public void UpdateWaterfall() { PathPlatform path = GetComponent <PathCreator>().path; Vector3[] points = path.CalculateEvenlySpacedPoints(spacingU); GetComponent <MeshFilter>().mesh = CreateWaterfallMesh(points, path.IsClosed); }
void Start() { creator = GetComponent <PathCreator>(); path = creator.path; if (isPlayingBackwards) { fromWaypointIndex = path.NumSegments - 1; isReverse = true; } }
void Start() { nbTuto = transform.childCount; currentTuto = 0; if (nextStele) { creator = GetComponent <PathCreator>(); path = creator.path; } }
void Start() { creator = GetComponent <PathCreator>(); path = creator.path; GenerateStem(); }
public void CreatePath() { path = new PathPlatform(Vector3.zero); }