/// <summary>
    /// 清除历史轨迹路线
    /// </summary>
    public void ClearHistoryPaths()
    {
        //foreach (LocationHistoryPath path in historyPaths)
        //{
        //    DestroyImmediate(path.pathParent.gameObject);//人员是轨迹的子物体
        //    //DestroyImmediate(path.gameObject);
        //}

        //historyPaths.Clear();
        PathList.ClearHistoryPaths();

        SetFocusController(null);
        SetIsFocus(false);
    }