Esempio n. 1
0
        private IEnumerator SendPathToROS(ROS ros)
        {
            while (Application.isPlaying)
            {
                if (ros.IsConnected())
                {
                    Vector3[]        points   = agent.path.corners;
                    PoseStampedMsg[] poses    = new PoseStampedMsg[points.Length];
                    HeaderMsg        head     = new HeaderMsg(0, new TimeMsg(DateTime.Now.Second, 0), "map");
                    Quaternion       rotation = transform.rotation;
                    for (int i = 0; i < points.Length; i++)
                    {
                        head.SetSeq(i);
                        if (i > 0)
                        {
                            rotation = Quaternion.FromToRotation(points[i - 1], points[i]);
                        }

                        poses[i] = new PoseStampedMsg(head, new PoseMsg(points[i], rotation, true));
                    }

                    HeaderMsg globalHead = new HeaderMsg(0, new TimeMsg(DateTime.Now.Second, 0), "map");
                    PathMsg   pathmsg    = new PathMsg(globalHead, poses);
                    ros.Publish(Path_pub.GetMessageTopic(), pathmsg);
                }
                yield return(new WaitForSeconds(rOSFrecuencyPath));
            }
        }
Esempio n. 2
0
 // This function was design by: Jose Luiz Matez
 private IEnumerator SendInterpolatedPathToROS(ROS ros)
 {
     while (Application.isPlaying)
     {
         if (ros.IsConnected())
         {
             Vector3[]        points    = agent.path.corners;
             Vector3[]        path      = new Vector3[6];
             float[]          distances = new float[points.Length];
             float[]          angles    = new float[points.Length];
             PoseStampedMsg[] poses     = new PoseStampedMsg[path.Length];
             for (int i = 0; i < (points.Length - 1); i++)
             {
                 if (i == 0)
                 {
                     distances[i] = Vector3.Distance(transform.position, points[i + 1]);
                 }
                 else
                 {
                     distances[i] = Vector3.Distance(points[i], points[i + 1]);
                 }
                 angles[i] = Mathf.Atan2(points[i + 1].z - points[i].z, points[i + 1].x - points[i].x);
             }
             path[0] = transform.position;
             HeaderMsg  head     = new HeaderMsg(0, new TimeMsg(DateTime.Now.AddSeconds(0).Second, 0), "map");
             Quaternion rotation = transform.rotation;
             poses[0] = new PoseStampedMsg(head, new PoseMsg(path[0], rotation, true));
             head.SetSeq(0);
             for (int j = 1; j < 6; j++)
             {
                 float accumulatedDistance = 0.0f;
                 int   idx = 0;
                 while (accumulatedDistance < agent.velocity.magnitude && idx < distances.Length)
                 {
                     if (idx < distances.Length)
                     {
                         if (distances[idx] >= (agent.velocity.magnitude - accumulatedDistance))
                         {
                             distances[idx]      = distances[idx] - (agent.velocity.magnitude - accumulatedDistance);
                             accumulatedDistance = accumulatedDistance + (agent.velocity.magnitude - accumulatedDistance);
                         }
                         else
                         {
                             accumulatedDistance = accumulatedDistance + distances[idx];
                             distances[idx]      = 0.0f;
                             if (idx == (distances.Length - 1))
                             {
                                 HeaderMsg  head_path    = new HeaderMsg(0, new TimeMsg(DateTime.Now.AddSeconds(j).Second, 0), "map");
                                 Quaternion add_rotation = Quaternion.Euler(0.0f, angles[idx], 0.0f);
                                 rotation = rotation * add_rotation;
                                 head.SetSeq(j);
                                 path[j]  = new Vector3(path[j - 1].x + accumulatedDistance * Mathf.Cos(angles[idx]), 0.0f, path[j - 1].z + accumulatedDistance * Mathf.Sin(angles[idx]));
                                 poses[j] = new PoseStampedMsg(head_path, new PoseMsg(path[j], rotation, true));
                             }
                         }
                         if (accumulatedDistance == agent.velocity.magnitude)
                         {
                             HeaderMsg  head_path    = new HeaderMsg(0, new TimeMsg(DateTime.Now.AddSeconds(j).Second, 0), "map");
                             Quaternion add_rotation = Quaternion.Euler(0.0f, angles[idx], 0.0f);
                             rotation = rotation * add_rotation;
                             head.SetSeq(j);
                             path[j]  = new Vector3(path[j - 1].x + accumulatedDistance * Mathf.Cos(angles[idx]), 0.0f, path[j - 1].z + accumulatedDistance * Mathf.Sin(angles[idx]));
                             poses[j] = new PoseStampedMsg(head_path, new PoseMsg(path[j], rotation, true));
                         }
                         idx = idx + 1;
                     }
                     else
                     {
                         accumulatedDistance = agent.velocity.magnitude;
                         path[j]             = path[j - 1];
                         HeaderMsg head_path = new HeaderMsg(0, new TimeMsg(DateTime.Now.AddSeconds(j).Second, 0), "map");
                         head.SetSeq(j);
                         path[j]  = new Vector3(path[j - 1].x + accumulatedDistance * Mathf.Cos(angles[idx]), 0.0f, path[j - 1].z + accumulatedDistance * Mathf.Sin(angles[idx]));
                         poses[j] = new PoseStampedMsg(head_path, new PoseMsg(path[j], rotation, true));
                     }
                 }
             }
             if (poses[1] != null)
             {
                 HeaderMsg globalHead = new HeaderMsg(0, new TimeMsg(DateTime.Now.Second, 0), "map");
                 PathMsg   pathmsg    = new PathMsg(globalHead, poses);
                 ros.Publish(Path_pub.GetMessageTopic(), pathmsg);
             }
         }
         yield return(new WaitForSeconds(rOSFrecuencyPath));
     }
 }