// Use this for initialization void Start() { rigd = GetComponent <Rigidbody> (); pat = GameObject.Find("Patrols1_R").GetComponent <PatrolPos> (); InvokeRepeating("Attack", 0, 3.0f); }
// Use this for initialization void Start() { tr = GetComponent <Transform> (); playerctr = GameObject.Find("Muki").GetComponent <PlayerCtrl2> (); pat1R = GameObject.Find("Patrols1_R").GetComponent <PatrolPos> (); pat2R = GameObject.Find("Patrols2_R").GetComponent <PatrolPos> (); pat2L = GameObject.Find("Patrols2_L").GetComponent <PatrolPos> (); pat3R = GameObject.Find("Patrols3_R").GetComponent <PatrolPos> (); }
// Use this for initialization void Start() { rigd = GetComponent <Rigidbody> (); meshRenderer = GetComponent <MeshRenderer> (); bounder = GetComponent <CapsuleCollider> (); for (int i = 0; i < 5; i++) { meshRenderer.sharedMaterials [i].shader = Shader.Find("Standard"); } pat1R = GameObject.Find("Patrols1_R").GetComponent <PatrolPos> (); pat2R = GameObject.Find("Patrols2_R").GetComponent <PatrolPos> (); pat2L = GameObject.Find("Patrols2_L").GetComponent <PatrolPos> (); pat3R = GameObject.Find("Patrols3_R").GetComponent <PatrolPos> (); pre_nodeNum = 0; next_nodeNum = 1; patrol = pat1R; }
// Use this for initialization void Start() { switch (pathNum) { case 1: pat = GameObject.Find("Patrols1_R").GetComponent <PatrolPos> (); break; case 2: pat = GameObject.Find("Patrols2_R").GetComponent <PatrolPos> (); break; case 3: pat = GameObject.Find("Patrols2_L").GetComponent <PatrolPos> (); break; default: pat = GameObject.Find("Patrols3_R").GetComponent <PatrolPos> (); break; } current_node = left_node; rd = GetComponent <Rigidbody> (); }
//이동 void Move() { if (hori == 0) { return; } if (path == 1) { if (pre_nodeNum < 36 && Input.GetButtonDown("SelectRoad")) { path = 3; patrol = pat3R; } else if (40 <= pre_nodeNum && Input.GetButtonDown("SelectRoad")) { path = 2; patrol = pat2R; pre_nodeNum -= 19; next_nodeNum -= 19; } } else if (path == 2) { if (20 <= pre_nodeNum && Input.GetButtonDown("SelectRoad")) { path = 1; patrol = pat1R; if (20 <= pre_nodeNum && pre_nodeNum <= 25) { pre_nodeNum = 44; next_nodeNum = 45; } else { pre_nodeNum += 19; next_nodeNum += 19; } } } else if (path == 3) { if (pre_nodeNum < 36 && Input.GetButtonDown("SelectRoad")) { path = 1; patrol = pat1R; } if (59 <= pre_nodeNum && Input.GetButtonDown("SelectRoad")) { path = 4; patrol = pat2L; pre_nodeNum -= 36; next_nodeNum -= 36; } } else if (path == 4) { if (23 <= pre_nodeNum && Input.GetButtonDown("SelectRoad")) { path = 3; patrol = pat3R; pre_nodeNum += 36; next_nodeNum += 36; } } //set node number if (moveDir.x < 0) { if (Vector3.Distance(Vector3.right * transform.position.x, Vector3.right * patrol.patrolPostition [pre_nodeNum].x) <= 0.1f && Vector3.Distance(Vector3.forward * transform.position.z, Vector3.forward * patrol.patrolPostition [pre_nodeNum].z) <= 0.1f) { pre_nodeNum = pre_nodeNum - 1; if (pre_nodeNum < 0) { pre_nodeNum = 0; } } } else { if (Vector3.Distance(Vector3.right * transform.position.x, Vector3.right * patrol.patrolPostition [next_nodeNum].x) <= 0.1f && Vector3.Distance(Vector3.forward * transform.position.z, Vector3.forward * patrol.patrolPostition [next_nodeNum].z) <= 0.1f) { pre_nodeNum = pre_nodeNum + 1; if (pre_nodeNum == patrol.patrolPostition.Count) { pre_nodeNum = patrol.patrolPostition.Count - 1; } } } next_nodeNum = pre_nodeNum + 1; //move if (hori > 0) { Vector3 moveDir = Vector3.right * patrol.patrolPostition [next_nodeNum].x + Vector3.up * transform.position.y + Vector3.forward * patrol.patrolPostition [next_nodeNum].z; transform.position = Vector3.MoveTowards(transform.position, moveDir, hori * Time.deltaTime); } else if (hori < 0) { Vector3 moveDir = Vector3.right * patrol.patrolPostition [pre_nodeNum].x + Vector3.up * transform.position.y + Vector3.forward * patrol.patrolPostition [pre_nodeNum].z; transform.position = Vector3.MoveTowards(transform.position, moveDir, -1 * hori * Time.deltaTime); } //print (pre_nodeNum.ToString ()); Turn(); }