Esempio n. 1
0
    private void IssuePathfindCommand(Tile goal)
    {
        //if (!selected || !inputEnabled) return;
        Map  map              = GameManager.Instance.CurrentMap;
        Tile source           = map.TileAtMapPosition(selected.MapPosition);
        int  limit            = selected.MovementLimit;
        PathfindCreateEvent e = new PathfindCreateEvent(source, goal, limit);

        EventManager.Instance.Raise <PathfindEvent>(e);
    }
Esempio n. 2
0
 private void OnPathfindEvent(PathfindEvent e)
 {
     if (e is PathfindCreateEvent)
     {
         if (findingPath)
         {
             return;
         }
         findingPath = true;
         PathfindCreateEvent ev = e as PathfindCreateEvent;
         int limit = ev.limit;
         ResetPath();
         Map map = GameManager.Instance.CurrentMap;
         path = FindPath(ev.source, ev.goal, limit, map);
         HighlightPathTiles();
         findingPath = false;
     }
     else if (e is CancelPathfindEvent)
     {
         ResetPath();
     }
 }