private void OnPlayerDamageChange(object source, PartyMemberEventArgs args) { float percentage; string DamageText; if (PartyContext.TotalDamage == 0) { percentage = 0; } else { percentage = args.Damage / (float)PartyContext.TotalDamage; } if (PartyContext.ShowDPS) { float TimeElapsed = (float)PartyContext.Epoch.TotalSeconds; TimeElapsed = TimeElapsed > 0 ? TimeElapsed : 1; DamageText = $"{args.Damage / TimeElapsed:0.00}/s ({percentage * 100:0}%)"; } else { DamageText = $"{args.Damage} ({percentage * 100:0}%)"; } Dispatch(() => { DPSText.Content = DamageText; PlayerDPSBar.Width = percentage * PlayerDPSBar.MaxWidth; PlayerDPSBarEffect.Width = PlayerDPSBar.Width; }); }
private void OnPlayerSpawn(object source, PartyMemberEventArgs args) { Dispatch(() => { PlayerName.Content = args.Name; PlayerClassIcon.Source = args.Weapon == null ? null : (ImageSource)TryFindResource(args.Weapon); this.Visibility = args.IsInParty ? Visibility.Visible : Visibility.Collapsed; }); }
private void OnPlayerSpawn(object source, PartyMemberEventArgs args) { Dispatch(() => { PlayerName.Text = args.Name; MasterRank.Text = Context.MR.ToString(); HighRank.Text = Context.HR.ToString(); if (Context.IsPartyLeader) { this.PartyLeader.Visibility = Visibility.Visible; } PlayerClassIcon.Source = args.Weapon == null ? null : (ImageSource)TryFindResource(args.Weapon); this.Visibility = args.IsInParty ? Visibility.Visible : Visibility.Collapsed; }); }
private void OnPlayerDamageChange(object source, PartyMemberEventArgs args) { string DamageText; if (UserSettings.PlayerConfig.Overlay.DPSMeter.ShowDPSWheneverPossible) { float TimeElapsed = (float)PartyContext.Epoch.TotalSeconds; TimeElapsed = TimeElapsed > 0 ? TimeElapsed : 1; DamageText = $"{args.Damage / TimeElapsed:0.00}/s ({Context.DamagePercentage * 100:0}%)"; } else { DamageText = $"{args.Damage} ({Context.DamagePercentage * 100:0}%)"; } Dispatch(() => { DPSText.Content = DamageText; PlayerDPSBar.Width = Context.DamagePercentage * PlayerDPSBar.MaxWidth; PlayerDPSBarEffect.Width = PlayerDPSBar.Width; }); }
private void OnPlayerSpawn(object source, PartyMemberEventArgs args) { float TimeElapsed = (float)PartyContext.Epoch.TotalSeconds; Dispatch(() => { PlayerName.Text = args.Name; MasterRank.Text = Context.MR.ToString(); HighRank.Text = Context.HR.ToString(); if (Context.IsPartyLeader) { this.PartyLeader.Visibility = Visibility.Visible; } PlayerClassIcon.Source = args.Weapon == null ? null : (ImageSource)TryFindResource(args.Weapon); Visibility = args.IsInParty ? Visibility.Visible : Visibility.Collapsed; DamagePerSecond.Text = $"{Context.Damage / TimeElapsed:0.00}/s"; TotalDamage.Text = Context.Damage.ToString(); Percentage.Text = $"{Context.DamagePercentage * 100:0.0}%"; PlayerDPSBar.Width = Context.DamagePercentage * PlayerDPSBar.MaxWidth; }); }
private void OnPlayerSpawn(object source, PartyMemberEventArgs args) { float TimeElapsed = (float)partyContext.Epoch.TotalSeconds; Dispatch(() => { PlayerName = args.Name; MasterRank = Context.MR; HighRank = Context.HR; if (Context.IsPartyLeader) { PartyLeader.Visibility = Visibility.Visible; } ClassIcon = args.Weapon == null ? null : (ImageSource)TryFindResource(args.Weapon); Visibility = args.IsInParty ? Visibility.Visible : Visibility.Collapsed; DPS = $"{Context.Damage / TimeElapsed:0.00}/s"; Damage = Context.Damage; DamagePercentage = Context.DamagePercentage; PlayerDPSBar.Width = Context.DamagePercentage * PlayerDPSBar.MaxWidth; }); }
void OnPartyMemberNoteProcessed(object sender, PartyMemberEventArgs e) { Image image; Debug.Log("Hello"); Debug.Log(e.role); MakeTransparent(noteRenderers); switch (e.role) { case Notes.Bard: image = noteRenderers[0].GetComponent <Image>(); image.color = new Color(255, 255, 255, 1); image.sprite = symbols[0]; break; case Notes.Cleric: image = noteRenderers[1].GetComponent <Image>(); image.color = new Color(255, 255, 255, 1); image.sprite = symbols[1]; break; case Notes.Rogue: image = noteRenderers[2].GetComponent <Image>(); image.color = new Color(255, 255, 255, 1); image.sprite = symbols[2]; break; case Notes.Fighter: image = noteRenderers[3].GetComponent <Image>(); image.color = new Color(255, 255, 255, 1); image.sprite = symbols[3]; break; } }
private void OnPlayerWeaponChange(object source, PartyMemberEventArgs args) => Dispatch(() => { ClassIcon = args.Weapon == null ? null : (ImageSource)TryFindResource(args.Weapon); });
private void OnMemberSpawn(object source, PartyMemberEventArgs args) => UpdateSyncState($"{args.Name} spawn");