public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 5: case 6: case 45: case 46: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0 and pc.stat_level_get(stat_alignment) & ALIGNMENT_EVIL != 0"; return(PartyAlignment.IsEvil() && pc.GetAlignment().IsEvil()); case 24: case 25: originalScript = "game.global_flags[425] == 1"; return(GetGlobalFlag(425)); case 41: case 42: originalScript = "pc.skill_level_get(npc, skill_sense_motive) >= 10"; return(pc.GetSkillLevel(npc, SkillId.sense_motive) >= 10); case 51: originalScript = "game.global_flags[7] == 0"; return(!GetGlobalFlag(7)); case 52: originalScript = "game.global_flags[7] == 1"; return(GetGlobalFlag(7)); default: originalScript = null; return(true); } }
public override bool OnHeartbeat(GameObject attachee, GameObject triggerer) { if ((GetGlobalFlag(875) && !GetGlobalFlag(876) && GetQuestState(99) != QuestState.Completed && !triggerer.GetPartyMembers().Any(o => o.HasItemByName(12900)))) { SetGlobalFlag(876, true); StartTimer(140000000, () => amii_dies()); } SetGlobalVar(722, GetGlobalVar(722) + 1); if ((GameSystems.Combat.IsCombatActive()) || (PartyAlignment.IsGood())) { return(RunDefault); } if ((GetGlobalVar(722) == 1)) { attachee.CastSpell(WellKnownSpells.Stoneskin, attachee); attachee.PendingSpellsToMemorized(); } // if (game.global_vars[722] >= 5 and (not attachee.has_wielded(4047) or not attachee.has_wielded(4111))): if ((GetGlobalVar(722) >= 5 && !attachee.HasEquippedByName(4111))) // 4111 (Rod of the Python) is a two-handed quarterstaff since v6.1 { attachee.WieldBestInAllSlots(); } // attachee.item_wield_best_all() // if (not attachee.has_spell_effects()): // game.global_vars[722] = 0 return(RunDefault); }
public override bool OnHeartbeat(GameObject attachee, GameObject triggerer) { if ((GetGlobalVar(712) == 0 && attachee.GetLeader() == null && !GameSystems.Combat.IsCombatActive()) && !PartyAlignment.IsGood()) { attachee.CastSpell(WellKnownSpells.MageArmor, attachee); attachee.PendingSpellsToMemorized(); SetGlobalVar(712, 1); } if ((!GameSystems.Combat.IsCombatActive())) { if ((GetGlobalVar(913) >= 3)) { if ((attachee != null)) { var leader = attachee.GetLeader(); if ((leader != null)) { leader.RemoveFollower(attachee); attachee.FloatLine(22000, triggerer); } } } } return(RunDefault); }
public override bool OnHeartbeat(GameObject attachee, GameObject triggerer) { if ((GetGlobalVar(724) == 0 && attachee.GetLeader() == null && !GameSystems.Combat.IsCombatActive()) && !PartyAlignment.IsGood()) { attachee.CastSpell(WellKnownSpells.DeathWard, attachee); attachee.PendingSpellsToMemorized(); } if ((GetGlobalVar(724) == 4 && attachee.GetLeader() == null && !GameSystems.Combat.IsCombatActive()) && !PartyAlignment.IsGood()) { attachee.CastSpell(WellKnownSpells.ShieldOfFaith, attachee); attachee.PendingSpellsToMemorized(); } SetGlobalVar(724, GetGlobalVar(724) + 1); return(RunDefault); }
public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 2: case 3: originalScript = "not npc.has_met(pc)"; return(!npc.HasMet(pc)); case 4: case 5: case 18: case 19: originalScript = "npc.has_met(pc)"; return(npc.HasMet(pc)); case 6: case 7: originalScript = "npc.has_met(pc) and game.party_alignment == TRUE_NEUTRAL and game.global_flags[18] == 0"; return(npc.HasMet(pc) && PartyAlignment == Alignment.NEUTRAL && !GetGlobalFlag(18)); case 8: case 9: originalScript = "game.story_state >= 2 and game.party_alignment == TRUE_NEUTRAL and game.global_flags[19] == 0 and game.global_vars[562] == 