Esempio n. 1
0
 public void AttachPassives()
 {
     foreach (AbilityModule ab in abilitySlots)
     {
         if (ab.passive)
         {
             PassiveAbility passiveAbility = ab.GetComponent <PassiveAbility>();
             passiveAbility.Attach();
         }
     }
 }
Esempio n. 2
0
    public void ReplaceAbility(GameObject abi, int slot)
    {
        GameObject abilityObj = Instantiate(abi) as GameObject;


        AbilityModule ability = abilityObj.GetComponent <AbilityModule>();
        AbilityModule unequip = abilitySlots[slot - 1];

        if (unequip.passive)
        {
            PassiveAbility unequipPassive = unequip.GetComponent <PassiveAbility>();
            unequipPassive.Detach();
        }

        Destroy(unequip.gameObject);

        if (ability.passive)
        {
            PassiveAbility equipPassive = ability.GetComponent <PassiveAbility>();
            equipPassive.Attach();
        }

        abilitySlots[slot - 1] = ability;

        abilitySlots[slot - 1].cooldownImage     = abilityCooldownImages[slot - 1];
        abilityCooldownImages[slot - 1].sprite   = abilitySlots[slot - 1].abilityCircleIcon;
        abilityOnCooldownImages[slot - 1].sprite = abilitySlots[slot - 1].abilityCircleIcon;
        abilitySlots[slot - 1].abilityText       = abilityNameTexts[slot - 1];

        abilitySlots[slot - 1].bottomImage   = abilityBottomImages[slot - 1];
        abilityBottomImages[slot - 1].sprite = abilitySlots[slot - 1].abilitySquareIcon;

        abilitySlots[slot - 1].bottomText = abilityBottomTexts[slot - 1];

        //abilitySlots[slot - 1].abilityIcon = abilityIconImages[slot - 1];

        abilitySlots[slot - 1].abilityButtonText = abilityButtonTexts[slot - 1];
    }