/// <summary> /// Convert to sprite shape with sharp corners. /// </summary> public void ConvertSharp() { Clear(); j = 0; PathCreator pathCreator = GetComponent <PathCreator>(); pathCreator.bezierPath.ControlPointMode = BezierPath.ControlMode.Mirrored; j = PathToSpriteShape.UpdateSpriteShape(GetComponent <SpriteShapeController>(), pathCreator, j, ShapeTangentMode.Broken, true); }
/// <summary> /// Clear sprite shape. /// </summary> public void Clear() { PathToSpriteShape.Clear(GetComponent <SpriteShapeController>()); }