4"; return(StoryState >= 2 && PartyAlignment == Alignment.NEUTRAL && !GetGlobalFlag(19) && GetGlobalVar(562) == 4); case 10: case 11: case 89: case 90: originalScript = "game.global_flags[17] == 1 and game.quests[5].state != qs_completed"; return(GetGlobalFlag(17) && GetQuestState(5) != QuestState.Completed); case 12: case 13: originalScript = "game.quests[99].state == qs_botched"; return(GetQuestState(99) == QuestState.Botched); case 14: case 15: originalScript = "pc.item_find( 12900 ) == OBJ_HANDLE_NULL and npc.has_met(pc) and game.quests[99].state == qs_accepted"; return(pc.FindItemByName(12900) == null && npc.HasMet(pc) && GetQuestState(99) == QuestState.Accepted); case 16: case 17: originalScript = "pc.item_find( 12900 ) != OBJ_HANDLE_NULL and npc.has_met(pc) and game.quests[99].state == qs_accepted"; return(pc.FindItemByName(12900) != null && npc.HasMet(pc) && GetQuestState(99) == QuestState.Accepted); case 27: case 28: case 93: case 94: originalScript = "game.party_alignment == TRUE_NEUTRAL and game.global_flags[18] == 0"; return(PartyAlignment == Alignment.NEUTRAL && !GetGlobalFlag(18)); case 41: case 517: case 519: originalScript = "pc.money_get() >= 10000"; return(pc.GetMoney() >= 10000); case 42: originalScript = "pc.money_get() >= 2000"; return(pc.GetMoney() >= 2000); case 43: originalScript = "pc.money_get() >= 500"; return(pc.GetMoney() >= 500); case 44: originalScript = "pc.money_get() >= 100"; return(pc.GetMoney() >= 100); case 81: case 82: originalScript = "pc.item_find( 3000 ) != OBJ_HANDLE_NULL or pc.item_find(5800) != OBJ_HANDLE_NULL"; return(pc.FindItemByName(3000) != null || pc.FindItemByName(5800) != null); case 87: case 88: originalScript = "game.global_flags[12] == 1 and game.quests[8].state == qs_accepted and game.global_flags[13] == 0"; return(GetGlobalFlag(12) && GetQuestState(8) == QuestState.Accepted && !GetGlobalFlag(13)); case 95: originalScript = "game.quests[2].state == qs_mentioned"; return(GetQuestState(2) == QuestState.Mentioned); case 96: originalScript = "game.quests[2].state == qs_accepted"; return(GetQuestState(2) == QuestState.Accepted); case 97: originalScript = "game.quests[2].state == qs_mentioned or game.quests[2].state == qs_accepted"; return(GetQuestState(2) == QuestState.Mentioned || GetQuestState(2) == QuestState.Accepted); case 101: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0"; return(PartyAlignment.IsEvil()); case 102: originalScript = "game.party_alignment & ALIGNMENT_GOOD != 0"; return(PartyAlignment.IsGood()); case 103: originalScript = "game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == CHAOTIC_NEUTRAL or game.party_alignment == TRUE_NEUTRAL"; return(PartyAlignment == Alignment.LAWFUL_NEUTRAL || PartyAlignment == Alignment.CHAOTIC_NEUTRAL || PartyAlignment == Alignment.NEUTRAL); case 161: case 162: originalScript = "pc.item_find( 3000 ) != OBJ_HANDLE_NULL"; return(pc.FindItemByName(3000) != null); case 163: case 164: originalScript = "pc.item_find(5800) != OBJ_HANDLE_NULL and game.global_flags[3] == 0"; return(pc.FindItemByName(5800) != null && !GetGlobalFlag(3)); case 191: case 193: originalScript = "game.quests[3].state == qs_accepted"; return(GetQuestState(3) == QuestState.Accepted); case 192: case 194: originalScript = "game.quests[3].state <= qs_mentioned"; return(GetQuestState(3) <= QuestState.Mentioned); case 204: case 205: originalScript = "( game.quests[6].state == qs_mentioned or game.quests[6].state == qs_accepted ) and