Esempio n. 1
0
 void OnSceneGUI(SceneView sceneView)
 {
     //If click on the scene view and is left mouse button clicked
     if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
     {
         //make a ray from the scene view camera
         Ray        ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
         RaycastHit hit;
         //if find a element a tile can be placed on
         if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("Walkable")))
         {
             //Create a element storing the selected face
             PathTileElement element = new PathTileElement(hit.transform.gameObject, hit.normal);
             //If the face is already selected, deselect it
             if (ContainsElement(element))
             {
                 RemoveElement(element);
             }
             else
             {
                 //else, add it to the selection
                 selectedFace.Add(element);
             }
         }
         else
         {
             ResetSelection();
         }
         //Use the event so the editor does not take it as usual
         Event.current.Use();
     }
     DisplaySelection();
 }
Esempio n. 2
0
 //Remove the selected face from the scene
 void RemoveFace(PathTileElement element)
 {
     if (DoesFaceExists(element.tile, element.normal))
     {
         //Delete the object corresponding to the selected face
         Transform child = GetFaceByOrientation(element.tile, element.normal);
         DestroyImmediate(child.gameObject);
     }
 }
Esempio n. 3
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 //Return if the current element is in the selected faces or not
 bool ContainsElement(PathTileElement elt)
 {
     foreach (PathTileElement element in selectedFace)
     {
         if (element.normal == elt.normal && element.tile == elt.tile)
         {
             return(true);
         }
     }
     return(false);
 }
Esempio n. 4
0
 //Remove the selected element
 void RemoveElement(PathTileElement element)
 {
     for (int i = 0; i < selectedFace.Count; i++)
     {
         if (ContainsElement(selectedFace[i]))
         {
             selectedFace.RemoveAt(i);
             return;
         }
     }
 }