// Use this for initialization
 void Start ()
 {
     myBody = GetComponent<Rigidbody>();
     myCenterOfMass = myBody.centerOfMass;
     myFuelHandler = gameObject.GetComponent<PlayerFuelBehaviour>();
     myParticleHandler = gameObject.GetComponent<ParticleTriggerBehaviour>();
 }
 // Use this for initialization
 void Start()
 {
     myMover           = gameObject.GetComponent <PlayerMovementBehaviour>();
     myParticleHandler = gameObject.GetComponent <ParticleTriggerBehaviour>();
 }