private IEnumerator MatchAtRandom(PartyManager.PartySetting setting, int retryCount, float time) { yield return((object)new WaitForSeconds(time)); MonoBehaviourSingleton <PartyManager> .I.SendRandomMatching((int)info.needs[0].questId, retryCount, true, delegate(bool is_success, int maxRetryCount, bool isJoined, float waitTime) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) if (!is_success) { GameSection.ResumeEvent(false, null); } else if (maxRetryCount > 0) { if (((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/).retryCount >= maxRetryCount) { ((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/)._003C_003Ef__this.OnQuery_AUTO_CREATE_ROOM(); } else { ((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/).retryCount++; ((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/)._003C_003Ef__this.StartCoroutine(((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/)._003C_003Ef__this.MatchAtRandom(((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/).setting, ((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/).retryCount, waitTime)); } } else if (!isJoined) { ((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/)._003C_003Ef__this.OnQuery_AUTO_CREATE_ROOM(); } else { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(((_003CMatchAtRandom_003Ec__Iterator10A) /*Error near IL_0061: stateMachine*/).setting); GameSection.ResumeEvent(true, null); } }); }
public override void Initialize() { eventData = (GameSection.GetEventData() as object[]); questType = (QUEST_TYPE)(int)eventData[0]; if (MonoBehaviourSingleton <PartyManager> .I.partySetting != null) { PartyManager.PartySetting partySetting = MonoBehaviourSingleton <PartyManager> .I.partySetting; setting = new PartyManager.PartySetting(partySetting.isLock, partySetting.level, partySetting.total, 0, 0); } else { setting = new PartyManager.PartySetting(true, 0, 0, 0, 0); } MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(null); if (MonoBehaviourSingleton <LoungeMatchingManager> .I.IsInLounge()) { SetActive((Enum)UI.OBJ_LOCK_LOUNGE, true); SetActive((Enum)UI.OBJ_LOCK, false); } else { SetActive((Enum)UI.OBJ_LOCK_LOUNGE, false); SetActive((Enum)UI.OBJ_LOCK, true); } base.Initialize(); }
private void OnQuery_MATCHING() { GameSection.SetEventData(new object[1] { false }); GameSection.StayEvent(); int retryCount = 0; PartyManager.PartySetting setting = new PartyManager.PartySetting(false, 0, 0, 0, 1); MonoBehaviourSingleton <PartyManager> .I.SendRandomMatching((int)info.needs[0].questId, retryCount, true, delegate(bool is_success, int maxRetryCount, bool isJoined, float waitTime) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (!is_success) { GameSection.ResumeEvent(false, null); } else if (maxRetryCount > 0) { retryCount++; this.StartCoroutine(MatchAtRandom(setting, retryCount, waitTime)); } else if (!isJoined) { OnQuery_AUTO_CREATE_ROOM(); } else { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); GameSection.ResumeEvent(true, null); } }); }
protected void WaveMatchAuto() { GameSection.SetEventData(new object[1] { false }); GameSection.StayEvent(); int retryCount = 0; PartyManager.PartySetting setting = new PartyManager.PartySetting(false, 0, 0, 0, 0); MonoBehaviourSingleton <PartyManager> .I.SendRandomMatching((int)info.GetQuestData().questID, retryCount, false, delegate(bool is_success, int maxRetryCount, bool isJoined, float waitTime) { //IL_0042: Unknown result type (might be due to invalid IL or missing references) if (!is_success) { GameSection.ResumeEvent(false, null); } else if (maxRetryCount > 0) { retryCount++; this.StartCoroutine(MatchAtRandom(setting, retryCount, waitTime)); } else if (!isJoined) { WaveMatchCreate(); } else { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); GameSection.ResumeEvent(true, null); } }); }
private static void RandomMatchingQuestField(Action <bool> call_back = null) { int quest_id = (int)MonoBehaviourSingleton <QuestManager> .I.currentQuestID; MonoBehaviourSingleton <PartyManager> .I.SendRandomMatching(quest_id, 0, false, delegate(bool is_success, int maxRetryCount, bool isJoined, float waitTime) { Logd("Matched:{0}", is_success); if (is_success) { PartyManager.PartySetting setting = new PartyManager.PartySetting(false, 0, 0, 0, 0); if (!isJoined) { MonoBehaviourSingleton <PartyManager> .I.SendCreate(quest_id, setting, delegate(bool is_success2) { if (is_success2) { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); } MatchingPartyField(call_back, false); }); } else { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); MatchingPartyField(call_back, false); } } else { call_back.SafeInvoke(false); } }); }
private void CreateRoom() { GameSection.StayEvent(); PartyManager.PartySetting setting = new PartyManager.PartySetting(true, 0, 0, 0, 0); MonoBehaviourSingleton <PartyManager> .I.SendCreate((int)info.needs[0].questId, setting, delegate(bool is_success) { if (is_success) { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); } GameSection.ResumeEvent(is_success, null); }); }
protected void WaveMatchCreate() { QuestTable.QuestTableData questData = info.GetQuestData(); MonoBehaviourSingleton <QuestManager> .I.SetCurrentQuestID(questData.questID, true); GameSection.SetEventData(new object[1] { questData.questType }); PartyManager.PartySetting setting = new PartyManager.PartySetting(false, 0, 0, 0, 0); MonoBehaviourSingleton <PartyManager> .I.SendCreate((int)questData.questID, setting, delegate(bool is_success) { if (is_success) { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); } GameSection.ResumeEvent(is_success, null); }); }
private void OnQuery_AUTO_CREATE_ROOM() { MonoBehaviourSingleton <QuestManager> .I.SetCurrentQuestID(info.GetQuestData().questID, true); if (questTableData != null) { GameSection.SetEventData(new object[1] { questTableData.questType }); } PartyManager.PartySetting setting = new PartyManager.PartySetting(false, 0, 0, 0, 0); MonoBehaviourSingleton <PartyManager> .I.SendCreate((int)info.GetQuestData().questID, setting, delegate(bool is_success) { if (is_success) { MonoBehaviourSingleton <PartyManager> .I.SetPartySetting(setting); } GameSection.ResumeEvent(is_success, null); }); }
private void OnQuery_AUTO_MATCH() { GameSection.StayEvent(); Action <bool, bool, bool, bool> matching_end_action = delegate(bool is_m, bool is_c, bool is_r, bool is_s) { //IL_0086: Unknown result type (might be due to invalid IL or missing references) if (!is_m) { QuestResume(false); } else if (is_s) { UIModelRenderTexture component = base.GetComponent <UIModelRenderTexture>((Enum)UI.TEX_ENEMY); if (component != null && component.enemyAnimCtrl != null) { component.enemyAnimCtrl.PlayQuestStartAnim(delegate { //IL_001d: Unknown result type (might be due to invalid IL or missing references) this.StartCoroutine(GoToQuest(delegate { QuestResume(true); })); }); } else { this.StartCoroutine(GoToQuest(delegate { QuestResume(true); })); } } else if (!is_c) { GameSection.ChangeStayEvent("COOP_SERVER_INVALID", null); QuestResume(true); } else { QuestResume(false); } }; if (questInfo.questData.tableData.questType == QUEST_TYPE.ORDER) { int questID = (int)questInfo.questData.tableData.questID; PartyManager.PartySetting party_setting = new PartyManager.PartySetting(false, 0, 0, 0, 0); MonoBehaviourSingleton <PartyManager> .I.SendCreate(questID, party_setting, delegate(bool is_success) { if (is_success) { CoopApp.EnterPartyQuest(matching_end_action); } else { QuestResume(false); } }); } else { CoopApp.EnterQuest(matching_end_action); } }