Esempio n. 1
0
    IEnumerator FindingPath(Vector3 startPos, Vector3 targetPos, float jumpHieght)
    {
        Stopwatch sw = new Stopwatch();

        sw.Start();

        Vector3[] wayPoints = new Vector3[0];
        bool      pathFound = false;

        Node startNode  = grid.NodeFromWorldPoint(startPos);
        Node targetNode = grid.NodeFromWorldPoint(targetPos);

        if (startNode.walkable && targetNode.walkable)
        {
            Heap <Node>    openSet   = new Heap <Node>(grid.MaxSize);
            HashSet <Node> closedSet = new HashSet <Node>();

            openSet.Add(startNode);
            while (openSet.Count > 0)
            {
                Node currentNode = openSet.RemoveFirst();

                closedSet.Add(currentNode);

                if (currentNode == targetNode)
                {
                    sw.Stop();
                    pathFound = true;

                    break;
                }

                foreach (Node neighbour in grid.GetNeighbours(currentNode))
                {
                    if (!neighbour.walkable || closedSet.Contains(neighbour))
                    {
                        continue;
                    }

                    int newMovementCostToNeighbour = currentNode.gCost + GetDistance(currentNode, neighbour) + neighbour.movementPenalty; //+ HieghtPenalty(neighbour, startPos, jumpHieght);
                    if (newMovementCostToNeighbour < neighbour.gCost || !openSet.Contains(neighbour))
                    {
                        neighbour.gCost  = newMovementCostToNeighbour;
                        neighbour.hCost  = GetDistance(neighbour, targetNode);
                        neighbour.parent = currentNode;

                        if (!openSet.Contains(neighbour))
                        {
                            openSet.Add(neighbour);
                        }
                        else
                        {
                            openSet.UpdateItem(neighbour);
                        }
                    }
                }
            }
        }
        yield return(null);

        if (pathFound)
        {
            wayPoints = RetracePath(startNode, targetNode);
        }
        requestManager.FinishedPathFinding(wayPoints, pathFound);
    }