static int _m_UpdateObstacle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.Simulator gen_to_be_invoked = (Pathfinding.RVO.Simulator)translator.FastGetCSObj(L, 1); { Pathfinding.RVO.ObstacleVertex _obstacle = (Pathfinding.RVO.ObstacleVertex)translator.GetObject(L, 2, typeof(Pathfinding.RVO.ObstacleVertex)); UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 3, typeof(UnityEngine.Vector3[])); UnityEngine.Matrix4x4 _matrix; translator.Get(L, 4, out _matrix); gen_to_be_invoked.UpdateObstacle(_obstacle, _vertices, _matrix); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_ignore(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.ObstacleVertex gen_to_be_invoked = (Pathfinding.RVO.ObstacleVertex)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.ignore); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_prev(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.ObstacleVertex gen_to_be_invoked = (Pathfinding.RVO.ObstacleVertex)translator.FastGetCSObj(L, 1); gen_to_be_invoked.prev = (Pathfinding.RVO.ObstacleVertex)translator.GetObject(L, 2, typeof(Pathfinding.RVO.ObstacleVertex)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_height(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.ObstacleVertex gen_to_be_invoked = (Pathfinding.RVO.ObstacleVertex)translator.FastGetCSObj(L, 1); gen_to_be_invoked.height = (float)LuaAPI.lua_tonumber(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_dir(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.ObstacleVertex gen_to_be_invoked = (Pathfinding.RVO.ObstacleVertex)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.dir); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_layer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.ObstacleVertex gen_to_be_invoked = (Pathfinding.RVO.ObstacleVertex)translator.FastGetCSObj(L, 1); Pathfinding.RVO.RVOLayer gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.layer = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Pathfinding.RVO.ObstacleVertex gen_ret = new Pathfinding.RVO.ObstacleVertex(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.RVO.ObstacleVertex constructor!")); }
static int _m_RemoveObstacle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.Simulator gen_to_be_invoked = (Pathfinding.RVO.Simulator)translator.FastGetCSObj(L, 1); { Pathfinding.RVO.ObstacleVertex _v = (Pathfinding.RVO.ObstacleVertex)translator.GetObject(L, 2, typeof(Pathfinding.RVO.ObstacleVertex)); gen_to_be_invoked.RemoveObstacle(_v); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_AddObstacle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.RVO.Simulator gen_to_be_invoked = (Pathfinding.RVO.Simulator)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <Pathfinding.RVO.ObstacleVertex>(L, 2)) { Pathfinding.RVO.ObstacleVertex _v = (Pathfinding.RVO.ObstacleVertex)translator.GetObject(L, 2, typeof(Pathfinding.RVO.ObstacleVertex)); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_v); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _height = (float)LuaAPI.lua_tonumber(L, 3); bool _cycle = LuaAPI.lua_toboolean(L, 4); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_vertices, _height, _cycle); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _height = (float)LuaAPI.lua_tonumber(L, 3); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_vertices, _height); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { UnityEngine.Vector3 _a; translator.Get(L, 2, out _a); UnityEngine.Vector3 _b; translator.Get(L, 3, out _b); float _height = (float)LuaAPI.lua_tonumber(L, 4); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_a, _b, _height); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 6 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Matrix4x4>(L, 4) && translator.Assignable <Pathfinding.RVO.RVOLayer>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _height = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Matrix4x4 _matrix; translator.Get(L, 4, out _matrix); Pathfinding.RVO.RVOLayer _layer; translator.Get(L, 5, out _layer); bool _cycle = LuaAPI.lua_toboolean(L, 6); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_vertices, _height, _matrix, _layer, _cycle); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 5 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Matrix4x4>(L, 4) && translator.Assignable <Pathfinding.RVO.RVOLayer>(L, 5)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _height = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Matrix4x4 _matrix; translator.Get(L, 4, out _matrix); Pathfinding.RVO.RVOLayer _layer; translator.Get(L, 5, out _layer); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_vertices, _height, _matrix, _layer); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <UnityEngine.Matrix4x4>(L, 4)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); float _height = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Matrix4x4 _matrix; translator.Get(L, 4, out _matrix); Pathfinding.RVO.ObstacleVertex gen_ret = gen_to_be_invoked.AddObstacle(_vertices, _height, _matrix); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.RVO.Simulator.AddObstacle!")); }