void ChangeHungerbar()
    {
        if (Hunger == MaxHunger)
        {
            HungerBar.GetComponent <Image>().color = Color.red;
            StarvingText.SetActive(true);

            if (isWalking)
            {
                dieTime += Time.deltaTime;
                if (dieTime > dieTimer)
                {
                    if (pupDeath == 0)
                    {
                        Pup1.SetActive(false);
                        Pup1Object.SetActive(false);
                        pupDeath += 1;
                        dieTime   = 0;
                    }
                    else if (pupDeath == 1)
                    {
                        Pup2.SetActive(false);
                        Pup2Object.SetActive(false);
                        pupDeath += 1;
                        dieTime   = 0;
                    }
                    else if (pupDeath == 2)
                    {
                        Pup3.SetActive(false);
                        Pup3Object.SetActive(false);
                        pauseGameManager.GameOver();
                    }
                }
            }
        }
        else if (Hunger > MaxHunger * 0.75f)
        {
            HungerBar.GetComponent <Image>().color = Color.red;
            StarvingText.SetActive(false);
        }
        else if (Hunger > MaxHunger * 0.25f)
        {
            HungerBar.GetComponent <Image>().color = Color.yellow;
            StarvingText.SetActive(false);
        }
        else
        {
            HungerBar.GetComponent <Image>().color = Color.green;
            StarvingText.SetActive(false);
        }
    }
    void UpdateHunger()
    {
        if (isWalking)
        {
            time += Time.deltaTime;

            if (time >= timer)
            {
                if (isHungry)
                {
                    Health -= 1;
                }

                Hunger += HungerGet;
                time    = 0;
            }
        }

        if (Hunger <= 0)
        {
            Hunger = 0;
        }
        if (Hunger >= MaxHunger)
        {
            Hunger = MaxHunger;
        }
        if (Health <= 0)
        {
            Health = 0;
            pauseGameManager.GameOver();
        }
        if (Health >= MaxHealth)
        {
            Health = MaxHealth;
        }

        HungerBar.fillAmount = Hunger / MaxHunger;
        HealthBar.fillAmount = Health / MaxHealth;
    }