Esempio n. 1
0
    public Vector3 AimAwayFromNeighbourhood(Vector3 randPt)
    {
        Vector3 newAngle = randPt;

        float    largestDistFromTree = 0;
        PathNode freshestNode        = root;
        Vector3  freshestAngle       = randPt;

        // Check 18 different angles around the clock for boundaries/free space
        for (int i = 0; i < 18; i++)
        {
            // Find closest node in tree to the random pt we have chosen
            PathNode closestNode = root.ClosestNode(newAngle);

            // Agent is closer to unexplored space than the tree is
            float distFromTree = Vector3.Distance(closestNode.position, newAngle);
            if (Vector3.Distance(this.agentLoc.position, newAngle) < distFromTree)
            {
                return(newAngle);
            }

            if (largestDistFromTree < distFromTree)
            {
                // if(freshestNode.Depth() > closestNode.Depth()) {
                freshestAngle = newAngle;
                freshestNode  = closestNode;
            }

            // rotate clockwise by 40degrees
            newAngle = Quaternion.Euler(20, 0, 0) * (newAngle - this.agentLoc.position) +
                       this.agentLoc.position;
        }
        return(freshestAngle);
    }