Esempio n. 1
0
        /// <inheritdoc />
        public override IEnumerable <TypeMethodInfo> FindMethods(string searchedName)
        {
            var methods = new List <TypeMethodInfo>();

            //firstly we test current nodes (because of implicit ctors,..)
            IEnumerable <ElementPosition> nextElements;

            if (_currentElements == null)
            {
                //searched name will be tested when filling matching info
                nextElements = ElementPosition.ExtendElements(_assembly.RootElements, null);
            }
            else
            {
                fillWithMatchingInfo(searchedName, _currentElements, methods);
                //searched name will be tested when filling matching info
                nextElements = ElementPosition.ExtendElements(_currentElements, null);
            }

            fillWithMatchingInfo(searchedName, nextElements, methods);

            var path = PathInfo.Append(_currentPath, searchedName);

            //resolve generic specializations
            foreach (var method in methods)
            {
                var resolvedMethod = method;
                if (_currentPath != null && _currentPath.HasGenericArguments)
                {
                    resolvedMethod = method.MakeGenericMethod(path);
                }

                yield return(resolvedMethod);
            }
        }
Esempio n. 2
0
        /// <inheritdoc />
        public override SearchIterator ExtendName(string suffix)
        {
            if (suffix == "")
            {
                return(this);
            }

            IEnumerable <ElementPosition> extendedPositions;

            if (_currentElements == null)
            {
                //position has not been currently set - use root elements
                //Root element iteration IS PERFORMANCE KILLER - IS IT POSSIBLE TO WORKAROUND VISUAL STUDIO THREADING MODEL?

                extendedPositions = ElementPosition.ExtendElements(_assembly.RootElements, suffix);
            }
            else
            {
                //we already have initial position
                extendedPositions = ElementPosition.ExtendElements(_currentElements, suffix);
            }
            if (!extendedPositions.Any())
            {
                return(null);
            }

            return(new CodeElementIterator(extendedPositions, _assembly, PathInfo.Append(_currentPath, suffix)));
        }