void Start() { audioManager = FindObjectOfType <AudioManager>(); particleSystemPooler = FindObjectOfType <ParticleSystemPooler>(); pause = FindObjectOfType <Pause>(); mainCamera = Camera.main; }
private void Awake() { Instance = this; }
private void Start() { instance = this; InitializeDictionary(); }
// Use this for initialization void Awake() { current = this; }