/// <summary>
 /// Initializes a new instance of the <see cref="LightShadowMap"/> class.
 /// </summary>
 public LightDirectionalShadowMap()
 {
     CascadeCount = LightShadowMapCascadeCount.FourCascades;
     DepthRange = new DepthRangeParameters();
     PartitionMode = new PartitionLogarithmic();
     StabilizationMode = LightShadowMapStabilizationMode.ProjectionSnapping;
 }
Esempio n. 2
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 /// <summary>
 /// Initializes a new instance of the <see cref="LightShadowMap"/> class.
 /// </summary>
 public LightDirectionalShadowMap()
 {
     CascadeCount      = LightShadowMapCascadeCount.FourCascades;
     DepthRange        = new DepthRangeParameters();
     PartitionMode     = new PartitionLogarithmic();
     StabilizationMode = LightShadowMapStabilizationMode.ProjectionSnapping;
 }