public GameState Update(MouseState mouseState, KeyboardState keyboardState, GameState currentGS) { _play.SetPosition(new Vector2(Config.Width / 16 * 11 - _play.GetWidth / 2, (float)(Config.Height - _btnTexMid.Height * 1.5))); _play.Update(mouseState); _exit.SetPosition(new Vector2(Config.Width / 16 * 5 - _exit.GetWidth / 2, (float)(Config.Height - _btnTexMid.Height * 1.5))); _exit.Update(mouseState); _userName.SetPosition(new Vector2(Config.Width / 16 * 5 - _userName.GetWidth / 2, (float)(Config.Height - _btnTexMid.Height * 4.5))); _userName.Update(mouseState, keyboardState); _password.SetPosition(new Vector2(Config.Width / 16 * 11 - _password.GetWidth / 2, (float)(Config.Height - _btnTexMid.Height * 4.5))); _password.Update(mouseState, keyboardState); _server.SetBtnWidth((Config.Width - (Config.Width / 8 * 5 - _exit.GetWidth)) / 8 - 2); _server.SetPosition(new Vector2(Config.Width / 16 * 5 - _exit.GetWidth / 2, Config.Height - _btnTexMid.Height * 3)); _server.Update(mouseState, keyboardState); _logo.SetPosition(new Vector2(Config.Width / 2 - _logo.GetWidth / 2, Config.Height / 16 * 4 - _logo.GetHeight / 2)); _password.Update(mouseState, keyboardState); _server.Update(mouseState, keyboardState); if (_exit.IsClicked) { return(GameState.Exit); } if (_play.IsClicked) { string serverText = _server.GetText(); if (serverText.Contains(':')) { Storage.Network.Server = serverText.Split(':').First(); Storage.Network.Port = Convert.ToUInt16(serverText.Split(':').Last()); } else { Storage.Network.Server = serverText; Storage.Network.Port = 25565; } Storage.Network.UserName = _userName.GetText(); Storage.Network.Password = _password.GetText(); return(GameState.InGame); } return(currentGS); }