceSource.Play(); }
private void Awake() { this.pauseM = GameManager.instance.pauseState; }
private void Awake() { this.state = GameManager.instance.pauseState; this.inventory = GameManager.instance.inventory; }
private void Awake() { this.pauseMenu = GameManager.instance.pauseState; sfx = GameObject.FindGameObjectWithTag("SoundManager").GetComponent <SoundManager>(); }
private void Awake() { this.itemSelect = GameManager.instance.itemSelect; this.state = GameManager.instance.pauseState; state.itemStateButtonOnChanged += onItemStateButtonChange; }
private void Awake() { this.pauseState = GameManager.instance.pauseState; this.itemSelect = GameManager.instance.itemSelect; }