// Update is called once per frame void Update() { if (!gameOver) { score += Time.deltaTime * 2; scoreText.text = "" + (int)(score); foreach (GameObject obj in sprites) { obj.transform.position += Vector3.left * Time.deltaTime * Speed; if (obj.transform.position.x < -17.6f) { obj.transform.position = new Vector2(17f * 2, 1.1f); } } } else { gameovertimer -= Time.deltaTime; if (gameovertimer < 0) { gmeOvrCanvas.SetActive(true); PauseCanvas.SetActive(false); Canvas.SetActive(false); } } //else { Time.timeScale =0; } }
public void ButContinue() { Time.timeScale = 1; PauseCanvas.SetActive(false); MainCanvass.SetActive(true); }
public void ButPause() { Time.timeScale = 0; PauseCanvas.SetActive(true); MainCanvass.SetActive(false); }