private CharacterState GetFrontCharacterInCol(PartyState party, int c) { for (var r = 0; r < Party.TOTAL_ROWS; r++) { var target = party.CharacterStates[r][c]; if (target != null && target.Alive) { return(target); } } return(null); }
private static void setState(PartyState value) { _state = value; if (_state == PartyState.Normal) { Mouse.CursorMode = CursorType.Standard; } else { Mouse.CursorMode = CursorType.Select; } }
public static IEnumerable <IPartyState> ToPartyStateCollection(IEnumerable <string> ids) { var states = new List <PartyState>(); foreach (var id in ids) { var s = new PartyState(); s.PartyId = id; states.Add(s); } return(states); }
public static void Postfix(ref ScreenBase __instance) { if (__instance is GauntletPartyScreen partyScreen && screenLayer == null) { screenLayer = new GauntletLayer(10); var traverser = Traverse.Create(partyScreen); PartyVM partyVM = traverser.Field <PartyVM>("_dataSource").Value; PartyState partyState = traverser.Field <PartyState>("_partyState").Value; enhancementVm = new PartyEnhancementsVM(partyVM, partyState.PartyScreenLogic, partyScreen); screenLayer.LoadMovie("PartyScreenEnhancements", enhancementVm); screenLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.All); partyScreen.AddLayer(screenLayer); } }
public override void Update() { menuButton.SelfEnabled = !Party.InCombat; base.Update(); Sync(); // Restore back to default state when we click the mouse button. if (State != PartyState.Normal && Input.GetMouseButtonUp(0)) { State = PartyState.Normal; if (OnPartyMemberChoosen != null) { OnPartyMemberChoosen(null); } } }
public void SetState(Scenario s, PartyState partyState) { foreach (Transform child in tickParent) { Destroy(child.gameObject); } currentThreatAnimated = currentThreat = partyState.threatThreshold; threatMax = s.threatMax; threatStack = partyState.threatStack; if (s.threatNotUsed || s.threatObserver.Count() == 0) { numberArea.SetActive(false); return; } AddThresholdTick(); DOTween.To(() => currentThreatAnimated, x => currentThreatAnimated = x, currentThreat, 2).SetEase(Ease.InOutQuad); }
static public void WaitForPartyState(XDevkit.IXboxConsole xbc, PartyState state, TimeSpan timeout) { PartyState state2; PartyErrorCodes codes; TimeSpan span; DateTime now = DateTime.Now; do { Thread.Sleep(0x7d0); GetPartyState(xbc, out state2, out codes); span = (TimeSpan)(DateTime.Now - now); }while ((state2 != state) && (span < timeout)); if (codes != PartyErrorCodes.XPARTY_ERROR_NONE) { } if ((span >= timeout) && (state2 != state)) { throw new PartyTimeOutException(); } }
public void SaveState(Engine engine, string fullPath) { //TODO return a bool for success? campaignState = CampaignState.GetState(); partyState = PartyState.GetState(engine); triggerState = engine.triggerManager.GetState(); objectiveState = engine.objectiveManager.GetState(); monsterState = GlowEngine.FindObjectOfType <MonsterManager>().GetState(); chapterState = engine.chapterManager.GetState(); tileState = engine.tileManager.GetState(); interactionState = engine.interactionManager.GetState(); camState = GlowEngine.FindObjectOfType <CamControl>().GetState(); //string basePath = Path.Combine( Environment.ExpandEnvironmentVariables( "%userprofile%" ), "Documents", "Your Journey", "Saves" ); string basePath = GetFullSavePath(); if (basePath is null) { return; } string output = JsonConvert.SerializeObject(this, Formatting.Indented, new Vector3Converter()); //string outpath = Path.Combine( basePath, "SAVE" + saveIndex + ".sav" ); Debug.Log("SaveState::SAVING TO: " + fullPath); try { using (var stream = File.CreateText(fullPath)) { stream.Write(output); } } catch { Debug.Log("Could not save the state"); } }
private PartyState NewEmptyState(Type type) { PartyState state = null; Type clazz = null; if (state != null) { // do nothing. } else if (type.Equals(typeof(PartyState))) { clazz = typeof(PartyState); } else if (type.Equals(typeof(OrganizationState))) { clazz = typeof(OrganizationState); } else { throw new ArgumentException(String.Format("type: {0}", type.Name)); } state = (PartyState)clazz.GetConstructor(new Type[0]).Invoke(new object[0]); return(state); }
public static void WaitForPartyState(XDevkit.IXboxConsole xbc, PartyState state, TimeSpan timeout) { PartyState state2; PartyErrorCodes codes; TimeSpan span; DateTime now = DateTime.Now; do { Thread.Sleep(0x7d0); GetPartyState(xbc, out state2, out codes); span = (TimeSpan)(DateTime.Now - now); } while ((state2 != state) && (span < timeout)); if (codes != PartyErrorCodes.XPARTY_ERROR_NONE) { } if ((span >= timeout) && (state2 != state)) { throw new PartyTimeOutException(); } }
public static void GetPartyState(XDevkit.IXboxConsole xbc, out PartyState state, out PartyErrorCodes errorCode) { XDRPCExecutionOptions options = new XDRPCExecutionOptions(XDRPCMode.Title, "xam.xex", 0xb0f); XDRPCArgumentInfo<uint> info = new XDRPCArgumentInfo<uint>(0, ArgumentType.Out); XDRPCArgumentInfo<uint> info2 = new XDRPCArgumentInfo<uint>(0, ArgumentType.Out); ((XDevkit.IXboxConsole)xbc).ExecuteRPC<uint>(options, new XDRPCArgumentInfo[] { info, info2 }); state = (PartyState)info.Value; errorCode = (PartyErrorCodes)info2.Value; }
//Setters public void SetState(PartyState state) { mModel._State = state; }
public PartyManagerExtended(PartyState partyState) : base(partyState) { }
public void Reject() { this.State = this.State.GotoRejected(); }
public void Confirm() { this.State = this.State.GotoConfirmed(); Publish(new PartyConfirmed(Id, Name)); }
protected Party(long id) { this.Id = id; this.State = PartyStateFactory.Create <PendingState>(); }