game.global_flags[10] == 1"; return((GetQuestState(6) == QuestState.Mentioned || GetQuestState(6) == QuestState.Accepted) && GetGlobalFlag(10)); case 206: case 207: originalScript = "game.quests[5].state == qs_accepted"; return(GetQuestState(5) == QuestState.Accepted); case 261: originalScript = "pc.skill_level_get(npc,skill_diplomacy) >= 6"; return(pc.GetSkillLevel(npc, SkillId.diplomacy) >= 6); case 353: case 354: originalScript = "game.areas[3] == 1"; return(IsAreaKnown(3)); case 355: case 356: originalScript = "game.areas[3] == 0"; return(!IsAreaKnown(3)); case 372: case 373: case 374: case 376: case 377: case 378: case 551: case 552: originalScript = "game.global_vars[2] >= 100"; return(GetGlobalVar(2) >= 100); case 379: case 380: case 381: case 382: case 383: case 384: case 553: case 554: originalScript = "game.global_vars[2] <= 99"; return(GetGlobalVar(2) <= 99); case 385: case 386: originalScript = "game.story_state >= 1"; return(StoryState >= 1); case 401: case 403: case 421: case 423: originalScript = "pc.money_get() >= 21000"; return(pc.GetMoney() >= 21000); case 437: case 439: originalScript = "pc.money_get() >= 7000"; return(pc.GetMoney() >= 7000); case 463: case 465: originalScript = "pc.money_get() >= 30000"; return(pc.GetMoney() >= 30000); case 481: case 483: case 501: case 503: originalScript = "pc.money_get() >= 25000"; return(pc.GetMoney() >= 25000); case 543: case 545: originalScript = "pc.money_get() >= 35000"; return(pc.GetMoney() >= 35000); case 563: case 565: originalScript = "pc.money_get() >= 22500"; return(pc.GetMoney() >= 22500); case 573: case 575: originalScript = "pc.money_get() >= 27500"; return(pc.GetMoney() >= 27500); case 581: originalScript = "game.global_vars[501] == 2"; return(GetGlobalVar(501) == 2); case 591: originalScript = "game.quests[97].state == qs_accepted"; return(GetQuestState(97) == QuestState.Accepted); case 592: originalScript = "game.quests[97].state != qs_accepted"; return(GetQuestState(97) != QuestState.Accepted); case 601: case 602: case 701: case 702: originalScript = "game.global_flags[855] == 0"; return(!GetGlobalFlag(855)); case 603: case 604: case 703: case 704: originalScript = "game.global_flags[855] == 1"; return(GetGlobalFlag(855)); case 641: originalScript = "game.global_vars[523] <= 1"; return(GetGlobalVar(523) <= 1); case 642: originalScript = "game.global_vars[523] >= 2"; return(GetGlobalVar(523) >= 2); case 643: originalScript = "game.global_vars[524] <= 3"; return(GetGlobalVar(524) <= 3); case 644: originalScript = "game.global_vars[524] >= 4"; return(GetGlobalVar(524) >= 4); default: originalScript = null; return(true); } }
public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 15: case 16: originalScript = "anyone( pc.group_list(), \"has_item\", 3005 )"; return(pc.GetPartyMembers().Any(o => o.HasItemByName(3005))); case 21: case 22: originalScript = "pc.skill_level_get(npc,skill_intimidate) >= 7"; return(pc.GetSkillLevel(npc, SkillId.intimidate) >= 7); case 81: case 82: originalScript = "pc.money_get() >= 10000"; return(pc.GetMoney() >= 10000); case 101: case 102: case 6171: case 6172: originalScript = "pc.follower_atmax() == 0 and not anyone( pc.group_list(), \"has_follower\", 14681 )"; return(!pc.HasMaxFollowers() && !pc.GetPartyMembers().Any(o => o.HasFollowerByName(14681))); case 105: case 106: case 183: case 184: case 213: case 214: case 215: case 216: case 263: case 264: case 6175: case 6176: case 6723: case 6724: case 6783: case 6784: case 