/* * Informs LineRenderer how to draw a line between all the different node's world positions within * an entire path obtained from the DataRecorder pathRecords. */ public void VisualizePath(int index) { PathData pathData = dataRecorder.GetPathRecord(index); if (pathData == null) { Debug.Log("Path Visualizer failed to obtain pathData"); } Node[] path = pathData.GetNodePath(); List <Vector3> pathPositions = new List <Vector3>(); if (path == null) { Debug.Log("Path Visualizer failed to obtain path"); } foreach (Node node in path) { pathPositions.Add(node.worldPosition); } Vector3[] pathPositionsArray = pathPositions.ToArray(); lineRenderer.positionCount = pathPositionsArray.Length; lineRenderer.SetPositions(pathPositionsArray); lineRenderer.enabled = true; }