void Start() { BuildMesh(); var mainCam = GameObject.FindWithTag("MainCamera"); pathSelection = mainCam.GetComponent <PathSelection>(); nodes = mainCam.GetComponent <Nodes>(); rend = GetComponent <MeshRenderer>(); }
private void edit_Click(object sender, EventArgs e) { UrlInput.Show(); var uri = new UriBuilder(_webViewForm.Uri); var query = HttpUtility.ParseQueryString(_webViewForm.Uri.Query); query.Remove("ClientId"); uri.Query = query.ToString(); UrlInput.Text = uri.ToString(); PathSelection.Hide(); }
public void MovePoint(int i, Vector3 pos, PathSelection selection) { Vector3 deltaMove = pos - points[i]; if (i % 3 == 0 || !autoSetControlPoints) { points[i] = pos; if (autoSetControlPoints) { AutoSetAllAffectedControlPoints(i); } else { if (i % 3 == 0) { if (i + 1 < points.Count || isClosed) { points[LoopIndex(i + 1)] += deltaMove; } if (i - 1 >= 0 || isClosed) { points[LoopIndex(i - 1)] += deltaMove; } } else { if (selection != PathSelection.Free) { bool isNextPointAnchor = (i + 1) % 3 == 0; int correspondingControlIndex = isNextPointAnchor?i + 2:i - 2; int anchorIndex = isNextPointAnchor?i + 1:i - 1; if (correspondingControlIndex >= 0 && correspondingControlIndex < points.Count || isClosed) { int indexToMirror = (selection == PathSelection.Auto) ? i : correspondingControlIndex; float dst = (points[LoopIndex(anchorIndex)] - points[LoopIndex(indexToMirror)]).magnitude; Vector3 dir = (points[LoopIndex(anchorIndex)] - pos).normalized; points[LoopIndex(correspondingControlIndex)] = points[LoopIndex(anchorIndex)] + dir * dst; } } } } } }
void Start() { measure = GetComponent <PathMeasurement>(); nodes = GetComponent <Nodes>(); pathSelection = GetComponent <PathSelection>(); render = GetComponent <RenderPaths>(); cam = GameObject.FindWithTag("MainCamera").GetComponent <Camera>(); tutorialText = GameObject.FindWithTag("TutorialText").GetComponent <Text>(); nextButton = GameObject.FindWithTag("NextButton").GetComponent <Button>(); nextButtonText = GameObject.FindWithTag("NextButtonText").GetComponent <Text>(); timer = GameObject.FindWithTag("TimerCircle"); scoreText = GameObject.FindWithTag("ScoreText").GetComponent <Text>(); healthText = GameObject.FindWithTag("HealthText").GetComponent <Text>(); undoButton = GameObject.FindWithTag("UndoButton").GetComponent <Button>(); skipButton = GameObject.FindWithTag("SkipButton").GetComponent <Button>(); RestartGame(); CreateTutorial(); }
void Awake() { var overallPathDrawer = Instantiate(Drawer); overallPath = overallPathDrawer.GetComponent <LineDrawer>(); overallPath.Coloring = OverallColoring; overallPath.LineWidth = 0.2f; var selectedPathDrawer = Instantiate(Drawer); selectedPath = selectedPathDrawer.GetComponent <LineDrawer>(); selectedPath.Coloring = SelectedPathColoring; selectedPath.LineWidth = 0.2f; var optimalDrawer = Instantiate(Drawer); optimalPath = optimalDrawer.GetComponent <LineDrawer>(); optimalPath.Coloring = OptimalColoring; optimalPath.LineWidth = 0.2f; nodes = GetComponent <Nodes>(); pathSelection = GetComponent <PathSelection>(); measure = GetComponent <PathMeasurement>(); }