6785: case 6786: originalScript = "pc.follower_atmax() == 1"; return(pc.HasMaxFollowers()); case 107: case 6177: originalScript = "pc.follower_atmax() == 0 and anyone( pc.group_list(), \"has_follower\", 14681 )"; return(!pc.HasMaxFollowers() && pc.GetPartyMembers().Any(o => o.HasFollowerByName(14681))); case 163: case 164: case 6103: case 6104: originalScript = "game.global_flags[62] == 1"; return(GetGlobalFlag(62)); case 165: case 166: case 6105: case 6106: originalScript = "game.global_flags[62] == 0"; return(!GetGlobalFlag(62)); case 181: case 182: case 211: case 212: case 6721: case 6722: case 6781: case 6782: originalScript = "pc.follower_atmax() == 0 and pc.stat_level_get(stat_level_paladin) == 0 and not anyone( pc.group_list(), \"has_follower\", 14681 )"; return(!pc.HasMaxFollowers() && pc.GetStat(Stat.level_paladin) == 0 && !pc.GetPartyMembers().Any(o => o.HasFollowerByName(14681))); case 185: case 186: case 217: case 218: case 6725: case 6726: case 6787: case 6788: originalScript = "pc.follower_atmax() == 0 and pc.stat_level_get(stat_level_paladin) >= 1"; return(!pc.HasMaxFollowers() && pc.GetStat(Stat.level_paladin) >= 1); case 187: case 219: case 6727: case 6789: originalScript = "pc.follower_atmax() == 0 and pc.stat_level_get(stat_level_paladin) == 0 and anyone( pc.group_list(), \"has_follower\", 14681 )"; return(!pc.HasMaxFollowers() && pc.GetStat(Stat.level_paladin) == 0 && pc.GetPartyMembers().Any(o => o.HasFollowerByName(14681))); case 225: case 6805: originalScript = "game.global_flags[53] == 0"; return(!GetGlobalFlag(53)); case 261: case 262: originalScript = "pc.follower_atmax() == 0"; return(!pc.HasMaxFollowers()); case 333: case 334: case 601: case 602: originalScript = "(game.party_alignment == LAWFUL_EVIL) or (game.party_alignment == NEUTRAL_EVIL) or (game.party_alignment == CHAOTIC_EVIL)"; return((PartyAlignment == Alignment.LAWFUL_EVIL) || (PartyAlignment == Alignment.NEUTRAL_EVIL) || (PartyAlignment == Alignment.CHAOTIC_EVIL)); case 335: case 336: originalScript = "(game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD) or (game.party_alignment == LAWFUL_NEUTRAL)"; return((PartyAlignment == Alignment.LAWFUL_GOOD) || (PartyAlignment == Alignment.NEUTRAL_GOOD) || (PartyAlignment == Alignment.CHAOTIC_GOOD) || (PartyAlignment == Alignment.LAWFUL_NEUTRAL)); case 6123: case 6124: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0"; return(PartyAlignment.IsEvil()); case 6125: case 6126: originalScript = "(game.party_alignment & ALIGNMENT_GOOD != 0) or (game.party_alignment == LAWFUL_NEUTRAL)"; return((PartyAlignment.IsGood()) || (PartyAlignment == Alignment.LAWFUL_NEUTRAL)); default: originalScript = null; return(true); } }
public override bool OnHeartbeat(GameObject attachee, GameObject triggerer) { if ((GetGlobalFlag(875) && !GetGlobalFlag(876) && GetQuestState(99) != QuestState.Completed && !triggerer.GetPartyMembers().Any(o => o.HasItemByName(12900)))) { SetGlobalFlag(876, true); StartTimer(140000000, () => amii_dies()); } if ((GetGlobalVar(723) == 0 && attachee.GetLeader() == null && !GameSystems.Combat.IsCombatActive()) && !PartyAlignment.IsGood()) { attachee.CastSpell(WellKnownSpells.DeathWard, attachee); attachee.PendingSpellsToMemorized(); } if ((GetGlobalVar(723) == 4 && attachee.GetLeader() == null && !GameSystems.Combat.IsCombatActive()) && !PartyAlignment.IsGood()) { attachee.CastSpell(WellKnownSpells.ShieldOfFaith, attachee); attachee.PendingSpellsToMemorized(); } SetGlobalVar(723, GetGlobalVar(723) + 1); return(RunDefault); }
