Esempio n. 1
0
    private void OnTriggerExit(Collider other)
    {
        PathCreator_AI pathCreator = other.gameObject.GetComponent <PathCreator_AI>();

        if (pathCreator != null)
        {
            pathCreator.setWalkingOnSnow(false);
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter(Collider other)
    {
        PathCreator_AI pathCreator = other.gameObject.GetComponent <PathCreator_AI>();

        if (pathCreator != null) // If the other object is a path creator
        {
            pathCreator.setWalkingOnSnow(true);
        }
    }