void JudgeAndDoAction() { if (currentTarget == null) { return; } if (isLookLeft && transform.position.x < (forceTarget != null ? forceTarget.transform.position.x : currentTarget.transform.position.x)) { isLookLeft = false; transform.Rotate(0, 180, 0); } else if (!isLookLeft && transform.position.x > (forceTarget != null ? forceTarget.transform.position.x : currentTarget.transform.position.x)) { isLookLeft = true; transform.Rotate(0, 180, 0); } if (pm.IsRunning()) { return; // 패턴이 실행 중이면 기본 동작 스킵 } if (state == ActorState.chase) { if (!pm.IsRunning()) { MoveToPosition(currentTarget.position); } } else if (state == ActorState.idle) { } }