public void Unpause() { GetComponent <FloatingIconManager>().SetAllIconsVisible(true); if (TabButtonPanel.activeSelf) { TabButtonPanel.SetActive(false); } if (useGreyscale) { GreyscaleScreen(false); } Crosshair.enabled = true; LockPlayerControls(true, true, false, 3, false); PauseGamePanel.SetActive(false); MainGamePanel.SetActive(true); isPaused = false; if (reallyPause) { foreach (var PauseEvent in PauseEvents) { PauseEvent.OnPauseEvent(false); } Time.timeScale = 1; } }
void Update() { transform.SetSiblingIndex(0); if (inputManager.HasInputs()) { UseKey = inputManager.GetInput("Use"); GrabKey = inputManager.GetInput("Pickup"); ThrowKey = inputManager.GetInput("Throw"); RotateKey = inputManager.GetInput("Fire"); CursorKey = inputManager.GetInput("Zoom"); InventoryKey = inputManager.GetInput("Inventory"); } if (configHandler.ContainsSectionKey("Game", "Volume")) { float volume = float.Parse(configHandler.Deserialize("Game", "Volume")); AudioListener.volume = volume; } if (!uiInteractive) { return; } if (Input.GetKeyDown(ShowPauseMenuKey) && !isPressed && !antiSpam) { isPressed = true; PauseGamePanel.SetActive(!PauseGamePanel.activeSelf); MainGamePanel.SetActive(!MainGamePanel.activeSelf); StartCoroutine(AntiPauseSpam()); if (useGreyscale) { if (!greyscaleIn) { GreyscaleScreen(true); } else if (!greyscaleOut) { GreyscaleScreen(false); } } isPaused = !isPaused; } else if (isPressed) { isPressed = false; } if (PauseGamePanel.activeSelf && isPaused && isPressed) { Crosshair.enabled = false; LockPlayerControls(false, false, true, 3, true); scriptManager.GetScript <PlayerFunctions>().enabled = false; GetComponent <FloatingIconManager>().SetAllIconsVisible(false); if (reallyPause) { foreach (var PauseEvent in PauseEvents) { PauseEvent.OnPauseEvent(true); } Time.timeScale = 0; } } else if (isPressed) { Crosshair.enabled = true; LockPlayerControls(true, true, false, 3, false); scriptManager.GetScript <PlayerFunctions>().enabled = true; GetComponent <FloatingIconManager>().SetAllIconsVisible(true); if (TabButtonPanel.activeSelf) { TabButtonPanel.SetActive(false); } if (reallyPause) { foreach (var PauseEvent in PauseEvents) { PauseEvent.OnPauseEvent(false); } Time.timeScale = 1; } } if (Input.GetKeyDown(InventoryKey) && !isPressed && !isPaused && !isOverlapping) { isPressed = true; TabButtonPanel.SetActive(!TabButtonPanel.activeSelf); } else if (isPressed) { isPressed = false; } NotificationsPanel.SetActive(!TabButtonPanel.activeSelf); if (TabButtonPanel.activeSelf && isPressed) { Crosshair.enabled = false; GetComponent <FloatingIconManager>().SetAllIconsVisible(false); LockPlayerControls(false, false, true, 3, true); HideSprites(hideType.Interact); HideSprites(hideType.Grab); HideSprites(hideType.Examine); } else if (isPressed) { Crosshair.enabled = true; LockPlayerControls(true, true, false, 3, false); GetComponent <FloatingIconManager>().SetAllIconsVisible(true); } LockScript <ExamineManager>(!TabButtonPanel.activeSelf); if (Notifications.Count > 3) { Destroy(Notifications[0]); } Notifications.RemoveAll(GameObject => GameObject == null); if (greyscale && colorGrading) { if (greyscaleIn) { if (colorGrading.saturation.value > -99) { colorGrading.saturation.value -= Time.fixedDeltaTime * (greyscaleFadeSpeed * 20); } else if (colorGrading.saturation <= -99) { colorGrading.saturation.Override(-100); } } if (greyscaleOut) { if (colorGrading.saturation.value < -1) { colorGrading.saturation.value += Time.fixedDeltaTime * (greyscaleFadeSpeed * 20); } else if (colorGrading.saturation >= -1) { colorGrading.saturation.Override(0); } } } }