private void Awake() { humanAnimationController = gameObject.GetComponent <HumanAnimationController>(); humanMovementController = gameObject.GetComponent <HumanMovementController>(); waitBeforeNextStep = gameObject.AddComponent <Countdown>(); pathInProgress = PathInProgress.NOT_MOVING; }
private void setRandomTargetPositionNearby() { var end = new int2( humanMovementController.getPosition().x + random(-1, 1), humanMovementController.getPosition().y + random(-1, 1, DateTime.Now.Millisecond + 1) ); pathInProgress = humanMovementController.goTo(end); }
private void Awake() { humanAnimationController = gameObject.GetComponent <HumanAnimationController>(); humanMovementController = gameObject.GetComponent <HumanMovementController>(); var oneSquareBelow = new int2(humanMovementController.getPosition().x, humanMovementController.getPosition().y - 1); pathInProgress = humanMovementController.goTo(oneSquareBelow); }
private void Awake() { humanController = gameObject.GetComponent <HumanController>(); humanAnimationController = gameObject.GetComponent <HumanAnimationController>(); humanMovementController = gameObject.GetComponent <HumanMovementController>(); pathInProgress = PathInProgress.NOT_MOVING; state = determineState(); timeToGatherCountdown = gameObject.AddComponent <Countdown>(); timeToDepositCountdown = gameObject.AddComponent <Countdown>(); timeBeforeRetryCountdown = gameObject.AddComponent <Countdown>(); }
private void goGather() { if (!pathInProgress.isMoving() && retry) { var berryTreeController = getNearestBerryTreeMaybeCurrentlyCut(); if (berryTreeController != null) { cutBerryTree(berryTreeController); } else { pathInProgress = humanMovementController.goToNearest(new GOTBerryTree(TreeStateEnum.FULL, null)); if (!pathInProgress.isMoving()) { waitBeforeRetry(); } } } }
private void goReturnResource() { if (!pathInProgress.isMoving() && retry) { var townHallController = (TownHall)humanMovementController.getIfInRange(new GOTTownHall()); if (townHallController != null) { depositFoodInto(townHallController); } else { pathInProgress = humanMovementController.goToNearest(new GOTTownHall()); if (!pathInProgress.isMoving()) { waitBeforeRetry(); } } } }
public PathInProgress calculatePathToNearest(int2 start, IGridObjectType gridObjectType) { var pathfinding = new Pathfinding(width, height, cellSize, grid); return(PathInProgress.setPathToNearest(start, gridObjectType, pathfinding)); }
public PathInProgress calculatePath(int2 start, int2 end) { var pathfinding = new Pathfinding(width, height, cellSize, grid); return(PathInProgress.setPath(start, end, pathfinding)); }
private static bool isInRange(PathInProgress pathInProgress) { return(pathInProgress.isInARangeOf(RANGE)); }