Esempio n. 1
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        /// <summary>Initializes the struct with default values.</summary>
        public static ParticleVelocityOptions Default()
        {
            ParticleVelocityOptions value = new ParticleVelocityOptions();

            value.velocity   = null;
            value.worldSpace = false;

            return(value);
        }
Esempio n. 2
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 private static extern void Internal_create(ParticleVelocity managedInstance, ref ParticleVelocityOptions desc);
Esempio n. 3
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 private static extern void Internal_getOptions(IntPtr thisPtr, out ParticleVelocityOptions __output);
Esempio n. 4
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 private static extern void Internal_setOptions(IntPtr thisPtr, ref ParticleVelocityOptions options);
Esempio n. 5
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 /// <summary>Creates a new particle velocity evolver.</summary>
 public ParticleVelocity(ParticleVelocityOptions desc)
 {
     Internal_create(this, ref desc);
 }