public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 1021: originalScript = "grate_strength() == 0"; return(grate_strength() == 0); case 1022: originalScript = "grate_strength() == 1"; return(grate_strength() == 1); case 1023: originalScript = "grate_strength() == 2"; return(grate_strength() == 2); case 1501: case 1502: case 1556: originalScript = "game.global_vars[454] & 2**8 == 0"; return((GetGlobalVar(454) & 0x100) == 0); case 1503: originalScript = "game.global_vars[454] & 2**8 != 0 and game.global_flags[104] == 0"; return((GetGlobalVar(454) & 0x100) != 0 && !GetGlobalFlag(104)); case 1504: originalScript = "game.global_vars[454] & 2**9 != 0 and game.global_flags[104] == 0"; return((GetGlobalVar(454) & 0x200) != 0 && !GetGlobalFlag(104)); case 1505: originalScript = "npc_get(npc, 1) == 0 and 0==1"; return(!ScriptDaemon.npc_get(npc, 1) && 0 == 1); case 1506: originalScript = "game.global_flags[104] == 0"; return(!GetGlobalFlag(104)); case 1507: originalScript = "game.global_flags[104] == 1"; return(GetGlobalFlag(104)); case 1521: case 1523: originalScript = "pc.skill_level_get(skill_diplomacy) < 8"; return(pc.GetSkillLevel(SkillId.diplomacy) < 8); case 1522: case 1524: originalScript = "pc.skill_level_get(skill_diplomacy) >= 8"; return(pc.GetSkillLevel(SkillId.diplomacy) >= 8); case 1557: originalScript = "game.global_vars[454] & 2**8 != 0"; return((GetGlobalVar(454) & 0x100) != 0); case 1562: case 1575: case 1805: case 1902: case 1903: case 1905: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0"; return(PartyAlignment.IsEvil()); case 1563: case 1576: case 1806: case 1906: originalScript = "game.party_alignment & ALIGNMENT_GOOD != 0"; return(PartyAlignment.IsGood()); case 1564: case 1577: case 1807: case 1907: originalScript = "game.party_alignment & ALIGNMENT_EVIL == 0 and game.party_alignment & ALIGNMENT_GOOD == 0"; return(!PartyAlignment.IsEvil() && !PartyAlignment.IsGood()); case 1574: case 1804: originalScript = "tpsts(507, 1) == 0"; return(!ScriptDaemon.tpsts(507, 1)); default: originalScript = null; return(true); } }
public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 41: case 42: originalScript = "anyone( pc.group_list(), \"item_find\", 3014 )"; return(pc.GetPartyMembers().Any(o => o.FindItemByName(3014) != null)); case 43: case 44: originalScript = "(not anyone( pc.group_list(), \"item_find\", 3014 )) and ( game.party_alignment & ALIGNMENT_GOOD != 0 )"; return((!pc.GetPartyMembers().Any(o => o.FindItemByName(3014) != null)) && (PartyAlignment.IsGood())); case 45: case 46: originalScript = "(not anyone( pc.group_list(), \"item_find\", 3014 )) and ( game.party_alignment & ALIGNMENT_GOOD == 0 ) and ( pc.stat_level_get(stat_alignment) & ALIGNMENT_GOOD != 0 )"; return((!pc.GetPartyMembers().Any(o => o.FindItemByName(3014) != null)) && (!PartyAlignment.IsGood()) && (pc.GetAlignment().IsGood())); case 47: case 48: originalScript = "(not anyone( pc.group_list(), \"item_find\", 3014 )) and ( game.party_alignment & ALIGNMENT_GOOD == 0 ) and ( pc.stat_level_get(stat_alignment) & ALIGNMENT_GOOD == 0 )"; return((!pc.GetPartyMembers().Any(o => o.FindItemByName(3014) != null)) && (!PartyAlignment.IsGood()) && (!pc.GetAlignment().IsGood())); case 81: case 82: originalScript = "((game.party_alignment == LAWFUL_GOOD) or (game.party_alignment == NEUTRAL_GOOD) or (game.party_alignment == CHAOTIC_GOOD))"; return((PartyAlignment == Alignment.LAWFUL_GOOD) || (PartyAlignment == Alignment.NEUTRAL_GOOD) || (PartyAlignment == Alignment.CHAOTIC_GOOD)); case 83: case 84: originalScript = "(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != