// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); po = GetComponent <PauseObject>(); po.init(pauseBall, unpauseBall); resetPosition(); }
// Start is called before the first frame update void Start() { tm = GetComponent <TextMesh>(); po = GetComponent <PauseObject>(); tm.color = new Color(0.0f, 0.0f, 0.0f, 0.0f); po.init(onPause, onUnpause); }