private void OnLeave(object parameter) { PathPointNode node = parameter as PathPointNode; if (node != null) { Parent.LeaveSequence(node); } }
private void OnEnter(object parameter) { PathPointNode node = parameter as PathPointNode; if (node != null) { Parent.EnterSequence(this, node); } }
private void OnAdd(object parameter) { PathPointNode node = parameter as PathPointNode; if (node != null) { if (node.MyPath == null) { node.MyPath = Parent.CreatePath(); } Parent.StartPath(this, ref node); } }
private bool CanAdd(object parameter) { if (Parent == null) { return(false); } PathPointNode node = parameter as PathPointNode; if (node != null) { if (node.DirectionType == PathPointNode.TypeDirection.IN) { return(false); } } return(true); }
private void OnEnter(object parameter) { PathPointNode node = parameter as PathPointNode; if (node != null) { if (node.DirectionType == PathPointNode.TypeDirection.IN) { Input = node; } else if (node.DirectionType == PathPointNode.TypeDirection.OUT) { Output = node; } Parent.EnterSequence(ModuleViewModle, node); } }
private void AddPathDrawable(string Name, IEnumerable <BasePathGroup> Groups, Color color, bool CanConnect = true) { //Create a connectable object to connect each point var renderablePathConnected = new RenderableConnectedPaths(color); if (Name == "Lap Path" || Name == "Gravity Path") { renderablePathConnected.Use4PointConnection = true; } if (CanConnect) { viewport.AddDrawable(renderablePathConnected); } //Load a node wrapper to the tree var pathNode = new PathCollectionNode(Name); treeView1.Nodes.Add(pathNode); int groupIndex = 0; foreach (var group in Groups) { if (CanConnect) { renderablePathConnected.AddGroup(group); } var groupNode = new PathGroupNode($"{Name} Group{groupIndex++}"); pathNode.Nodes.Add(groupNode); int pointIndex = 0; foreach (var path in group.PathPoints) { var pontNode = new PathPointNode($"{Name} Point{pointIndex++}"); pontNode.PathPoint = path; groupNode.Nodes.Add(pontNode); path.OnPathMoved = OnPathMoved; viewport.AddDrawable(path.RenderablePoint); } } }
private bool CanAdd(object parameter) { PathPointNode node = parameter as PathPointNode; if (node != null) { if (node.DirectionType == PathPointNode.TypeDirection.IN) { Input = node; return(false); } if (node.DirectionType == PathPointNode.TypeDirection.OUT) { Output = node; } } return(true); }