void Update() { if (Input.GetKeyDown(KeyCode.D)) { TimeService.StartCount(CallbackStart, freak, FreakCallback, endTime, EndCallback, TimeService.EndlesTime.Finite); } if (Input.GetKeyDown(KeyCode.F)) { PauseService.Pause(); } if (Input.GetKeyDown(KeyCode.G)) { PauseService.UnPause(); } }
public override void OpenWindow() { PauseService.Pause(); CustomTrackableEvents.OnTrackingFoundEvent += CloseWindow; PauseView.gameObject.SetActive(true); }