Esempio n. 1
0
    public static WeapArmorBaseInfo Copyme(WeapArmorBaseInfo copy)
    {
        WeapArmorBaseInfo temp = new WeapArmorBaseInfo();

        temp.BaseBeauty    = copy.BaseBeauty;
        temp.name          = copy.name;
        temp.BaseDamage    = copy.BaseDamage;
        temp.BaseDurablity = copy.BaseDurablity;
        temp.BaseRange     = copy.BaseRange;
        temp.BaseDefense   = copy.BaseDefense;
        foreach (Partinfo temper in copy.Parts)
        {
            Partinfo tempy = new Partinfo();
            tempy.Mat           = MatInfo.copyMe(temper.Mat);
            tempy.Name          = temper.Name;
            tempy.DamagePercent = temper.DamagePercent;
            tempy.DefPercent    = temper.DefPercent;
            tempy.DurPercent    = temper.DurPercent;
            tempy.WeightPercent = temper.WeightPercent;
            tempy.PricePercent  = temper.PricePercent;

            temp.Parts.Add(tempy);
        }
        temp.BaseWeight         = copy.BaseWeight;
        temp.Onehand            = copy.Onehand;
        temp.CostToCraftPerSlot = copy.CostToCraftPerSlot;
        temp.TimeToCraft        = copy.TimeToCraft;
        temp.Price = copy.Price;
        return(temp);
    }
Esempio n. 2
0
    public WeapArmorBaseInfo(string namey, int BaseDam, int BaseDur, int BaseRan, int BaseDef, int BaseWe, bool One, List <Partinfo> Party, int CraftPerSlot, int TimetoC, int baseprice, int basebeaut)
    {
        BaseBeauty    = basebeaut;
        BaseDefense   = BaseDef;
        name          = namey;
        BaseWeight    = BaseWe;
        Onehand       = One;
        BaseDamage    = BaseDam;
        BaseDurablity = BaseDur;
        BaseRange     = BaseRan;

        Parts = new List <Partinfo>();
        foreach (Partinfo temper in Party)
        {
            Partinfo temp = new Partinfo();
            temp.Mat           = MatInfo.copyMe(temper.Mat);
            temp.Name          = temper.Name;
            temp.DamagePercent = temper.DamagePercent;
            temp.DefPercent    = temper.DefPercent;
            temp.DurPercent    = temper.DurPercent;
            temp.WeightPercent = temper.WeightPercent;
            temp.PricePercent  = temper.PricePercent;

            Parts.Add(temp);
        }
        CostToCraftPerSlot = CraftPerSlot;
        TimeToCraft        = TimetoC;
        Price = baseprice;
    }