public static Config CreateNewConfig() { Config config = new Config { Id = 0, Name = "Nazwa", CreationDate = DateTime.Now, DrawStartPoint = true, NrOfLevels = 2, WaitingTime = 3f, Levels = new List <LevelConfig>() }; var level1 = new LevelConfig { levelNumber = 1, shape = Shape.HorizontalLine, lineStroke = LineStroke.Medium, shapeColor = PastelColorFactory.RandomColor }; level1.brushColor = PastelColorFactory.RandomColorWithExclude(level1.shapeColor); config.Levels.Add(level1); var level2 = new LevelConfig { levelNumber = 2, shape = Shape.VerticalLine, lineStroke = LineStroke.Medium, shapeColor = PastelColorFactory.RandomColor }; level2.brushColor = PastelColorFactory.RandomColorWithExclude(level2.shapeColor); config.Levels.Add(level2); return(config); }
public void AddLevel(int pos) { var level = new LevelConfig { levelNumber = pos + 1, shape = Shape.HorizontalLine, lineStroke = LineStroke.Medium, shapeColor = PastelColorFactory.RandomColor }; level.brushColor = PastelColorFactory.RandomColorWithExclude(level.shapeColor); config.Levels.Insert(pos, level); config.NrOfLevels++; OnLevelAdded(pos); _levelManagers.Insert(pos, InstantiateLevelManager(level, pos)); int from = 0; int to = 0; if (pos <= activeLevelManager) { activeLevelManager++; from = 0; to = activeLevelManager; config.Levels[activeLevelManager].levelNumber = activeLevelManager + 1; _levelManagers[activeLevelManager].UpdateTitle(); } else { from = pos + 1; to = _levelManagers.Count; } for (int i = from; i < to; ++i) { SetPosition(_levelManagers[i].gameObject, i); } for (int i = pos; i < config.Levels.Count; ++i) { config.Levels[i].levelNumber = i + 1; } foreach (var lvl in _levelManagers) { lvl.UpdateTitle(); } if (pos <= activeLevelManager) { SetActiveLevelPrevious(); } else { SetActiveLevelNext(); } }
// Use this for initialization void Awake() { this.screenWidth = (float)Screen.width; this.screenHeight = (float)Screen.height; this.screenRatio = this.screenWidth / this.screenHeight; this.gameUnitsVertical = 2 * Camera.main.orthographicSize; this.gameUnitsHorizontal = this.gameUnitsVertical * this.screenRatio; this.screenMargin = 0.1f; this.gameUnitsVerticalMargin = this.gameUnitsVertical * this.screenMargin; this.gameUnitsHorizontalMargin = this.gameUnitsHorizontal * this.screenMargin; this.gameUnitsVerticalInActiveArea = (this.gameUnitsVertical / 2) - (this.gameUnitsVerticalMargin); this.gameUnitsHorizontalInActiveArea = (this.gameUnitsHorizontal / 2) - (this.gameUnitsHorizontalMargin); lf = new LineFactory(); pcf = new PastelColorFactory(); BezierCurves = new List <List <Vector2> > { new List <Vector2> { new Vector2(-3, -2), new Vector2(-5, 2), new Vector2(-2, 3), new Vector2(0, 1) }, new List <Vector2> { new Vector2(-5, 2), new Vector2(-3, -2), new Vector2(-2, 3), new Vector2(0, 1) }, new List <Vector2> { new Vector2(-7, -2), new Vector2(-2, 4), new Vector2(-2, 4), new Vector2(7, -2) }, new List <Vector2> { new Vector2(4, 3), new Vector2(-5, 3), new Vector2(-4, -1), new Vector2(4, -2) }, new List <Vector2> { new Vector2(-6, -2), new Vector2(-2, 3), new Vector2(-0, -3), new Vector2(7, 2) }, new List <Vector2> { new Vector2(-2, 3), new Vector2(-5, -2), new Vector2(5, -2), new Vector2(2, 3) }, new List <Vector2> { new Vector2(-2, 3), new Vector2(-2, -3), new Vector2(-1, -3), new Vector2(6, 2) }, new List <Vector2> { new Vector2(-7, 0), new Vector2(-2, 1), new Vector2(1, -2), new Vector2(5, 1) }, new List <Vector2> { new Vector2(-5, 2), new Vector2(-3, -3), new Vector2(0, 3), new Vector2(3, 2) }, new List <Vector2> { new Vector2(-5, -2), new Vector2(-2, -2), new Vector2(0, 2), new Vector2(5, 0) }, new List <Vector2> { new Vector2(-2, 3), new Vector2(1, 1), new Vector2(-2, -1), new Vector2(-1, -3) }, new List <Vector2> { new Vector2(-4, -1), new Vector2(-2, 3), new Vector2(5, -1), new Vector2(5, -1) }, }; shapeMap = new Dictionary <Shape, CreateFunc> { { Shape.HorizontalLine, CreateHorizontalLine }, { Shape.VerticalLine, CreateVerticalLine }, { Shape.DiagonalLine, CreateDiagonalLine }, { Shape.CurvedLine, CreateCurvedLine }, { Shape.Triangle, CreateTriangle }, { Shape.Circle, CreateCircle }, { Shape.Ellipse, CreateEllipse }, { Shape.Square, CreateSquare }, { Shape.Rectangle, CreateRectangle } }; }
private void SetShapeColor(GameObject sender, string newValue, int index) { cfg.shapeColor = PastelColorFactory.GetColor(newValue); }
private void UpdateShapeColor(int i) { cfg.shapeColor = PastelColorFactory.GetColor(ShapeColorDropdown.options[i].text); }
private void UpdateLineColor(int i) { cfg.brushColor = PastelColorFactory.GetColor(LineColorDropdown.options[i].text); }