public static IEnumerator WaitAndReturn(PathfindingAgent agent, float duration = 1) { yield return(new WaitForSeconds(duration)); agent.transform.localScale = Vector3.one; agent.anim.SetTrigger("Walking"); agent.AssignTarget(agent.origin); }
public static IEnumerator WaitAndReturn(PathfindingAgent agent, float duration = 1) { yield return(new WaitForSeconds(duration)); agent.transform.localScale = Vector3.one; agent.anim.SetTrigger("Walking"); agent.AssignTarget(agent.origin); }