public void UpdateWaterfall()
    {
        PathPlatform path = GetComponent <PathCreator>().path;

        Vector3[] points = path.CalculateEvenlySpacedPoints(spacingU);
        GetComponent <MeshFilter>().mesh = CreateWaterfallMesh(points, path.IsClosed);
    }
Esempio n. 2
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 void Start()
 {
     creator = GetComponent <PathCreator>();
     path    = creator.path;
     if (isPlayingBackwards)
     {
         fromWaypointIndex = path.NumSegments - 1;
         isReverse         = true;
     }
 }
Esempio n. 3
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    void Start()
    {
        nbTuto      = transform.childCount;
        currentTuto = 0;

        if (nextStele)
        {
            creator = GetComponent <PathCreator>();
            path    = creator.path;
        }
    }
Esempio n. 4
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 void Start()
 {
     creator = GetComponent <PathCreator>();
     path    = creator.path;
     GenerateStem();
 }
Esempio n. 5
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 public void CreatePath()
 {
     path = new PathPlatform(Vector3.zero);
 }