NEUTRAL_GOOD) and (game.party_alignment != CHAOTIC_GOOD) and ((pc.stat_level_get(stat_alignment) == LAWFUL_GOOD) or (pc.stat_level_get(stat_alignment) == NEUTRAL_GOOD) or (pc.stat_level_get(stat_alignment) == CHAOTIC_GOOD))"; return((PartyAlignment != Alignment.LAWFUL_GOOD) && (PartyAlignment != Alignment.NEUTRAL_GOOD) && (PartyAlignment != Alignment.CHAOTIC_GOOD) && ((pc.GetAlignment() == Alignment.LAWFUL_GOOD) || (pc.GetAlignment() == Alignment.NEUTRAL_GOOD) || (pc.GetAlignment() == Alignment.CHAOTIC_GOOD))); case 85: case 86: originalScript = "(game.party_alignment != LAWFUL_GOOD) and (game.party_alignment != NEUTRAL_GOOD) and (game.party_alignment != CHAOTIC_GOOD) and (pc.stat_level_get(stat_alignment) != LAWFUL_GOOD) and (pc.stat_level_get(stat_alignment) != NEUTRAL_GOOD) and (pc.stat_level_get(stat_alignment) != CHAOTIC_GOOD)"; return((PartyAlignment != Alignment.LAWFUL_GOOD) && (PartyAlignment != Alignment.NEUTRAL_GOOD) && (PartyAlignment != Alignment.CHAOTIC_GOOD) && (pc.GetAlignment() != Alignment.LAWFUL_GOOD) && (pc.GetAlignment() != Alignment.NEUTRAL_GOOD) && (pc.GetAlignment() != Alignment.CHAOTIC_GOOD)); case 91: case 92: originalScript = "(pc.stat_level_get(stat_alignment) == LAWFUL_GOOD) or (pc.stat_level_get(stat_alignment) == NEUTRAL_GOOD) or (pc.stat_level_get(stat_alignment) == CHAOTIC_GOOD)"; return((pc.GetAlignment() == Alignment.LAWFUL_GOOD) || (pc.GetAlignment() == Alignment.NEUTRAL_GOOD) || (pc.GetAlignment() == Alignment.CHAOTIC_GOOD)); case 93: case 94: originalScript = "(pc.stat_level_get(stat_alignment) != LAWFUL_GOOD) and (pc.stat_level_get(stat_alignment) != NEUTRAL_GOOD) and (pc.stat_level_get(stat_alignment) != CHAOTIC_GOOD)"; return((pc.GetAlignment() != Alignment.LAWFUL_GOOD) && (pc.GetAlignment() != Alignment.NEUTRAL_GOOD) && (pc.GetAlignment() != Alignment.CHAOTIC_GOOD)); default: originalScript = null; return(true); } }
public bool CheckPrecondition(GameObject npc, GameObject pc, int lineNumber, out string originalScript) { switch (lineNumber) { case 2: case 3: originalScript = "pc.skill_level_get(npc,skill_diplomacy) >= 10"; return(pc.GetSkillLevel(npc, SkillId.diplomacy) >= 10); case 4: case 5: case 11: case 12: case 21: case 22: originalScript = "anyone( pc.group_list(), \"has_item\", 3000 )"; return(pc.GetPartyMembers().Any(o => o.HasItemByName(3000))); case 6: case 7: case 177: case 178: originalScript = "game.quests[3].state == qs_mentioned"; return(GetQuestState(3) == QuestState.Mentioned); case 122: case 123: originalScript = "game.global_flags[300] == 0"; return(!GetGlobalFlag(300)); case 124: case 125: originalScript = "game.global_flags[300] == 1"; return(GetGlobalFlag(300)); case 131: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0"; return(PartyAlignment.IsEvil()); case 132: originalScript = "game.party_alignment & ALIGNMENT_GOOD != 0"; return(PartyAlignment.IsGood()); case 133: originalScript = "game.party_alignment & (ALIGNMENT_GOOD | ALIGNMENT_EVIL) == 0"; return((PartyAlignment & (Alignment.NEUTRAL_GOOD | Alignment.NEUTRAL_EVIL)) == 0); case 134: case 137: originalScript = "game.party_alignment & ALIGNMENT_EVIL != 0 or game.party_alignment == CHAOTIC_NEUTRAL"; return(PartyAlignment.IsEvil() || PartyAlignment == Alignment.CHAOTIC_NEUTRAL); case 135: originalScript = "game.party_alignment & ALIGNMENT_GOOD != 0 or game.party_alignment == LAWFUL_NEUTRAL or game.party_alignment == TRUE_NEUTRAL"; return(PartyAlignment.IsGood() || PartyAlignment == Alignment.LAWFUL_NEUTRAL || PartyAlignment == Alignment.NEUTRAL); case 171: case 172: originalScript = "anyone( pc.group_list(), \"has_item\", 3000 ) and game.quests[4].state <= qs_mentioned"; return(pc.GetPartyMembers().Any(o => o.HasItemByName(3000)) && GetQuestState(4) <= QuestState.Mentioned); case 173: case 174: originalScript = "anyone( pc.group_list(), \"has_item\", 3000 ) and game.quests[4].state == qs_accepted"; return(pc.GetPartyMembers().Any(o => o.HasItemByName(3000)) && GetQuestState(4) == QuestState.Accepted); case 175: case 176: originalScript = "game.quests[4].state == qs_completed and game.quests[3].state == qs_unknown"; return(GetQuestState(4) == QuestState.Completed && GetQuestState(3) == QuestState.Unknown); case 179: case 180: originalScript = "game.quests[3].state == qs_accepted and game.global_flags[4] == 0 and game.global_flags[5] == 0 and game.global_flags[300] == 0"; return(GetQuestState(3) == QuestState.Accepted && !GetGlobalFlag(4) && !GetGlobalFlag(5) && !GetGlobalFlag(300)); case 181: case 182: originalScript = "game.quests[3].state == qs_accepted and (game.global_flags[4] == 1 or game.global_flags[5] == 1)"; return(GetQuestState(3) == QuestState.Accepted && (GetGlobalFlag(4) || GetGlobalFlag(5))); case 183: case 184: case 351: case 352: originalScript = "(game.story_state == 0 or game.story_state == 1) and game.global_flags[67] == 0 and game.party_alignment == CHAOTIC_GOOD"; return((StoryState == 0 || StoryState == 1) && !GetGlobalFlag(67) && PartyAlignment == Alignment.CHAOTIC_GOOD); case 185: case 186: case 355: case 356: originalScript = "game.story_state >= 2 and game.global_flags[20] == 0 and game.party_alignment == CHAOTIC_GOOD"; return(StoryState >= 2 && !GetGlobalFlag(20) && PartyAlignment == Alignment.CHAOTIC_GOOD); case 187: case 188: case 357: case 358: originalScript = "game.global_flags[20] == 1 and game.party_alignment == CHAOTIC_GOOD"; return(GetGlobalFlag(20) && PartyAlignment == Alignment.CHAOTIC_GOOD); case 189: case 190: originalScript = "game.quests[3].state == qs_accepted and game.global_flags[4] == 0 and game.global_flags[5] == 0 and game.global_flags[300] == 1"; return(GetQuestState(3) == QuestState.Accepted && !GetGlobalFlag(4) && !GetGlobalFlag(5) && GetGlobalFlag(300)); case 201: case 202: originalScript = "pc.item_find(5800) != OBJ_HANDLE_NULL and game.global_flags[3] == 0 and pc.stat_level_get(stat_level_druid) == 0"; return(pc.FindItemByName(5800) != null && !GetGlobalFlag(3) && pc.GetStat(Stat.level_druid) == 0); case 203: case 204: case 251: case 252: originalScript = "game.global_flags[3] == 1"; return(GetGlobalFlag(3)); case 205: case 206: originalScript = "pc.item_find(5800) != OBJ_HANDLE_NULL and pc.stat_level_get(stat_level_druid) >= 1"; return(pc.FindItemByName(5800) != null && pc.GetStat(Stat.level_druid) >= 1); case 253: originalScript = "game.global_flags[3] == 0"; return(!GetGlobalFlag(3)); case 261: case 262: originalScript = "game.global_flags[4] == 1"; return(GetGlobalFlag(4)); case 263: case 264: originalScript = "game.global_flags[5] == 1"; return(GetGlobalFlag(5)); case 331: case 332: originalScript = "game.areas[3] == 0"; return(!IsAreaKnown(3)); case 333: case 334: case 335: originalScript = "game.areas[3] == 1"; return(IsAreaKnown(3)); default: originalScript = null; return(true); } }