public virtual void Init() { if (m_info == null) { m_info = GetComponent <HeroInfo> (); } if (m_info != null) { m_info.Init(this); } if (m_strategy == null) { m_strategy = GetComponent <Strategy> (); } if (m_strategy != null) { m_strategy.Init(this); } if (m_move == null) { m_move = GetComponent <Move> (); } if (m_move != null) { m_move.Init(this); } if (m_attack == null) { m_attack = GetComponent <Attack> (); } if (m_attack != null) { m_attack.Init(this); } if (m_passive == null) { m_passive = GetComponent <Passive> (); } if (m_passive != null) { m_passive.Init(this); } if (m_heroAnim == null) { m_heroAnim = GetComponent <HeroAnim> (); } if (m_heroAnim != null) { m_heroAnim.Init(this); } GetHeroInfo().DeathFunc += delegate { TemBlock.isLock = false; TemBlock = null; }; m_IsInit = true; }
public void InitPassive(Passive passive) { passive.Init(battleCalculator, this, tileManager); }