Esempio n. 1
0
    public override void Hide(SceneVoidDelegate afterFinished = null)
    {
        base.Hide(afterFinished);
        PauseButtonGameObject.SetActive(false);
        HelpButtonGameObject.SetActive(false);
        if (_isFromPause)
        {
            return;
        }

        RemoveCursorMemorize();
    }
Esempio n. 2
0
    private void GeneratedShow()
    {
        PersistenSingleton <UIManager> .Instance.SetPlayerControlEnable(true, null);

        PersistenSingleton <UIManager> .Instance.SetGameCameraEnable(true);

        PersistenSingleton <UIManager> .Instance.SetMenuControlEnable(true);

        PersistenSingleton <UIManager> .Instance.SetUIPauseEnable(true);

        PauseButtonGameObject.SetActive(PersistenSingleton <UIManager> .Instance.IsPauseControlEnable && FF9StateSystem.MobilePlatform);
        HelpButtonGameObject.SetActive(PersistenSingleton <UIManager> .Instance.IsPauseControlEnable && FF9StateSystem.MobilePlatform);
        ButtonGroupState.SetScrollButtonToGroup(_abilityScrollList.ScrollButton, AbilityGroupButton);
        ButtonGroupState.SetScrollButtonToGroup(_itemScrollList.ScrollButton, ItemGroupButton);
        ButtonGroupState.SetPointerOffsetToGroup(new Vector2(34f, 0.0f), AbilityGroupButton);
        ButtonGroupState.SetPointerOffsetToGroup(new Vector2(34f, 0.0f), ItemGroupButton);
        ButtonGroupState.SetPointerOffsetToGroup(new Vector2(16f, 0.0f), TargetGroupButton);
        ButtonGroupState.SetPointerOffsetToGroup(new Vector2(10f, 0.0f), CommandGroupButton);
        ButtonGroupState.SetPointerLimitRectToGroup(AbilityPanel.GetComponent <UIWidget>(), _abilityScrollList.cellHeight, AbilityGroupButton);
        ButtonGroupState.SetPointerLimitRectToGroup(ItemPanel.GetComponent <UIWidget>(), _itemScrollList.cellHeight, ItemGroupButton);
    }