Esempio n. 1
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    protected override void OnUpdate()
    {
        if (this.partyHappinessQuery.CalculateEntityCount() > 0)
        {
            PartyHappiness partyHappiness = this.partyHappinessQuery.ToComponentArray <PartyHappiness>()[0];

            Entities.ForEach((Entity entity, HUD hud) =>
            {
                hud.PartyHappinessText.text = $"Party Happiness: {(int)(partyHappiness.Happiness)}%";
            });
        }
    }
Esempio n. 2
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    protected override void OnUpdate()
    {
        if (this.partyHappinessQuery.CalculateEntityCount() > 0)
        {
            PartyHappiness partyHappiness = this.partyHappinessQuery.ToComponentArray <PartyHappiness>()[0];

            if (partyHappiness.Happiness > 0f)
            {
                Entities.ForEach((Entity entity, Score score) =>
                {
                    score.Value += Mathf.CeilToInt(Time.DeltaTime * 30f);
                });
            }
        }
    }
Esempio n. 3
0
    protected override void OnUpdate()
    {
        if (this.partyHappinessQuery.CalculateEntityCount() > 0)
        {
            PartyHappiness partyHappiness = this.partyHappinessQuery.ToComponentArray <PartyHappiness>()[0];

            float numCharacters  = 0f;
            float totalHappiness = 0f;
            Entities.WithNone <PlayerControlled>().ForEach((Entity entity, Character character) =>
            {
                numCharacters  += 1f;
                totalHappiness += character.Happiness;
            });

            partyHappiness.Happiness = Mathf.Clamp(totalHappiness / numCharacters, 0f, partyHappiness.MaxPartyHappiness.Value);
        }
    }