Esempio n. 1
0
    void RestoreSpeedFunction()
    {
        PathThroughObjcets scriptInstance = gameObject.transform.parent.GetComponent <PathThroughObjcets>();

        scriptInstance.speed = originalSpeed;
        Destroy(gameObject);
    }
Esempio n. 2
0
    void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.tag == "Enemy")
        {
            if (!collision.collider.GetComponentInChildren <RestoreSpeed>())
            {
                PathThroughObjcets scriptInstance = collision.collider.GetComponent <PathThroughObjcets>();

                GameObject restoreSpeedInstance = Instantiate(restoreSpeedObject, collision.collider.transform.position, Quaternion.identity) as GameObject;

                restoreSpeedInstance.transform.parent = collision.collider.transform;
                RestoreSpeed scriptInstance2 = restoreSpeedInstance.GetComponent <RestoreSpeed>();
                scriptInstance2.time          = slowTime;
                scriptInstance2.originalSpeed = scriptInstance.speed;

                scriptInstance.speed *= slowPercentage;
            }
        }
    }